Introduction to Lean & Agile - Pacemaker.io

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A slidedeck used at pacemaker.io to introduce user stories, lean and agile to a mixed audience of digital production agencies and customers.

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Introduction to Lean & Agile - Pacemaker.io

  1. 1. lean & agile project management pacemaker @bartvermijlen
  2. 2. lean & agile?
  3. 3. hackaton goal: _ generate an idea with a unique value proposition _ test a hypothesis towards its value & growth _ showcase
  4. 4. hackaton classic project management approach: _ a document
  5. 5. hackaton classic project management approach: _ a document test hypothesis?
  6. 6. hackaton we need another project management approach: _ a working prototype
  7. 7. waterfall phase-gate concept ideation design production http://www.flickr.com/photos/cluczkow/8650038393/
  8. 8. waterfall phase-gate concept ideation design pro du cti on http://www.flickr.com/photos/cluczkow/8650038393/
  9. 9. waterfall phase-gate 68% of IT projects fail concept ideation design pro du cti on http://www.flickr. com/photos/cluczkow/8650038393/ http://www.techrepublic.com/blog/tech-decisionmaker/study-68-percent-of-it-projects-fail/661/
  10. 10. solution? a different approach?
  11. 11. agile! http://www.flickr.com/photos/puliarfanita/8695471645/
  12. 12. waterfall phase-gate concept ideation design production
  13. 13. waterfall phase-gate concept ideation design production 100%
  14. 14. Pareto 80 20
  15. 15. Pareto 80% of the money spent in strip clubs goes to 20% of the dancers
  16. 16. agile iterative concept ideation concept ideation design concept ideation design production concept ideation design production design production production
  17. 17. agile iterative concept ideation concept ideation design design production 80% concept ideation concept ideation design production design production 20% production
  18. 18. getting started?
  19. 19. scope definition
  20. 20. scope definition waterfall 500 pages functional description
  21. 21. scope definition waterfall agile 500 pages functional description user stories
  22. 22. user stories As a {type of user} I can {goal} so that {reason}.
  23. 23. user stories As a visitor of the website I can submit my email address so that I receive the newsletter.
  24. 24. user stories - 3 C’s Card Conversation Confirmation Ron Jeffries - http://xprogramming.com/articles/expcardconversationconfirmation/
  25. 25. user stories - 3 C’s Card -> Sticky Notes Conversation -> Stop writing, start talking Confirmation -> Acceptance Criteria Ron Jeffries - http://xprogramming.com/articles/expcardconversationconfirmation/
  26. 26. user stories @ pacemaker 1_ brainstorm 2_ write down user stories (with acceptance criteria) 3_ prioritize in function of value 4_ start coding 5_ make a Minimum Viable Product that allows you to test your hypothesis
  27. 27. agile iterative concept ideation concept ideation design design production sprint 1 - MVP concept ideation concept ideation design production design production production
  28. 28. what is agile?
  29. 29. @bartvermijlen
  30. 30. BAS 2013 @bartvermijlen source: agilemanifesto.org
  31. 31. BAS 2013 @bartvermijlen
  32. 32. BAS 2013 @bartvermijlen
  33. 33. BAS 2013 @bartvermijlen
  34. 34. agile into practice: scrum
  35. 35. what is scrum?
  36. 36. Scrum http://www.flickr.com/photos/west_point/5506094415/
  37. 37. BAS 2013 @bartvermijlen
  38. 38. timeboxes ● ● ● ● sprint planning daily scrum sprint review sprint retrospective roles ● ● ● team product owner scrum master artefacts ● ● ● backlog scrum board burndown
  39. 39. BAS 2013 @bartvermijlen
  40. 40. BAS 2013 @bartvermijlen
  41. 41. BAS 2013 @bartvermijlen
  42. 42. Scrum Applied: Scrum for Rock Bands
  43. 43. scrum limitations: _ a lot of meetings -> overhead _ when a project turnover is 4 weeks, use 2 sprints? _ 3 columns: no room for mapping the complex value chain
  44. 44. kanban
  45. 45. kanban advantages: _ no timeboxes self emergent meetings -> less overhead _ no fixed sprint length _ multiple columns: -> room for mapping the complex value chain _ no burndown (velocity) measurement -> WIP limits & lead time
  46. 46. kanban
  47. 47. WIP limits -> detect bottlenecks
  48. 48. lead time -> optimize throughput
  49. 49. origin of kanban: lean
  50. 50. what is lean?
  51. 51. Toyota Production System (TPS)
  52. 52. eliminate waste _ overproduction _ waiting _ transportation _ inventory _ motion _ over-processing _ defects
  53. 53. Build: Develop Minimum Viable Product Measure: Test hypothesis (value & growth) Learn: Pivot
  54. 54. Lean Startup Applied: Doubtcloud
  55. 55. summary?
  56. 56. agile & lean values _ transparency _ inspection _ adaptation _ TRUST
  57. 57. project/process (micro-)management company culture
  58. 58. How come this works?
  59. 59. Culture Hacking
  60. 60. A culture hack is the minimal, artful intervention which, if successful, influences the culture of an organisation by making use of the crack. A hack consists of activities creating events that have the potential to change a prevalent idea or assumption, e.g. by introducing narratives telling a different truth. http://bizculturehackers.com/a-culture-hack-is/
  61. 61. What’s in it for me?
  62. 62. What’s In It for You?
  63. 63. retrospective
  64. 64. leanpub.com/theagileagency

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