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For me the reasons behind this inevitable change can be summarized by the following point:
Today, Gaming as an activity has to fight with a lot of other activities to get on top of people's attention (Social Network obviously, but also just the internet in itself, real life social activities).
==> The growing segment in gaming is Casual gaming where you play to keep busy during some downtime or just to change your mind and disconnect from the world for a few minutes: you do it with the device that you always have with you (i.e. mobile phones, smartphone...)
==> new generation of gamers (5 years old of today), are discovering gaming through their parents phones, smartphones and tablets. And they do it essentially for free (Their parents devices + there is enough free games in the respective mobile platforms to find a few games you want to try...)
- With Smartphones Games can also mix with the real world (leveraging your own context through various sensors: gps, accelerometer, compass...) which is adding a new dimension but in reality was more likely demonstrated best by the Nintendo Wii and Microsoft Kinnect now
A possible more rosy future for the consoles may come from that direction: Where console equiments are hacked for other purpose and start to become something else (Cf Kinnect hacks and Microsoft release APIs...)
- 1 year ago
As such the market for physical gaming consoles will eventually die as suggested but the home experience will remain largely in-tact. The handheld market is an entirely different matter however and difficult to know how it will pan out - likely any content that would be streamed on Google & Apple TV devices would be transferable onto mobile counterparts but likely some sort of dedicated game-control add on would be needed for the majority of console-style releases to be anywhere near playable. Whether companies like Nintendo will produce controllers that stream content at home but become dedicated handhelds when away from the house (the Wii U is pointing in this direction) remains to be seen.
As a final note I would like to point out that most major innovations and shifts in the gaming industry have come not from the consoles themselves but from their controllers: D-Pads, Analogue Sticks, Shoulder-Buttons, Motion Control, Touch Screens being just a few examples. With this in mind leaving the ’old world’ gaming companies to concentrate their R&D on game controllers rather than console hardware could lead to an interesting shift in the industry all over again. 1 year ago