Education and Collaboration Takes on a Second Life
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Education and Collaboration Takes on a Second Life



Presentation for the Academic Library Association of Ohio (ALAO) Distance Learning Interest Group on June 15, 2007.

Presentation for the Academic Library Association of Ohio (ALAO) Distance Learning Interest Group on June 15, 2007.



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    Education and Collaboration Takes on a Second Life Education and Collaboration Takes on a Second Life Presentation Transcript

    • Education and Collaboration Takes on a Second Life Brian Gray (Brian Garfield in Second Life) Case Western Reserve University [email_address] ALAO Distance Learning Interest Group June 15, 2007
    • What is Second Life?
      • 3-D virtual metaverse entirely built and owned by its residents
      • Began as 64 acres in 2003
      • Today, 65,000 acres & growing rapidly
      • Fully-integrated economy - Linden Dollar Exchange
      • Linden Lab – Support & development
    • Metaverse (According to Wikipedia)
      • From Neal Stephenson’s 1992 novel Snow Crash
      • Widely used to describe the vision behind current work on fully immersive 3D virtual spaces
      • Environments where humans interact (as avatars) with each other (socially and economically) and with software agents in a cyber space, that uses the metaphor of the real world, but without its physical limitations.
    • Alternatives to SL
      • World of Warcraft (WoW)
      • Sims
      • There
      • Entropia Universe
      • Active Worlds
      • Home on Playstation 3
    • I wish someone told me…
      • Pacific Standard Time (SL Time)
      • Complete tutorials for new members
      • Downtime on Wednesdays
      • “Friend” people or keep track of names, as appearances change
      • For classroom settings, have people join before class – Multiple account creations all at once can lock down an IP temporarily
    • PC Minimum System Requirements
      • Internet Connection: Cable or DSL
      • Operating System: Windows XP (Service Pack 2)
        • OR Windows 2000 (Service Pack 4)
        • NOTE: Second Life does NOT currently support Windows Vista
      • Computer Processor: 800MHz Pentium III or Athlon, or better
      • Computer Memory: 256MB or better
      • Video/Graphics Card: nVidia GeForce 2, GeForce 4mx, or better
        • OR ATI Radeon 8500, 9250, or better
    • LindeX Market Data $3700+ 293,102 Total Customers Spending Money In-World 834 Over 1,000,000 L$ 962 500,001 - 1,000,000 L$ 7,760 100,001 - 500,000 L$ 8,793 50,001 - 100,000 L$ 38,995 10,001 - 50,000 L$ 23,273 5,001 - 10,000 L$ 37,592 2001 - 5,000 L$ 45,300 501 - 2,000 L$ 129,593 1 - 500 L$ Residents Transaction Size Monthly Spending by Amount (2007 May)
    • Retain ALL IP Rights
      • Linden Lab's Terms of Service agreement recognizes Residents' right to retain full intellectual property protection for the digital content they create in Second Life, including avatar characters, clothing, scripts, textures, objects and designs. This right is enforceable and applicable both in-world and offline, both for non-profit and commercial ventures. You create it, you own it – and it's yours to do with as you please.
    • Ohio University Without Boundaries
    • Ohio University Video on SL PLAY MOVIE
    • Avatars – Who do you want to be?
    • Dress for the Moment
    • Video Tutorials:
      • Example:
      • Building with Prims
    • Recreating or Redesigning
    • Virtual Recruiting
    • CWRU Promotes Dorms
    • Try Before You Buy
    • Kelvin Smith Library (CWRU)
    • SL Library 2.0
      • Alliance Library System
        • one of nine regional library systems in Illinois with over 250 member libraries of all types
      • Public Blog:
      • “ Behind the Scenes” Blog:
      • Best Overview:
      • InfoIsland 1
        • Libraries, Alliance Library System building, ICT, WorldBridges, TechSoup
      • InfoIsland 2
        • Science Center, Fireball Express, Museums, Galleries and more...
      • Consumer Health Island
        • Medical and Health Care Information
      • Cybrary City
        • InfoIsland's community of individual libraries.
      • Cybrary City 2
        • The expanded library community.
      • EduIsland
        • InfoIsland's community of educators.
      • Imagination Island
        • Rachelville comprises half this island with resources for children's literature, beautiful gardens and a maze.􀀂
      • Vendor Village (coming soon).
      • Arts/ALA Island
        • Arts - Coming soon a Grand Opera House where there will be performances of opera, music, plays and more.
        • American Library Association - InfoIsland will soon be welcoming the American Library Association.
      • Commonwealth Island
        • Commonspace for Organization
      • Echoditto
        • An event center for progressive web political and environmental organizations.
    • Second Life Library: Info Island I, Cybrary City, etc.
      • By HVX Silverstar
    • Renaissance Island
      • By HVX Silverstar
    • Info Island, by avatar Rik Riel PLAY MOVIE
    • Collaboration Takes New Format
    • Online Presentations
      • Example: Presentation by R. David Lankes, PhD, is Director of the Information Institute of Syracuse (IIS) and an Associate Professor at Syracuse University’s School of Information Studies
    • Socialize Online
    • Deep Sea Marine Aquarium & Sea-Life Centre
