Your SlideShare is downloading. ×
Bruce Damer's keynote at the Presence 2008 conference, Aula Magna, University of Padua (Oct 2008)
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Bruce Damer's keynote at the Presence 2008 conference, Aula Magna, University of Padua (Oct 2008)

599

Published on

Bruce Damer's keynote at the Presence 2008 conference, Aula Magna, University of Padua (Oct 2008). The session was titled: The Virtual World, projecting human presence into CyberSpace, StreetSpace, …

Bruce Damer's keynote at the Presence 2008 conference, Aula Magna, University of Padua (Oct 2008). The session was titled: The Virtual World, projecting human presence into CyberSpace, StreetSpace, OuterSpace and BioSpace.

Published in: Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
599
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. The Virtual World CyberSpace StreetSpace OuterSpace and BioSpace Projecting Human Presence into
  • 2. I The Origins and Evolution of the Virtual World in CyberSpace
  • 3. Projecting into Virtual Worlds circa 25,000 BCE
  • 4. Projecting virtual worlds Through The Lanterna Magika (1671)
  • 5. Then through the Edison Kinetoscope in 1894
  • 6. A shared experience: the Cinema replaced the earlier Kinetoscope Parlors
  • 7. … Then in 1962 For the first time, Human Presence is represented in a digital virtual world on the screen of a PDP-1 computer running Spacewar
  • 8. Space War! in Action
    • Space War Film Clip
  • 9. … and in 1974, Human presence enters shared 3D virtual worlds in Maze War
  • 10. Maze War in Action
    • Maze War Film Clip
  • 11. … then in 1986 affordable personal computers are connected to dial-up networks And Lucasfilm’s Habitat (and avatars) were born
  • 12.  
  • 13. Worlds Chat, 1995: where Avatars and Virtual Worlds first materialized on the Internet Also in that year Steven Spielberg created the marriage of virtual worlds and Hollywood with Starbright World
  • 14.  
  • 15. 1998: With the colonization of Internet social virtual worlds a new medium was born
  • 16. 1996 Alphaworld: 1,000,000 objects in two years
  • 17. Explosion of Social Virtual Worlds platforms (Book Avatars by Damer – 1997)
  • 18. Beginnings of Multiplayer Gaming Worlds
  • 19. 2003-present: Second Generation Social Virtual Worlds
  • 20. Creation of the first large scale event in avatar cyberspace: Avatars98 Cyberconference
  • 21. Elements: single large meeting space avatars, chat, web cams, streaming voice, bots
  • 22. Visual and functional elements of Avatars98
  • 23.  
  • 24.  
  • 25.  
  • 26.  
  • 27.  
  • 28.  
  • 29. Enhancing presence with improved design: Avatars 99 & 2000
  • 30. Enhancing presence with the design of spaces: Avatars 99 & 2000
  • 31. … and establishing presence through common media archetypes: Avatars2001
  • 32. Other late 1990s experiments with mixed mode presence: Datafusion “videotars”
  • 33. And in 1999, creating immersion through story in the Virtual Walk on the Moon with Apollo astronaut Rusty Schweickart Rusty Schweickart in Cyber Space - 1999 Rusty Schweickart in Outer Space - 1969
  • 34. Rusty became our historical actor and narrator to commemorate the 30 th anniversary of the Apollo XI moon landing
  • 35.  
  • 36.  
  • 37.  
  • 38.  
  • 39.  
  • 40.  
  • 41. II Extending Human Presence in OuterSpace through CyberSpace
  • 42. A decade of work bringing virtual worlds as a presence tool to the space community
  • 43. ` The beginnings of becoming Tele-present on other worlds: Lunakhod, 1970s
  • 44. ` An “avatar on Mars”, height of mast camera tuned to height of a human to embody presence for mission operations: 2004
  • 45. ` “ Mars has now become a place” – Michael Sims, MER mission team co-investigator
  • 46. ` DriveOnMars: DigitalSpace’s simulator/experience for the public (2004)
  • 47. Dawes Crater As photographed by Apollo XV DigitalSpace virtual worlds for enhancing robotic mission designers’ presence Design challenge: traverse steep crater wall’s on the Lunar south pole, drill
  • 48. Traditional NASA design process: spreadsheets, some CAD
  • 49. DigitalSpace drive-able simulation: establishing key issues (navigation, thermal load)
  • 50.  
  • 51. Human presence in technologically enabled environments: extra-vehicular activities (EVAs)
  • 52. Spacewalk simulations as cognitive enhancement training tools
  • 53. Lastly, extending human presence into the solar system to the next destination: asteroids
  • 54.  
  • 55. III Avatars walk from Cyberspace out into StreetSpace
  • 56. 2003: Avatars meet Fashion (Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and Steve DiPaola)
  • 57. 2006: The iDoublet Project Avatars walking out into StreetSpace
  • 58. Inspiration
  • 59. Designing and Building a Cybergarment
  • 60. Finding Materials
  • 61. Constructing
  • 62. Finishing
  • 63.  
  • 64.  
  • 65. Next phase: 2007-08, Cyberwearz “virtual” garment clothing my Second Life avatar
  • 66. … and instrumention: SunSpots with tracking to motion-capture garment-to-avatar…
  • 67. … project is continuing.
  • 68. IV And Finally, can Virtual Worlds evolve into a BioSpace?
  • 69. Early exemplar: Karl Sims’ Evolving Virtual Creatures (1991-4) Artificial Life: Concept begins in the 1940s, field named in the 1980s, progress through the 1990s, 2000s
  • 70. Creatures with genomes evolving in the simulated physics of a Connection Machine. Evolving Virtual Creatures
  • 71. 1997, Banff Canada: Digital Burgess, A quest for life’s algorithmic origins in the “Cambrian Explosion”, Biota.org
  • 72. The EvoGrid: Creating an Origin of Artificial Life Virtual World Entities to Chemical Creatures? (Only at the very beginning of this thinking)
  • 73.  
  • 74. EvoGrid The Movie A Thought Experiment
  • 75.  
  • 76. EvoGrid: Philosophical Implications Will biologists (one day) declare these synthetic biological environments “worthy of study as a living system”? Would an EvoGrid and harnessing the power of evolution become a tool for Humanity in the 21 st Century? Would it become a mechanism for life’s expanded presence into the Solar System or for the survival and extension of life on Earth? How does a successful origin of life simulation affect our sense of God, our presence in the Universe and the future of life?
  • 77. New Book: Divine Action and Natural Selection Damer: The God Detector Upcoming book (launch October 27 th , 2008)
  • 78. Thank you, from Bruce & Galen (Only at the very beginning of this thinking)
  • 79. Resources and Acknowledgements Avatars Conferences, Contact Consortium: http://www.ccon.org DigitalSpace 3D simulations and all (open) source code at: http://www.digitalspace.com Project EvoGrid at: http://www.biota.org http://www.evogrid.org Cyberwearz: http://www.cyberwearz.com History of virtual worlds: http://www.vwtimeline.org We would also like to thank NASA and many others for funding support for this work. Other acknowledgements for this presentation include: Chip Morningstar/Lucasfilm, Rusty Schweickart, Daria Dorosh/The Fashion Institute of Technology, Daniel Kottke, DigiBarn Computer Museum, the team at DM3D Studios, Peter Newman, Ryan Norkus, Exploring Life’s Origins Project, Chimp65 Productions, Scientific American Frontiers, Richard Gordon, Peachpit Press, Ron Creel, Exploratorium San Francisco.

×