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  • SUNY captured sessions via Mediasite so you can see and hear how I elaborated on these slides. Apologies to all the wonderful researchers and educators active in this area who I left out due to time constraints. Work in progress! Thinking about how to apply concepts.
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    SunySolSummit3-7-2012NYC SunySolSummit3-7-2012NYC Presentation Transcript

    • Must Play to Learn: Can Digital Game-Based Learning Help Us Unlock Optimal Learning Outcomes? March 7, 2012 Barbara Truman Director, Course DevelopmentLearning Systems & Technologies Center for Distributed Learning
    • GAME-BASED LIFESTYLES Learner Instructor Researcher Institution Licensed under Creative Commons by Lars Ploughmann Local industry http://www.flickr.com/photos/criminalintent/200915795/sizes/z/in/photostream National competitiveness Global citizenry Intergalactic peace
    • HORIZON PROJECT RETREAT METATRENDS People expect to work, learn, socialize, and play whenever and wherever they want to. Openness — concepts like open content, open data, and open resources, along with notions of transparency and easy access to data and information — is moving from a trend to a http://retreat.wiki.nmc.org value for much of the world. January 24-26, 2012, Austin, TX
    • HORIZON PROJECT RETREAT METATRENDS The Internet is constantly challenging us to rethink learning and education, while refining our notion of literacy. There is a rise in informal learning as individual needs are redefining schools, universities, and training. New Media Consortium http://www.nmc.org Licensed under a Creative Commons License by Cyprien http://www.flickr.com/photos/cyprien/6797807361
    • OBSTACLES TO OVERCOME Cost Time Leadership Tools Business case Evidence of impact Perception of games, gamers Perception of replacing teachers
    • BENEFITS OF GBL Skills for research Collaboration Problem solving Minecraft Photo and castle by Ian Turgeon, Learning Systems & Technology Leadership Center for Distributed Learning, University of Central Florida http://www.minecraft.net Critical thinking Digital literacy Media-making http://primerlabs.com/codehero
    • TRANSFORMATIVE Research Crowd sourced Collaborative
    • PRESSURES ON HIGHER EDUCATION Funding Competition Degree completion Alternative credentialing Accountability Student expectations http://collegeproductivity.org
    • ALTERNATIVE CREDENTIALING http://www.cael.org http://www.learningoutcomeassessment.org/ National Institute for Learning Outcomes Assessment. (2011). Transparency Framework. Urbana, IL: University of Illinois and Indiana University, National Institute for Learning Outcomes Assessment (NILOA). Retrieved from: http://www.learningoutcomeassessment.org/TransparencyFramework.htm
    • LUMINA FOUNDATION DEGREE PROFILE http://caylormarketing.donet.com/profile_defined VIDEO: http://www.luminafoundation.org/newsroom/topics/what_is_a_degree_profile.html
    • BADGES Informal learning credentialing Competition and rewards for engagement - gamification
    • GAME LAYER Institutional example http://www.rit.edu/news/story.php?id=48416
    • PUBLISHERS, 4PROFITS, TECH GIANTS, FUNDERS Pearson  Development Education McGraw Hill Initiative Kaplan  Complete College America University of Phoenix  Getting Past Go Guess who used this Zombie campaign to raise awareness?
