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Kent State Workshop - Using Web 2.0 Principles to Become Librarian 2.0, web/library 2.0, Nov. 2007
 

Kent State Workshop - Using Web 2.0 Principles to Become Librarian 2.0, web/library 2.0, Nov. 2007

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Kent State University, School of Library & Information Science Workshop

Kent State University, School of Library & Information Science Workshop

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    Kent State Workshop - Using Web 2.0 Principles to Become Librarian 2.0, web/library 2.0, Nov. 2007 Kent State Workshop - Using Web 2.0 Principles to Become Librarian 2.0, web/library 2.0, Nov. 2007 Presentation Transcript

    • Kent State University SLIS, Nov. 9-10, 2007 Using Web 2.0 Principles to Become Librarian 2.0 Introduction
    • Instructor: Brian C. Gray
      • Head of Reference & Librarian (Engineering, Mathematics, & Statistics)
      • Kelvin Smith Library, Case Western Reserve University
      • Work email: bcg8@case.edu
      • Work phone: 216-368-8685
      • IM: AIM - kslbcg8
      • ICQ - 499284601
      • Google Chat - kslbcg8@gmail.com
      • MSN - bcg8@case.edu
      • Yahoo - kslbcg8
    • My Interest in Web 2.0
      • Teach RSS workshop at KSL
      • Contribute to 3 Case KSL blogs
      • ALA Library 2.0 participant
      • ALA LAMA Web Coordinator
        • Blogs, RSS, Wiki, Communities
      • Regular IM user
      • See benefits of “free” tools to libraries & library users
      • Non-techie trained person that likes to “play”
    • Topics for the Next 2 Days
      • What is Web 2.0
      • What is Library 2.0
      • Why should we care
      • RSS and OPML
      • Blogs
      • Wikis
      • Various Web 2.0 Tools
      • Users
      • Library concerns
    • Introduce Yourself
      • Name
      • Degree in progress and/or library employer
      • Goals for career
      • Goals for this workshop
      • Web/library 2.0 experience
    • Class Resources
      • http://www.squidoo.com/library2point0/
      • http://www.slideshare.net/bcg8
    • What do we already know?
      • http://ksuslis5.pbwiki.com
      • Look for “Click here to take survey”.
    • Reasons Why You Must Care
      • Online competition to libraries
      • Alternative method of PR/marketing
      • Alternative method of communication
      • Alternative publishing practices
      • User awareness
      • Efficiency
      • “ Buzz” word right now
      • Users are unaware and/or are creating alternatives to library resources
    •  
    • Coined by O'Reilly Media (2004) http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html#mememap
      • What Is Web 2.0, Design Patterns and Business Models for the Next Generation of Software
      • Tim O'Reilly, 09/30/2005
      http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
    • More on Web 2.0
      • Web 1.0
        • “ surfing”
        • Content within a specific space
      • Web 2.0:
        • Decentralized
        • Granular
        • Syndication
        • Web as a “platform”
      • “ Long Tail”
    • WEB 2.0 Concepts (Mindset)
      • Key concepts or focus points:
        • Collaboration
        • Sharing
        • Ownership
        • Creation
        • Web-based rather than software based
        • Data/information
        • Social
        • Connections/relationships
        • Trust
    • WEB 2.0 Concepts
        • Enrichment
        • Personal data
        • Participation
        • Decentralized
        • User “tagged” or defined
        • Experience
        • Services
        • Remixable
        • Behavior
    • Library 2.0
      • Coined by Michael Casey on his blog LibraryCrunch
      • Some library contributors:
        • Stephen Abram
        • John Blyberg
        • Michael E. Casey
        • Jenny Levine
        • Paul Miller
        • Michael Stephens
    • Library 2.0 Concepts
      • Delivery
      • Constant and purposeful change
      • Adaptation
      • User designed
      • User created
      • Participation
      • User feedback
      • 2-way information
      • Reaching new users
    • Warnings (or Thoughts)
      • What do users want?
      • Investment in technology and/or time worth it?
      • What do users expect?
      • What are users doing on their own?
      • How can users contribute?