    • Second Life Science Center
    • International Spaceflight Museum
    • Nature Publishing Group's Island: Eukaryotic Cell
    • New Course: Virtual World Librarianship - Your Second Life
      • University of Illinois at Urbana-Champaign, The Graduate School of Library and Information Science, & Illinois Alliance Library System
      • Six 2-hour synchronous sessions will meet online in Second Life
    • San Jose State University's School of Library & Information Science
      • Mukwa Dibou (ALA President-Elect, Loriene Roy) and Jeremy Kemp (arriving) on SJSU sim chatting with SJSU students and librarians.
    • Owning Land
      • Islands are priced at US$1,675 for 65,536 square meters (about 16 acres). Monthly land fees for maintenance are US$295.
      • Offer a 50% discount to verified real world educators and academic institutions (e.g., universities/schools) or 501(c)3 non-profit organizations that will be using the regions to support their organization's official work.
      • Smaller “pieces” for less money
    • Brand Map of Second Life:
    • Avatar Academics, UCLA Magazine (4/07)
      • Esther Grassian, an information literacy outreach coordinator at UCLA's College Library; her avatar - Alexandria Knight.
      • “ Ball State University's students discuss their assignments on SL”
      • “ Students of a Pepperdine University distance-learning course meet every fortnight to learn, as well as explore, what it's like to be part of an online community.”
    • Avatar Academics, UCLA Magazine (4/07)
      • “ Charles Reed, California State University’s chancellor, recently said at an education and research conference in San Francisco that he would like students to telecommute more, meeting with faculty and peers one day a week on campus and using the rest of the work week exploring virtual worlds and downloading information to complete their course work.”
    • Avatar Academics, UCLA Magazine (4/07)
      • Last fall, Harvard University offered its first course on SL - "CyberOne: Law in the Court of Public Opinion“
      • 40 students (50 more in physical class)
      • “ Professor Charles Nesson, who taught the course in the real world, and his daughter, Rebecca, a computer scientist at Harvard and instructor at the university's Extension School, who conducted CyberOne in SL”
    • Educators Explore 'Second Life‘ Online (
      • “ The three-dimensional virtual world makes it possible for students taking a distance course to develop a real sense of community, said Rebecca Nesson.”
      • “ Most people think online learning doesn't require participation or engagement with course material, he said. But in "Second Life" there's real-time interaction, which means students need to engage in the discussion -- much as if they were sitting in a brick and mortar classroom.”
    • Educators Explore 'Second Life‘ Online (
      • “ While it remains to be seen how much of an impact "Second Life" will have in the long run, there is immense interest within the educational community to find ways to harness its potential, said Mechthild Schmidt, a professor at NYU-McGhee, a division of the School of Continuing and Professional Studies.”
      • “ Schmidt, who learned about "Second Life" from her teenage son, integrated the virtual world into a course she teaches on digital communication to give students a new avenue for collaboration.”
    • Activities within SL
      • Collaboration
      • Streaming real time events
      • Art shows
      • Book discussions
      • Office hours
      • Social
      • Conference & poster presentations
    • Uses of SL
      • Create movies (Machinima)
      • Create tutorials
      • Alternative to architect or consultant
      • Experimentation before the “real”
      • Stage setting or directions
      • 3-D educational objects
      • Brainstorming
    • Negative Comments to Expect
      • Only a game
      • Diversion
      • Only trying to be edgy
      • Waste of time
      • Lets do “first” life better instead
      • Fantasy, Fake
      • Unprofessional
      • Porn, Gambling
    • Signs of Growth & Acceptance
      • Sweden to set up embassy in Second Life
      • ALA Washington Opens Virtual Office
      • Reuters has dedicated SL reporter
      • Teen Second Life:
      • Eye4You Alliance Island is sponsored by the Alliance Library System, PLCMC and SirsiDynix:
    • More Education
        • SL Education Mailing List (SLED)
        • Global Kids videos
      • Proceedings of the SL Education Workshop at the Second Life Community Convention, San Francisco, August 20th, 2006
        • education/slcc2006-proceedings.pdf
    • More Education
      • Second Life Best Practices in Education: Teaching, Learning, and Research 2007 International Conference
      • SL Blog, Education Category
    • Print Resources
    • Coming Soon
      • SL is currently chat based with sound effects and streaming media
      • Voice is in beta
        • Works good for small group discussions
        • Is directional (i.e. things get louder as you approach)
    • Extras: Librarians in Action
      • By HVXSilverstar
      • Librarians of Second Life: Part 1
    • Extras: Librarians in Action
      • By HVXSilverstar
      • Librarians of Second Life: Part 2
    • Education and Collaboration Takes on a Second Life Brian Gray (Brian Garfield in Second Life) Case Western Reserve University [email_address] ALAO Distance Learning Interest Group June 15, 2007