    • LEARNING James Paul Gee, Arizona State Literacy, Rhetoric, DiscourseVideo PBS Interviewhttp://video.pbs.org/video/1767377460/36 Learning Principles:http://mason.gmu.edu/~lsmithg/jamespaulgee2 Bryan Alexander- NITLE- 2009 New Media Consortium Presentation: http://wp.nmc.org/proceedings2009/papers/computer-games-liberal-arts-world
    • BEYOND GAMIFICATION- KEY ADVOCATES Marc Prensky & Richard Van Eck University of North Dakota http://net.educause.edu/eli061 ELI Annual Meeting 2006 San Diego Constance Steinkuehler UWisconsin, Madison Sr. Policy Analyst Office of Science and Technology Policy, Executive Office of the President Chris Dede, Harvard http://www.brookings.edu/events/2011/1208_mobile_technology.aspx 2009: Wisdom http://www.brookings.edu/papers/2011/1208_mobile_broadband_west.aspx
    • 7 GRAND CHALLENGES OF EDUCATION Roadmap for Educational Technology  PersonalizingEducation  Assessing Student Learning  Supporting Social Learning  Diminishing Boundaries  Developing Alternative Teaching Methods  Addressing Policy Change http://www.cra.org/ccc/learningtech.php
    • ROADMAP’S RECOMMENDATIONS User modeling Mobile tools Networking tools Beverly Woolf Serious games Intelligent environments Educational data mining Next Generation Learning Challenges Wave I Grant Math Fundamentals Tutor called Rich interfaces Wayang to Improve College Readiness and Completion
    • OUR GBL CHALLENGEApplying what we know about game-basedlearning: collaborative self-interest faculty empowerment (DIY) faculty development (supported) Photo from NIMH course-game integration course-game development broader-game development massive-game development Kim Hager, UCLA
    • IT IS ABOUT LEARNING!Games work for the same reasons Game Techniques that learning works Motivation Flow Feedback Feedback Curtiss Murphy Good Games Practice Simplicity By Design Sr. Product Engineer Positive Feelings Choice/involvement Alion Science and Technology Intensity Immersion & Choice/involvement Engagement Practice Fun Why Games Work and the Science of Learning I/ITSEC 2011Tutorial http://www.goodgamesbydesign.com
    • INSTITUTIONAL EXAMPLEUniversity of Wisconsin, MadisonGames, Learning and Society Conference http://www.glsconference.org/2012Advanced Distributed Learning Co-Lab http://www.academiccolab.org
    • INSTITUTIONAL EXAMPLES- GAMING Boise State University 3D Game Lab, Lisa Dawkins Faculty Development http://3dgamelab.orgPenn State’s Gaming Commons, Chris Stubbs http://gaming.psu.edu
    • ADVANCED DISTRIBUTED LEARNING (ADL) • US DoD Joint ADL Co- Lab, UCF Research Park • Focus on Next Generation Learner • Standards of Technologies • Reusability • Interoperability • Project Tin Can for scenario development http://adlnet.org http://research.adlnet.gov/newsletter/academic/201103.htm
    • SERIOUS GAMES Serious Games Showcase and Challenge http://sgschallenge.com/ Games for Change http://sgschallenge.com/ EnerCities Game: http://www.enercities.eu
    • TM • Psychology online (virtual) labs • Solves business problem – inadequate lab space • Drives scientific inquiry within undergraduate education http://engage.ucf.edu/v/p/mtycUPGProduced and supported by CDL’s Learning Systems & Technology Group
    • LEARNING REGISTRY - Community - Amplified - Distributed - Learning - Resources Joint Initiative http://learningregistry.org
    • BE YOUR OWN HERO March 15-17, 2012http://www.vwbpe.orghttp://vwmooc.wordpress.com
    • GET THEE AN AVATAR Open Simulation Free access and land for research and development http://fvwc.army.mil/moseshttp://www.gametechconference.comMarch 28-30, 2012 Free access via Second Life
    • ARG – MOOC LIKE Intellagirl Sarah RobbinsLaunched in Feb 2012Richnarrative, puzzles, humor, intrigue, characters http://manuscriptmystery.blogspot.com
    • THANK YOUBarbara.Truman@ucf.eduTwitter: barbaratrumanFacebook and LinkedIn: Barbara TrumanSkype and Flickr: BtruwomanSecond Life: Delightful DoowangleResearch Blog:http://barbaratruman.blogspot.comPersonal Blog: http://barbaratruman.comhttp://online.ucf.edu
