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Presentation given at the International House conference in Barcelona in February 2012

Presentation given at the International House conference in Barcelona in February 2012

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• The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it&apos;s long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
• 1) Go to website 2) Show video 3) What if...?
• ### Transcript

• 1. Gamify your classroom! Computer games and language aims
• Graham Stanley
• IH Barcelona Conference
• Saturday 4 th February 2012
http://www.slideshare.net/bcgstanley/
• 2. http://www.digitalplay.info/blog Digital Play Computer Games and Language Aims
• 3. http://www.digitalplay.info/blog Digital Play Gamification
• 4. http://www.digitalplay.info/blog Digital Play “ Games are a more natural way to learn than traditional classrooms. Not only have humans been learning by playing games since the beginning of our species, but intelligent animals have as well. ” (Clark Aldrich, Learning Online with Games,Simulations and Virtual Worlds, 2009) http://www.clarkaldrichdesigns.com Why?
• 5. http://www.digitalplay.info/blog Digital Play Relevance There are 1 million gamers in UK Average young person in UK will spend 10,000 hours gaming by the age of 21 * *Jane McGonigal - Reality is broken Why?
• 6. http://www.digitalplay.info/blog Digital Play Engaging Games make learning fun Games capture learners' attention Why?
• 7. http://www.digitalplay.info/blog Digital Play Communication Games encourage language production Learners love talking about games Why?
• 8. http://www.digitalplay.info/blog Digital Play Teaching Games can be easily adapted for teaching Games can be used to practise all language skills Why?
• 9. http://www.digitalplay.info/blog Digital Play No Computers in your classroom?
• 10. What is your favourite thing you do with technology at home http://milesberry.net/?p=476#more-476
• 11. What is your favourite thing you do with technology at school http://milesberry.net/?p=476#more-476
• 12. http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/
• 13. http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/
• 14. http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/
• 15. http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/ One Computer in the classroom?
• 16. http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/
• 17. http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/
• 18. http://www.digitalplay.info/blog Digital Play Chore wars http://www.chorewars.com
• 19. http://www.digitalplay.info/blog Digital Play http://www.chorewars.com Chore wars
• 20. http://www.digitalplay.info/blog Digital Play Chore wars http://www.chorewars.com
• 21. http://www.digitalplay.info/blog Digital Play http://plusoneme.com Plus One Me
• 22. http://www.digitalplay.info/blog Digital Play Epic win http://www.rexbox.co.uk/epicwin
• 23. http://www.digitalplay.info/blog Digital Play http://playspent.org
• 24. http://www.digitalplay.info/blog Digital Play http://playspent.org
• 25. http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm Multiple Computers?
• 26. http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm What's it for? The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
• 27. http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm
• 28. http://www.ugo.com/games/superhero-generator-heromachine-2-5
• 29.
• 30. http://www.digitalplay.info/blog Digital Play How to approach task design? http://www.braid-game.com
• 31. http://www.digitalplay.info/blog Digital Play http://en.wikipedia.org/wiki/Limbo_(video_game ) Support for preparation of materials
• 32. http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough Finding and using a w alkthrough
• 33. http://www.digitalplay.info/blog Digital Play Procedure and practicalities
• learner grouping – pairs or groups
• use handouts – clear instructions / task
• teacher uses game guide ( walkthrough )
• encourage use of English during computer use
• learners explore, examine and pick up objects
• pause game and reflect on puzzles together
• those who solve puzzle tell whole class
• discuss where they been and what seen
• authentic information gap activity
• 34. http://www.digitalplay.info/blog Digital Play Recommended reading http://janemcgonigal.com/
• 35. http://www.digitalplay.info/blog Digital Play Recommended reading http://tomchatfield.net/
• 36. http://www.digitalplay.info/blog Digital Play Recommended reading http://epistemicgames.org
• 37. http://www.digitalplay.info/blog Digital Play http://www.jamespaulgee.com Recommended reading
• 38. http://www.digitalplay.info/blog Digital Play http://www.jamespaulgee.com Introductiory booklet http://www.scribd.com/doc/78256708/Language-Teaching-Online-Games-Gamification
• 39. http://www.digitalplay.info/blog Digital Play Thank you! Any questions? @grahamstanley [email_address] http://www.slideshare.net/bcgstanley/