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How many people do you see? There are nine people in this picture. If you find 6, you have an ordinary power of observation. Find 7, you have an above average power of observation. Find 8, you are very observant. Congratulate yourself. Find 9, you are extremely observant. You are very intuitive and creative Michale Michalko http://creativethinking.net/DE16_NineFaces.htm
Circles or rectangles?If you look at the X in the middle of the door and think circles instead of rectangles, circles will pop up out of nowhere.Change the way you look at things,and the things you look at change. Michale Michalko http://creativethinking.net/DE19_CirclesOnADoor.htm
3) The King of the Jungle is holding a meeting for all of the animals.One of them is not there. Which one?
4) You are standing on the bank of analligator infested river and have to get to the other side. What do you do?
Answers1) Open the fridge, put the giraffe inside, andthen close the fridge.2) Open the fridge, remove the giraffe, put theelephant inside, and close the fridge.3) The elephant. The elephant is in the fridge.4) You swim across the river because all thealligators are attending the meeting.Michale Michalko http://creativethinking.net/DE21_CreativeMgmtChallenge.htm
This is what the questions are trying to find out:#1 checks to see if you try to make simple thingscomplicated and make assumptions about problems.Nobody said that the fridge was not big enough to puta giraffe inside#2 tests your ability to consider previous actions.Who says that they are four separate questions?#3 simply tests your memory.#4 checks to see how quickly you learn. Michael Michalko http://creativethinking.net/DE21_CreativeMgmtChallenge.htm
Dukes of Habit......always do things the same way...must have everything in its place...are at a loss if anything violatestheir routinesWhat does a Duke of HabitEnglish teacher / learner do? Michael Michaelko, Thinkertoys, 2006
If you dont want to bea Duke of Habit teacher / learner...- Take a risk- Try something different- Dont rigidly follow a course-book- …? Michael Michaelko, Thinkertoys, 2006
ScamperSubstitute somethingCombine it with something elseAdapt something to itModify or Magnify itPut it to some other useEliminate somethingReverse or rearrange it Michael Michaelko, Thinkertoys, 2006
Scamper....ELT COURSEBOOK?Substitute somethingCombine it with something elseAdapt something to itModify or Magnify itPut it to some other useEliminate somethingReverse or rearrange it
Creative pedagogy Introduced by Andrei Aleinikov, educator & author, in1989Main idea: if teachers transform their class-rooms into creative learning environmentsthis will better promote lifelong learning
What is creative pedagogy?Helping learners how to learn creativelyTransforming the classroom into a creativelearning environmentAllowing learners to innovate, to createTaking risks, thinking imaginatively
Role of the learnerRather than object of influence, the learnersstatus is raised to one of creative personTeacher helps learners develop characteristicssuch as self-motivation, confidence, curiosityand flexibilityThe classroom needs to be a flexible learningenvironment
4 components of creative pedagogy1) Fluency. Generating new ideas2) Flexibility. Shifting perspectives3) Originality. Doing something new4) Elaboration. Building on existing ideas
Creative pedagogy,language learning and technology
Procedure 1) learners create islands in groups 2) scan copies of learners’ drawings 3) trace over the scanned drawings using IWB software
Werewolves of Miller’s HollowGoal of the game:For the villagers:eliminate the werewolvesFor the werewolves:eat the villagers
Werewolves of Miller’s HollowEach night, one villager is devoured by the werewolvesDuring the day they try to hide their identities to avoid being hanged.Each morning the surviving villagers come together and try to discover who the werewolves are.
Werewolves of Miller’s HollowIt’s night and the entire village is sleeping.All players close your eyesThe werewolves wake up,Recognise each other andchoose a new victim
Werewolves of Miller’s HollowIt’s morning and the village wakes upAll players open your eyesThe Narrator points out anyvictims the werewolves ateduring the night
Michael Michaelko, Thinkertoys, 2006 References http://creativethinking.net Graham Stanley, Language Learning withTechnology,CUP, 2013 http://languagelearningtechnology.com/ Diane Phillips, Sarah Burwood & Helen Dunford Projects with Young Learners OUP, 1999 Matt Wicks, Imaginative Projects CUP, 2000 Kyle Mawer & Graham Stanley, Digital Play, Delta, 2011http://www.flickr.com/photos/pilottagev http://www.deltapublishing.co.uk/