Digital Games in Education


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Brief presentation given in November 2012

Published in: Education
  • Games are very motivating for students of all ages. Thank you very much for your ideas.
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  • The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
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  • Digital Games in Education

    1. 1. Games in Education November 2012Graham
    2. 2. Digital Play Computer Games and Language Aims
    3. 3. Digital Play Computer Games and Gamification Education Using game thinking and Why? game design What? techniques to How? enhance non- game contexts
    4. 4. Digital Play Its not just about computer games Its about hard fun Nicole Lazarro – 4 types of fun
    5. 5. Digital Play Why? “Games are a more natural way to learn than traditional classrooms. Not only have humans been learning by playing games since the beginning of our species, but intelligent animals have as well.” (Clark Aldrich, Learning Online with Games,Simulations and Virtual Worlds, 2009)
    6. 6. Digital Play Why? Relevance There are 1 million gamers in UKAverage young person in UK will spend10,000 hours gaming by the age of 21* *Jane McGonigal - Reality is broken
    7. 7. Digital Play Why? Engaging Games make learning fun Games capture learners attention
    8. 8. Digital Play Why? Communication Games encourage language production Learners love talking about games
    9. 9. Digital Play Why? Teaching Games can be easily adapted for teaching Games can be used to practise all language skills
    10. 10. What is your favourite thing you do with technology at home
    11. 11. What is your favourite thing you do with technology at school
    12. 12. Digital Play Lee Sheldon
    13. 13. Digital Play Computer Games in Education Some game genres interactive fiction escape the room adventure / rpg point-and-click dressing up
    14. 14. Digital Play interactive fiction / text adventure
    15. 15. Escape the room / point and click
    16. 16. Digital Play adventure / rpg
    17. 17. Digital Play
    18. 18. dressing up
    19. 19. Digital Play Finding and using a walkthrough
    20. 20. Digital Play How to approach task design?
    21. 21. Digital Play Support for preparation of materials
    22. 22. Digital Play Procedure and practicalities learner grouping – pairs or groups use handouts – clear instructions / task teacher uses game guide (walkthrough) encourage use of English during computer use learners explore, examine and pick up objects pause game and reflect on puzzles together those who solve puzzle tell whole class discuss where they been and what seen authentic information gap activity
    23. 23. Digital Play Recommended reading
    24. 24. Digital Play Recommended reading
    25. 25. Digital Play Recommended reading
    26. 26. Digital Play Recommended reading
    27. 27. Thank you! Any questions?@grahamstanleygraham.stanley@britishcouncil.com
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