Mi-ACE Mc-ICE Keynote - Vision for Innovation in Technology

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    Notes on slide 1

    Creativity, in education, is as important as literacy, and should be treated with the same status. (SKR)If you’re not prepared to be wrong, you’ll never come up with anything original.By the time children become adults, they have become frightened of being wrong.In our education systems, mistakes are the worst things you can make.We are educating people out of their creative capacities.Picasso once said that all children are born artists. The problem is to remain an artist as we grow up.We don’t grow into creativity, we grow out of it, or rather, we are educated out of it.

    Original photo by –Chad_Johnson (Flickr CC)

    Original photo by –Chad_Johnson (Flickr CC)

    Link to rainflies’ pic on Flickr: http://www.flickr.com/photos/cbellphoto/2460753929/

    Link to rainflies’ pic on Flickr: http://www.flickr.com/photos/cbellphoto/2460753929/

    Original photo by –Chad_Johnson (Flickr CC)

    Facebook: http://www.insidefacebook.com/2009/03/25/number-of-us-facebook-users-over-35-nearly-doubles-in-last-60-days/Twitter: http://www.marketingvox.com/young-early-adopters-dont-drive-twitters-traffic-043778/

    http://www.flickr.com/photos/jamiecampbell/2520557899/

    http://www.flickr.com/photos/jamiecampbell/2520557899/

    http://www.flickr.com/photos/donabelandewen/470780785/

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    Mi-ACE Mc-ICE Keynote - Vision for Innovation in Technology - Presentation Transcript

    1. Vision for Innovation in Technology Barry Dahl Lake Superior College
    2. Lake Superior College Duluth, Minnesota
    3. ITC - North Central States
    4. My Websites and blogs Finding my Stuff
    5. Clickers: Re: Computer Technology
    6. Clickers: iPhones and Web 2.0
    7. How cool is the iPhone?
    8. iPhone Lock Down
    9. Who’s more creative? You, or the average 6-year-old?
    10. Clickers: Schools Suck the Creativity Out
    11. Ken Robinson Book
    12. Is Second Life the coolest thing ever?
    13. Underwater Presentations
    14. Lingo Lesson: MUVE
    15. Lingo Lesson: Web 2.0
    16. Web 2.0 Word Cloud
    17. Clickers: Web 2.0 Usage
    18. Web 2.0 Graphic Frankly my dear, most people just don’t give a damn
    19. Web 2.0 – Billions of non-users Frankly my dear, most people just don’t give a damn
    20. Remind me – how many were born in 1980 or after?
    21. Generations
    22. Net Generation
    23. Next Generation
    24. Nexters
    25. Texters
    26. Generation Y
    27. Generation Why
    28. Millennials
    29. Digital Natives
    30. Generation Now
    31. iGeneration
    32. Echo Boomers
    33. Google Generation
    34. Nintendo Generation
    35. Trophy Generation
    36. Screenagers
    37. That’s Crazy talk. Let’s consolidate.
    38. Digital Net-Gennials
    39. Digital Net-Gennials
    40. Facebook Generation
    41. Tech Skills for Your People They have very few technology skills that we expect them to use in higher education.
    42. Whose Problem is That? Whose problem is that? They have very few technology skills that we expect them to use in higher education.
    43. Web 2.0 for the Net Generation?  “Millennial users prefer online access and collaborative web-based environments in addition to physical facilities.”  “This is also critically important for Millennials as they are overwhelmingly embracing these types of Web 2.0 content.” (June 2006) Source: Marketing Library Services to Millennials: A New Paradigm for Library and Information Service Providers, by Timothy Daniels and Robert H. McDonald (Educause)
    44. Clickers: Web 2.0 & Net Gens
    45. The Bible Howe and Strauss (2000) demonstrate that the children of boomers and of older members of Generation X are actually harder workers and better community builders than any generation since the G.I. Generation (born 1901- 1924)
    46. B.S. These guys have no idea what they’re talking about. Most of the book is pure speculation and an effort to find results that match their own predictions in a previous book where they wrote about what they thought this generation would be.
    47. About Those Digital Net-Gens • Are students of today technologically competent, or just confident? • Having no fear is not the same as having knowledge or skill. Source: Oblinger & Hawkins, Educause
    48. The Millennials are Here! “We need to figure out how they learn and change the education model so that it works for them.” Anonymous, near-quote
    49. Poppycock!! • “We get to mold the way they learn to ensure that they have a productive, worth while future. Anonymous, near-quote
    50. We Must Start Using Their Tools • If all the students use Second Life – we should teach in Second Life. • If all the students use Facebook – we should figure out how to teach with Facebook. • If all the students are texting, we should send them text messages.
    51. We Must Start Using Their Tools • If all the students use Second Life – we should teach in Second Life. • If all the students use Facebook – we should figure out how to teach with Facebook. • If all the students are texting, we should send them text messages.
    52. WRONG! Avoid the Creepy Treehouse • n. A place, physical or virtual (e.g. online), built by adults with the intention of luring in kids. • n. Any institutionally- created, operated, or controlled environment in which participants are lured in either by mimicking pre- existing open or naturally formed environments, or by force, through a system of punishments or rewards. http://flexknowlogy.learningfield.org CC Photo by Chris Shiflett
    53. Clickers: Communications Tools
    54. Clickers: Web 2.0 Accounts
    55. Clickers: Social Networking Acocunts
    56. Dogster Social Networking
    57. E-Communications • Email is for old people. • Various sources • 95% of e-mail is spam. • Source: Spam Links
    58. E-Communications • Facebook is for old people.. • Facebook growth market is the 35 and over crowd.. • Source: InsideFacebook
    59. E-Communications • Twitter is for old people. • Young adults (18-24) make up 10% of Twitter population. Source: comScore
    60. Clickers: regarding Twitter
    61. Clickers: regarding Blogging
    62. Blogging: This is not true
    63. Clickers: online behavior
    64. Lingo Lesson: MMORPG
    65. Is this Innovation or Insanity? Using WOW to teach a class Culture, Gender, and Identity – taught with World of Warcraft CC Flickr photo by glenn.batuyong
    66. Is this Innovation or Insanity? Using Guitar Hero to teach a class History of Rock-n-Roll Music course – taught with Guitar Hero CC Flickr photo By 5th Ape
    67. Clickers: cell phone usage
    68. What is the future of students’ uses of mobile devices in higher education? Choices:  Big Future! Mobile devices, including cell phones will be used in many ways for learning and building connections with the college.  No future! Mobile devices, including cell phones are totally inadequate for learning and building connections with the college.
    69. Clickers: mobile devices
    70. POLL EVERYWHERE Pull out your cell phones. Send short text message to 99503
    71. Poll Results with Cell Phones
    72. Clickers: Googled Yourself?
    73. Lingo Lesson: Cloud Computing Cloud Computing CC Flickr photo by ewen and donabel
    74. Lingo Lesson: Digital Divide
    75. Digital Divide – this one?
    76. Digital Divide – or this one?
    77. Clickers: Google Wave?
    78. Innovation Comes in Waves
    79. Cloud Computing  Cloud computing is a style of computing in which dynamically scalable and often virtualized resources are provided as a service over the Internet. Users need not have knowledge of, expertise in, or control over the technology infrastructure in the \"cloud\" that supports them.  The term cloud is used as a metaphor for the Internet. (Source: Wikipedia)
    80. Moore’s Law Still in Effect
    81. Higher Ed Moves Slowly
    82. Barry Dahl Lake Superior College barrydahl.com desire2blog.blogspot.com barrydahl@gmail.com

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