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When The Consoles Die, What Comes Next?

by on Mar 13, 2012

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17 of 7 previous next Post a comment

  • donstrawser Don Strawser The audio and video are out of sync. Can this be fixed? 1 year ago
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  • kennynah Aaron Khoo at Not Safe For Work Fantastic presentation - easily one of the best I've seen on this subject. 1 year ago
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  • 1andrejc 1andrejc Great presentation, thanks.
    For me the reasons behind this inevitable change can be summarized by the following point:
    Today, Gaming as an activity has to fight with a lot of other activities to get on top of people's attention (Social Network obviously, but also just the internet in itself, real life social activities).
    ==> The growing segment in gaming is Casual gaming where you play to keep busy during some downtime or just to change your mind and disconnect from the world for a few minutes: you do it with the device that you always have with you (i.e. mobile phones, smartphone...)
    ==> new generation of gamers (5 years old of today), are discovering gaming through their parents phones, smartphones and tablets. And they do it essentially for free (Their parents devices + there is enough free games in the respective mobile platforms to find a few games you want to try...)
    - With Smartphones Games can also mix with the real world (leveraging your own context through various sensors: gps, accelerometer, compass...) which is adding a new dimension but in reality was more likely demonstrated best by the Nintendo Wii and Microsoft Kinnect now
    A possible more rosy future for the consoles may come from that direction: Where console equiments are hacked for other purpose and start to become something else (Cf Kinnect hacks and Microsoft release APIs...)


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  • PaulJayLevine Paul J. Levine, CEO and President at PlayCollective Online and mobile gaming will overtake console and software by the end of this year. They will likely account for 1/2 of all industry revenues by 2014. And, the largest growth is coming in China, South East Asia and similar digital emerging market territories. It's amazing to me how many senior execs at traditional console and games companies fail to have a real sense of dire urgency about this tectonic shift. 2 years ago
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  • EdmundScissorhands EdmundScissorhands Really interesting piece and while a little skewed by a bias towards mobile platforms (the differences between home console screen sizes and controls vs their arcade counterparts are worlds apart from home console screen sizes and controls vs their smartphone/tablet counterparts) I think you would have to be incredibly naive to believe the computergames market will carry on as it is in it’s current form. I would argue however, that many gamers will still want to play major releases on larger screens and with dedicated controllers (a touch screen just won’t cut it for most AAA games) and what I foresee is a situation where companies such as MS, Sony and Nintendo will begin to stream their content through devices such as Google and Apple TV whilst producing dedicated game controllers for their content. Of course this shift would likely take several years to come into play - most likely at the end of the next generation of consoles (PS4, Wii U and Durango).

    As such the market for physical gaming consoles will eventually die as suggested but the home experience will remain largely in-tact. The handheld market is an entirely different matter however and difficult to know how it will pan out - likely any content that would be streamed on Google & Apple TV devices would be transferable onto mobile counterparts but likely some sort of dedicated game-control add on would be needed for the majority of console-style releases to be anywhere near playable. Whether companies like Nintendo will produce controllers that stream content at home but become dedicated handhelds when away from the house (the Wii U is pointing in this direction) remains to be seen.

    As a final note I would like to point out that most major innovations and shifts in the gaming industry have come not from the consoles themselves but from their controllers: D-Pads, Analogue Sticks, Shoulder-Buttons, Motion Control, Touch Screens being just a few examples. With this in mind leaving the ’old world’ gaming companies to concentrate their R&D on game controllers rather than console hardware could lead to an interesting shift in the industry all over again.
    2 years ago
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  • christophermpfeiffer Christopher Pfeiffer, Owner/CEO at Balanced Worlds I love console gaming. And, this is the future. For my iPhone 8, I want a nice set of AR glasses which project a 80' screen in front of me. Mobile will be able to support both short-session and long-session gaming experiences. 2 years ago
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  • silverbrain Jason Ivey, Owner-Operator at IT consultant I really enjoyed the presentation you provided. I agree with where you think things are going, I see some of it starting now with the popularity of XBLA offerings becoming more and more utilized. Any articles I have read regarding next gen consoles seem to include the idea of the always connected machine (ala smart phones). Convergence of technology coming full steam ahead with Microsoft, think Windows 8, is it a PC, sure looks like a smartphone interface, and how long until the Xbox looks the same? Play your Angry Birds regardless of where you are, at your PC, on a train with your smartphone, or in front of your TV with a next gen Xbox, it all looks the same. I digress however, you put down a very compelling slideshow, thank you. 2 years ago
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When The Consoles Die, What Comes Next? When The Consoles Die, What Comes Next? Presentation Transcript