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Digital Africana Studies: Bringing the Jazz Age to Life <ul><li>Dr. Bryan Carter </li></ul><ul><li>Associate Professor, En...
What is Second Life? <ul><li>Massive Multi-User Online Role playing Environment </li></ul><ul><li>Inhabited by over 8 mill...
Getting Setup <ul><li>Creating an Account </li></ul><ul><li>downloading the Client </li></ul><ul><li>hardware Requirements...
More About Second Life <ul><li>Currency (The Linden Dollar) </li></ul><ul><li>Communities </li></ul><ul><li>Education </li...
Engaging Digital Learners Ellen Wagner,   Senior Director of Worldwide e-learning Adobe Systems <ul><li>Capture their atte...
All sorts of classes meet in SL <ul><li>Composition II </li></ul><ul><li>Literature </li></ul><ul><li>Honors </li></ul><ul...
The Cost of Engagement <ul><li>Basic Account </li></ul><ul><li>Premium Account </li></ul><ul><li>Renting Land </li></ul><u...
Interactivity limited only by imagination <ul><li>Harlem Branch Library </li></ul><ul><li>AI Bots </li></ul><ul><li>Virtua...
Almost Anything is Possible
Virtual Harlem
Plans for Expansion and enhancement: The Creation of a Community
 
 
 
Getting Started <ul><li>Creating an Account: </li></ul><ul><li>http://secondlife.com </li></ul><ul><li>or </li></ul><ul><l...
 
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Digital Africana Studies

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bringing the jazz age to life. experiencing second life for african american literature

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Transcript of "Digital Africana Studies"

  1. 1. Digital Africana Studies: Bringing the Jazz Age to Life <ul><li>Dr. Bryan Carter </li></ul><ul><li>Associate Professor, English </li></ul><ul><li>University of Central Missouri </li></ul><ul><li>Bryan Mnemonic - Second Life </li></ul>
  2. 2. What is Second Life? <ul><li>Massive Multi-User Online Role playing Environment </li></ul><ul><li>Inhabited by over 8 million people </li></ul><ul><li>Housed on over 8000 servers in San Francisco and texas </li></ul>
  3. 3. Getting Setup <ul><li>Creating an Account </li></ul><ul><li>downloading the Client </li></ul><ul><li>hardware Requirements </li></ul><ul><li>Networking Requirements </li></ul><ul><li>Changing your Mindset </li></ul>
  4. 4. More About Second Life <ul><li>Currency (The Linden Dollar) </li></ul><ul><li>Communities </li></ul><ul><li>Education </li></ul><ul><li>Entertainment </li></ul><ul><li>Resources Abound </li></ul><ul><li>(simteach, slexchange, blogs and wikis) </li></ul>
  5. 5. Engaging Digital Learners Ellen Wagner, Senior Director of Worldwide e-learning Adobe Systems <ul><li>Capture their attention </li></ul><ul><li>Convince them to care </li></ul><ul><li>Motivate them to change </li></ul><ul><li>Give them choices </li></ul><ul><li>Connect them with community </li></ul><ul><li>Induce them to participate </li></ul><ul><li>Enable opportunities to contribute </li></ul><ul><li>Make learning an experience to remember </li></ul><ul><li>Consider that maybe it’s not about putting the learner at the center </li></ul><ul><li>Always remember that learning is personal </li></ul>
  6. 6. All sorts of classes meet in SL <ul><li>Composition II </li></ul><ul><li>Literature </li></ul><ul><li>Honors </li></ul><ul><li>Digital Africana Studies </li></ul><ul><li>And classes in a host of other disciplines </li></ul>
  7. 7. The Cost of Engagement <ul><li>Basic Account </li></ul><ul><li>Premium Account </li></ul><ul><li>Renting Land </li></ul><ul><li>Owning Land </li></ul><ul><li>Buying an Island </li></ul><ul><li>Goods and Services </li></ul>
  8. 8. Interactivity limited only by imagination <ul><li>Harlem Branch Library </li></ul><ul><li>AI Bots </li></ul><ul><li>Virtual Montmartre </li></ul><ul><li>Kamimo Island </li></ul>
  9. 9. Almost Anything is Possible
  10. 10. Virtual Harlem
  11. 11. Plans for Expansion and enhancement: The Creation of a Community
  12. 15. Getting Started <ul><li>Creating an Account: </li></ul><ul><li>http://secondlife.com </li></ul><ul><li>or </li></ul><ul><li>https://secure-web20.secondlife.com/join/index.php </li></ul><ul><li>or </li></ul><ul><li>http://sl.nmc.org/join/ </li></ul>
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