Widely used to describe the vision behind current work on fully immersive 3D virtual spaces
Environments where humans interact (as avatars) with each other (socially and economically) and with software agents in a cyber space, that uses the metaphor of the real world, but without its physical limitations.
Linden Lab's Terms of Service agreement recognizes Residents' right to retain full intellectual property protection for the digital content they create in Second Life, including avatar characters, clothing, scripts, textures, objects and designs. This right is enforceable and applicable both in-world and offline, both for non-profit and commercial ventures. You create it, you own it – and it's yours to do with as you please.
Example of Use Fees (Beyond Basic Free Account)
US$9.95/month Premium Membership, includes 512sqm and weekly stipend
“ The three-dimensional virtual world makes it possible for students taking a distance course to develop a real sense of community, said Rebecca Nesson.”
“ Most people think online learning doesn't require participation or engagement with course material, he said. But in "Second Life" there's real-time interaction, which means students need to engage in the discussion -- much as if they were sitting in a brick and mortar classroom.”