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Leveraging Device Characteristics

From barbaraballard, 7 months ago

compares 4 mobile web design philosophies; presented at Mobile Web more

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Slide 1: Not Just a Limited PC Leveraging device characteristics 23 January 2008 to improve the user experience and ease of use

Slide 2: Who am I? Usability, human factors, interaction design, industrial design, marketing, engineering, entrepreneurship, MBA Barbara Ballard Product designer, product strategist, blogger Mobilist 2

Slide 3: A good user experience A process, system, or interface that is Matches user’s mental model • Usable or easy to deduce Right information, content, and • Useful features for current situation Engaging games, fun shopping, • Contextual reliable & efficient intranet 3

Slide 4: Example: Add to expense report Can a one-web approach deliver a good experience? 4

Slide 5: a one-web approach Standby screen Full web browser: Safari, Opera Mini, etc. 1 5

Slide 6: a one-web approach Signing in took a full minute via triple tap Full view, select a report 4 6

Slide 7: a one-web approach Zoom to select the actual report 5 7

Slide 8: a one-web approach Current report details Find the right area, zoom in 6 8

Slide 9: a one-web approach First area was wrong Zoom out to scroll faster 7, 8 9

Slide 10: a one-web approach The relevant button, at the bottom of the page 9 10

Slide 11: a one-web approach Full view again, but clearly with a new section at the bottom 10 11

Slide 12: a one-web approach Scrolling to the new section to zoom 10 12

Slide 13: a one-web approach Have fun with the table on a small screen Side scrolling makes the button disappear 13

Slide 14: a one-web approach Continuing to scroll to fill in the table 11 14

Slide 15: a one-web approach Scroll back to the submit button 12 15

Slide 16: a one-web approach Done! I think. 12 16

Slide 17: Example: Add to expense report Simple mobilization helps 17

Slide 18: simple mobilization Standby screen Full or mobile 1 browser 1 18

Slide 19: simple mobilization User name and password entry, with 4 triple-tap 2 19

Slide 20: simple mobilization Select an existing report 5 3 20

Slide 21: simple mobilization A summary of the current report... 6 4 21

Slide 22: simple mobilization ...with the relevant link at the bottom 9 5 22

Slide 23: simple mobilization Finally adding a new expense 10 6 23

Slide 24: simple mobilization Free-form text entry is dificult 11 7 24

Slide 25: simple mobilization Done! 13 8 25

Slide 26: Example: Add to expense report Good design Mobile context 26

Slide 27: intelligent design Standby screen, full or mobile 1 browser 1 1 27

Slide 28: intelligent design Phone ID identifies user Report is 6 selected automatically Access keys speed choices 4 Mobile tasks 2 28

Slide 29: intelligent design Expense entry 10 4 3 29

Slide 30: intelligent design Location deduced Entry fields 11 optimized for mobile Typical places pre-entered 4 4 30

Slide 31: intelligent design Done. 13 8 5 31

Slide 32: Example: Add to expense report Moving forward Widgets or local application Full device capability exploitation 32

Slide 33: widgetization Standby screen widgets 1 Information customized by time, location 1 1 1 33

Slide 34: widgetization Glanceable options: scan, templates, 6 notes 4 2 2 34

Slide 35: widgetization Camera as a scanner 3 35

Slide 36: widgetization Machine vision receipt verification 11 4 4 4 36

Slide 37: widgetization Done! 5 steps, but 13 no data entry 8 5 5 37

Slide 38: The importance of user experience Engage your users Reduce support costs Reduce employee load Reduce abandoned shopping carts Support your brand 38

Slide 39: What I was supposed to talk about What is a good user experience Beyond the linear user interface Working with not against devices Beyond directions: GPS and more The importance of user experience 39

Slide 40: Thank you. User Research 23 January 2008 Product Strategy Design User Testing Commentary www.littlespringsdesign.com patterns.littlespringsdesign.com