Librarians Develop a Second Life to Reach More People
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Librarians Develop a Second Life to Reach More People



KSU-SLA Student Symposium

KSU-SLA Student Symposium
February 28, 2009



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Librarians Develop a Second Life to Reach More People Librarians Develop a Second Life to Reach More People Presentation Transcript

  • Librarians Develop a Second Life to Reach More People Brian Gray (Brian Garfield in Second Life) Case Western Reserve University [email_address] KSU-SLA Student Chapter Symposium February 28, 2009
  • What is Second Life?
    • 3-D virtual metaverse entirely built and owned by its residents
    • Began as 64 acres in 2003
    • By 2007 was 64K+ acres
    • Fully-integrated economy: Linden Dollar Exchange
    • Linden Lab – Support & development
    • Pacific Standard Time (SL Time)
  • Metaverse (According to Wikipedia)
    • From Neal Stephenson’s 1992 novel Snow Crash
    • Widely used to describe the vision behind current work on fully immersive 3D virtual spaces
    • Environments where humans interact (as avatars) with each other (socially and economically) and with software agents in a cyber space, that uses the metaphor of the real world, but without its physical limitations.
  • Windows Minimum System Requirements
    • Internet Connection: Cable or DSL
    • Operating System: Windows XP or Vista
    • Computer Processor: 800MHz Pentium III or Athlon, or better
    • Computer Memory: 512MB or better
    • Screen Resolution: 1024x768 pixels
    • Video/Graphics Card: nVidia GeForce 2, GeForce 4mx, or better
      • OR ATI Radeon 8500, 9250, or better
      • OR Intel 945 chipset
  • LindeX Market Data ~$4000 2009 January Total Customers Spending Money In-World 442143 1 - 500 L$ 169809 501 - 2,000 L$ 79514 2001 - 5,000 L$ 56438 5,001 - 10,000 L$ 40067 10,001 - 50,000 L$ 69643 50,001 - 100,000 L$ 14905 100,001 - 500,000 L$ 10062 500,001 - 1,000,000 L$ 910 Over 1,000,000 L$ 795
  • Retain ALL IP Rights
    • Linden Lab's Terms of Service agreement recognizes Residents' right to retain full intellectual property protection for the digital content they create in Second Life, including avatar characters, clothing, scripts, textures, objects and designs. This right is enforceable and applicable both in-world and offline, both for non-profit and commercial ventures. You create it, you own it – and it's yours to do with as you please.
  • Example of Use Fees (Beyond Basic Free Account)
    • US$9.95/month Premium Membership, includes 512sqm and weekly stipend
    • 1/128 region, 512sqm, 117 prims, US$5
    • Entire region, 65,536sqm, 15,000 prims, US$195
  • 1.4 million last 60 days and 69k currently
  • Ohio University Without Boundaries
  • Ohio University Video on SL PLAY MOVIE
  • Avatars – Who do you want to be?
  • Dress for the Moment
  • Recreating or Redesigning
  • Virtual Recruiting
  • CWRU Promotes Dorms
  • Try Before You Buy
  • Kelvin Smith Library (CWRU)
  • Alliance Virtual Library
    • Partner: Alliance Library System
      • one of nine regional library systems in Illinois with over 250 member libraries of all types
    • Partner: OPAL
      • Online programming for all libraries
    • Public Blog:
    • Other links, including “working site”:
  • Examples from AVL
    • Genealogy Research Center
    • Library Gallery
    • Mystery Manor
    • Performance Center
    • Science Center
    • SF/Fantasy Center
    • Health Info
  • Second Life Library: Info Island I, Cybrary City, etc.
    • By HVX Silverstar
  • Renaissance Island
    • By HVX Silverstar
  • Collaboration Takes New Format: My First Experience
  • Online Presentations
    • Example: Presentation by R. David Lankes, PhD, is Director of the Information Institute of Syracuse (IIS) and an Associate Professor at Syracuse University’s School of Information Studies
  • Socialize Online
  • Example Course: Virtual World Librarianship - Your Second Life
    • University of Illinois at Urbana-Champaign, The Graduate School of Library and Information Science, & Illinois Alliance Library System
    • Six 2-hour synchronous sessions will meet online in Second Life
  • San Jose State University's School of Library & Information Science
    • Mukwa Dibou (ALA President-Elect, Loriene Roy) and Jeremy Kemp (arriving) on SJSU sim chatting with SJSU students and librarians.
  • Brand Map of Second Life:
  • Avatar Academics, UCLA Magazine (4/07)
    • Esther Grassian, an information literacy outreach coordinator at UCLA's College Library; her avatar - Alexandria Knight.
    • “ Ball State University's students discuss their assignments on SL”
    • “ Students of a Pepperdine University distance-learning course meet every fortnight to learn, as well as explore, what it's like to be part of an online community.”
  • Educators Explore 'Second Life‘ Online (
    • “ The three-dimensional virtual world makes it possible for students taking a distance course to develop a real sense of community, said Rebecca Nesson.”
    • “ Most people think online learning doesn't require participation or engagement with course material, he said. But in "Second Life" there's real-time interaction, which means students need to engage in the discussion -- much as if they were sitting in a brick and mortar classroom.”
  • Negative Comments to Expect
    • Only a game
    • Diversion
    • Only trying to be edgy
    • Waste of time
    • Lets do “first” life better instead
    • Fantasy, fake
    • Unprofessional
    • Porn, gambling
  • Signs of Growth & Acceptance
    • Sweden to set up embassy in Second Life
    • ALA Washington Opens Virtual Office
    • Reuters had dedicated SL reporter
  • For Teens as Well
    • Teen Second Life:
    • Eye4You Alliance Island is sponsored by the Alliance Library System, PLCMC and SirsiDynix:
  • More Towards Education
    • Second Life Best Practices in Education: Teaching, Learning, and Research 2007 International Conference
  • Directory of Libraries and Organizations
    • National Library of Medicine, Specialized Information Services
  • Virtual Ability Island
  • Cleveland Public Library
  • Deep Sea Marine Aquarium & Sea-Life Centre
  • Second Life Science Center
  • International Spaceflight Museum
  • Nature Publishing Group's Island: Eukaryotic Cell
  • Texas State University – San Marcos
  • Texas State University – San Marcos
  • The Tisch Library and Wright Center Climate Change Education Center (Tufts University)
  • NASA CoLab
  • Piata Revolutiei - First Romanian city accurately represented in SL
  • Cultural Arts Museum's interpretation of England during the Neolithic Period (James Madison University)
  • Team OKAPI and Berkeley archaeologists mirror the prehistoric village, museum and archaeology in action at Catalhoyuk, Turkey.
  • Museum of the African-American Experience
  • Vikingecenter (Denmark)
  • Fenimore Art Museum in Cooperstown NY
  • Abyss Museum of Ocean Science
  • Hanging Gardens of Babylon
  • Librarians Develop a Second Life to Reach More People Brian Gray (Brian Garfield in Second Life) Case Western Reserve University [email_address] KSU-SLA Student Chapter Symposium February 28, 2009