World of Work vs World of Warcraft: BESIG Weekend Workshop

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BESIG Weekend workshop - Sunday August 5th 2012 - Business English AND Gamification and Videogames

BESIG Weekend workshop - Sunday August 5th 2012 - Business English AND Gamification and Videogames

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  • 1. Weekend Workshop VS WoW vs wow Computer Games and Business English 16.00 CET on Sunday, 05 August 2012Graham Stanley
  • 2. BESIG war games weekend-----Original Message-----From: a British Council Colleague (Egypt)Sent: Sun 7/29/2012 5:29 PMTo: Stanley, Graham (Spain)Subject: FW IATEFL eBulletin July 2012Interested to see this thing about the war games weekend in August. Is someone from the BC going?
  • 3. “..this thing about the wargames weekend in August”
  • 4. BESIG “war games thing” plan1. World of Work vs World of Warcraft2. Why games such as WoW matter3. Stereotypes – games4. Videogames & Business English Teaching5. Final pitch – Why? Why bother?6. Further Reading7. Questions8. Buy our book
  • 5. Do you play videogames?USA Today (2004):If you’re over 35, chances are you view video games as,at best, an occasional distraction….If you’re under 35, games are a major entertainment and a partof life...In that sense, they are similar to what rock ‘n’ roll meant to[baby] boomers...
  • 6. How much do you know? World of Work or World of War(craft) ? 1. You need computers for WoW 2. People pay to spend time WoW3. You get paid to spend time in WoW4. Decision-making is crucial in WoW5. WoW is highly enjoyable/rewarding
  • 7. World of Work m
  • 8. World of Warcraft 3
  • 9. About World of Warcraft e10 million players worldwide / freemium (subscription) model
  • 10. About World of Warcraft – Massively Multiplayer Online Role-Playing Game
  • 11. About World of Warcraft / Real-time communication / Parties & Guilds
  • 12. Relevance to Business “This video game demonstrates in its structure and scoring some fundamental principles for training employees to think creatively”“Few executives have heard of this game, much less participated in it,despite the fact that over 10 million players are active in it around theworld. Upon hearing this, most executives are likely to respond that"thats an awful lot of pimply teenagers," falling back on a conventionalstereotype about video game players. In fact, the majority of theplayers are in the 23-39-year-old bracket and are deeply engaged.The average player invests about 23 hours per week playing thegame.”
  • 13. Stereotypes MMOs Almost all MMO players are male (= 60%)Only single people play MMOs (=36% married) People play alone (=43%) People play with strangers (=20%)People spend an unhealthy amount of time per week playing the game (21 hours + 7 hours of TV vs 28 hours watching TV)
  • 14. WoWThe new golf?
  • 15. WoW Guild / Raiding parties Leeroy Jenkins Working in a geographically dispersed team a WoW raid that goes wrong Information management Organisation skills Strategic planning Decision-making Team work, etc. = Skills that are highly valued In 21st century workplaceVideo: = Reason why some people are now putting WoW on CVs
  • 16. Is World of Warcraft on your CV?
  • 18. Work acronyms SAYE – Save as you earn SLA – Service Level Agreement TNSTAAFL – Theres no such thing as a free lunch TOAD – Take ownership and deliver BMY – Before my time FIFO – Fly in, fly out GTTM – Going through the motions
  • 19. Warcraft acronyms MMORPG – Massively Multiplayer Online Role- Playing Game XP – Experience MT – Mistell (used when a player sent a message to the wrong person or channel) HoT(s) – Heals over time PWN – own, as in dominate another character TLDR – Too long, didnt read
  • 20. Test 2: Work or Warcraft jargon? noob zerg think outside the boxcircle the wagons capture the flag touch base griefer gold farmer iggy give 110% corpse jumpingboil the ocean grab the low hanging fruithard stop crowd control drill downmove the needle leeroy ducks in a row
  • 21. Work or Warcraft jargon? noob zerg think outside the boxcircle the wagons capture the flag touch base griefer gold farmer iggy give 110% corpse jumpingboil the ocean grab the low hanging fruithard stop crowd control drill downmove the needle leeroy ducks in a row
  • 22. Work Jargon answers Circle the wagons: work together to protect each other Boil the ocean: to waste time Grab the low hanging fruit: do the easy things first Hard stop: end to a meeting because someone has something else scheduled directly afterwards Drill down: examine a subject more closely Move the needle: if something doesnt move the needle, someone doesnt like it very much Ducks in a row: set everything in order
  • 23. Warcraft Jargon answers Crowd control: any of various mechanisms used temporarily to limit an enemys movements or behavior Corpse jumping: to run as far as you can towards your destination before getting killed. Your corpse then runs from the nearest graveyard back to your body. You resurrect as far away from your body and as close to your goal as possible, repeating as many times as is necessary to reach your goal Noob/Newb/n00b/nub: Derogatory derivation of "newbie" - someone new to the game, applied to a new player that does not know what they are doing. Commonly used as a synonym for moron, idiot, imbecile
  • 24. Warcraft Jargon answers Gold farmer: Characters that do nothing but farm money and high-value loot in order to sell in-game gold to other players for real-world money Griefer: a player who goes out of their way to anger other players Iggy: Add someone to the Ignore list Zerg: To overwhelm an enemy or attack a target in an attempt to win by sheer numbers, rather than skill. Leeroy: (verb) Charging unprepared into combat and causing your party to be wiped out. Reference to the "Leeroy Jenkins" video (more than 31 million views)
  • 25. Videogames & Business English Teaching Areas: Marketing & Sales Design engineering Finance Context: One-to-one Class Blended Learning ESP Skills: Discussion Writing Extended reading Games: Gamification Serious Games Interactive fiction Online games Mobile phone games iPad games
  • 26. Contexts: Sales & Marketing Gamification ccGamification is the use of game design and principlesto solve problems and engage audiences
  • 27. Contexts: Blended Learning GamificationPlus One Me
  • 28. Contexts: Serious games
  • 29. Contexts: Reading/ class discussion
  • 30. Contexts: Business simulation game
  • 31. Contexts: Stock market / iPhone & iPad
  • 32. Contexts: Reading / iPAd game
  • 33. Contexts: Presentations / iPAd & iPod
  • 34. Contexts: Simulations / iPad
  • 35. Final pitchWhy? “Games are a more natural way to learn than traditional classrooms.Not only have humans been learning by playinggames since the beginning of our species, but intelligent animals have as well.” (Clark Aldrich, Learning Online with Games,Simulations and Virtual Worlds, 2009)
  • 36. Why? Relevance There are 1 million gamers in UKAverage young person in UK will spend10,000 hours gaming by the age of 21* *Jane McGonigal - Reality is broken
  • 37. Why? Engaging Games make learning fun Games capture learners attention
  • 38. Why? Communication Games encourage language productionLearners love talking about games
  • 39. Why? Teaching Games can be easily adapted for teachingGames can be used to practise all language skills
  • 40. Recommended Reading
  • 41. Further InformationGames and simulations in workplace eLearning, S.E (2010) Videogames in the 21st Century, ESA, US of Warcraft:
  • 42. Thankyou Any questions?Graham Stanley