    • KEY REFERENCES Web Links Horizon Report http://wp.nmc.org/horizon2011/sections/game-based-learning/ Bryan Alexander- NITLE- 2009 New Media Consortium Presentation: http://wp.nmc.org/proceedings2009/papers/computer-games-liberal-arts- world Lumina Foundation Degree Profile Video: http://www.luminafoundation.org/newsroom/topics/what_is_a_degree_profile.html UCF Psychology Virtual Lab Research-Game Project http://engage.ucf.edu/v/p/mtycUPG National Center for Simulation http://www.simulationinformation.com/ Team Orlando http://www.teamorlando.org/ College Productivity http://collegeproductivity.org Council for Adult and Experiential Learning http://www.cael.org National Institute for Learning Outcomes Assessment http://www.learningoutcomeassessment.org/ Gallup Organization Strengths-Based Development http://www.gallup.com/consulting/61/strengths-development.aspx A Roadmap for Education Technology http://www.cra.org/ccc/learningtech.php Next Generation Learning Challenges Wave I Grant: Math Fundamentals Tutor, Wayang, to Improve College Readiness and Completion http://nextgenlearning.org/the-grants/wave-I-winners#43 Alternate Reality Game (ARG) video from Jason Rosenblum: http://vimeo.com/22688990 Alternate Reality Game Vimeo: ARG: http://vimeo.com/22688990 Entertainment Software Association: http://www.theesa.com/facts/index.asp Centers for Disease Control Zombie Apocalypse: http://blogs.cdc.gov/publichealthmatters/2011/05/preparedness-101-zombie-apocalypse/ Serious Games Institute (UK) http://www.seriousgamesinstitute.co.uk/ National STEM Video Game Challenge: http://www.stemchallenge.org/ Sandia Labs – Adaptive Training – Elaine Raybourn http://www.sandia.gov/adaptive-training-systems/ Praise for World of Warcraft http://www.economist.com/blogs/babbage/2010/09/praise_video_games Kaufman Foundation - Want to Truly Scale a Learning Program? Try Gaming. http://www.kauffman.org/education/try-gaming.aspx James Paul Gee’s Gaming Learning Principles: http://mason.gmu.edu/~lsmithg/jamespaulgee2 James Gee Video PBS Interview: http://video.pbs.org/video/1767377460/ SuperSleuths – Intelligence Training - http://www.wired.com/dangerroom/2011/11/iarpa-video-games MacArthur Competition on Digital Badges: http://www.macfound.org/site/c.lkLXJ8MQKrH/b.4196225/apps/s/content.asp?ct=11221065 STEM Ethics Game-HP Catalyst-Sloan Video Larysa Nadolny http://www.drnadolny.com/confjuly2011.html ARIS Open Source Mobile Platform: http://arisgames.org/ Games, Learning, and Society Blog: http://www.gameslearningsociety.org/ Adademic Co-Lab –Advanced Distributed Learning Initiative (ADL) http://www.academiccolab.org/home Serious Game – Enercities http://www.enercities.eu/ Serious Games Showcase and Challenge: (Turn Down Speakers!) http://sgschallenge.com/ IITSEC Conference, Orlando, FL http://www.iitsec.org Games for Change: http://gamesforchange.org
    • KEY REFERENCES (CONTINUED)Resource Examples:Boise State University - 3DGame Lab: http://3dgamelab.orgPenn State University Educational Gaming Commons: http://gaming.psu.edu/Online Games on Demand: http://www.onlive.com/#5Advanced Distributed Learning Newsletter on Video Games March 2011: http://research.adlnet.gov/newsletter/academic/201103.htmCenter for Edupunx http://center4edupunx.com/Simulation and Serious Games- Lyr Lobo http://www.slideshare.net/lyrlobo/simulations-and-educational-gamesSerious Game with Deep Down Mine http://www.deepdownfilm.org/index.php?option=com_content&view=article&id=151&Itemid=130Purdue Games Institute http://social.education.purdue.edu/game/Texas Games SIGGS http://www.texasgames.net/istesiggs/course/view.php?id=35ArticlesDo Serious Games Work? http://elearnmag.acm.org/featured.cfm?aid=1661378Murphy, C. (2011) Non-published manuscript. Why Games Work and the Science of Learning. http://www.goodgamesbydesign.com/?p=59BooksBransford, J., Brown, A. L., Cocking, R. R., & National Research Council (U.S.). (1999). How people learn: Brain, mind, experience, and school. Washington, D.C: National Academy Press.Gee, J. P. (2004). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.Gee, J. P., & Hayes, E. (2010). Women and gaming: The Sims and 21st century learning. New York: Palgrave Macmillan.Senge, P. M. (1999). The dance of change: The challenges of sustaining momentum in learning organizations. New York: Currency/Doubleday.Woolf, B. P. (2009). Building intelligent interactive tutors: Student-centered strategies for revolutionizing e-learning. Amsterdam: Morgan Kaufmann Publishers/Elsevier.UCF Gaming and Simulation Web sites:UCF Institute for Simulation and Training http://www.ist.ucf.edu/UCF IST METIL http://www.metillab.com/UCF Retro Lab http://ucfretrolab.org/UCF Center for Research and Education in Arts, Technology, and Entertainment http://create.cah.ucf.edu/UCF Florida Interactive Entertainment Academy http://www.fiea.ucf.eduUCF School of Visual Arts and Design http://svad.cah.ucf.edu