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Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
Guilds
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Guilds

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  1. Guilds
  2. What we will coverTheory What is a Guild ? Guild ingredients Designing guildsExercise Planting a Guild
  3. What is a Guild ? A Guild is a designed community of organisms groupedtogether in a mutually beneficial arrangement.
  4. Dynamic AccumulatorsComfrey, Nettles, Chicory, many wildgarden plantsGeneral Benefits Mine minerals from subsoil and bring to thesurface Good biomass (chop and drop) Provide nectar source for pollinators Provide habitat for wildlife Ground cover, cooling soil and surroundingair Roots do not compete Edible, medicinal, fertilisersPlant under larger plants or in mixedblocks nearby for mulch supplyBe aware of potential invasiveness
  5. Nitrogen FixersSiberian Pea Tree, Goats Rue,Elaeagnus, BroomGeneral Benefits Fix nitrogen from the atmosphere Provide nectar source for pollinators Provide habitat for wildlife Ground cover, cooling soil andsurrounding air Edible, medicinal, fertilisersPlant larger specimens nearby forwind shelter or under thecanopy of larger plantsCut back regularly to releasenitrogenBe aware of root competition
  6. Perennial HerbsLavender, Tansy, Sage, Horseradish, Dill, Yarrow, Mint etc.General Benefits Pest confusion Pest Predator habitat Pollinator forage Mineral accumulation Suppressing weeds Chemical exudations Food, cosmetics, medicinePlant throughout the gardenWatch out for negative alleopathy Artemesia Foeniculum (Fennel)
  7. FungiMychorizal, Endophytic,SaprophyticGeneral Benefits Provide nutrients and water Protection Provide forage for wildlife Breakdown tough material releasingnutrients Edible, medicinalInoculate soils with mycelium withsoil from forest floors andfungal spores. Bring in rottenlogsBe aware of pathogenic/poisonousspecies
  8. AnimalsBirds, Mammals , Insects,Amphibians, ReptilesGeneral Benefits Pest predation Leave parcels of nutrition viaexcretions and bodies. Pollination Signify healthy ecosystem EdibleProvide habitat (architecture), bringin local species. Water isessential.Be aware of cats
  9. Guild SuccessionPaulownia Guild
  10. Guilding with Vegetables
  11. Alliaceae / AlliumsGarlic, Leeks, Onions, Chives Strong smell masks the smell of attractive plants ,confusing pests. Accumulate sulphur producing fungicidal effectGoes well with Rosacaea family – plant underneath and around Attracts bees Brassicas, Beetroot, StrawberriesAvoid with Beans
  12. Brassicaceae / CruciferaeCabbage, Brocolli, Kale etc. Some species create shade and provide wind protection Lots of biomass, forage for livestock Forage and habitat for beneficial insects Accumulate mineralsGoes well with Peas (Pisum sp.) Alliums Potatoes (Solanum tuberosum)Avoid with Lettuce Runner Beans Tomatoes (conflicting)
  13. CucurbitaceaeCucumber, Courgette, Melons, Pumpkins etc. Excellent ground cover and insect habitat Can be trailed to grow vertically Accumulate calcium in their leaves Can cope with dappled shadeGoes well with Sweetcorn Peas Beans SunflowersAvoid with Potatoes
  14. SolanaceaeTomatoes, Peppers, Aubergine, Potatoes Like hot climate (imports from S.America) Prone to Colorado beetle which can be devastating If not planted intensively can be chopped and dropped, releasing nutrients for next cropGoes well with Basil Tagetes Nasturtiums LegumesAvoid with Brassicas Each other (to break pest cycles)
  15. Leguminosae / FabiaceaePeas, Beans, Climbing habit Fix Nitrogen Shallow rootedGoes well with Brassicas Sweetcorn Most other vegetablesAvoid with Alliums
  16. Designing a Guild – Development StrategyOBSERVATION Focus on one plant (tree – herb – vegetable) Fundamental plant needs Ecological strategy of plant Architecture of plant Input-OutputsBUILD CONNECTIONS Direct relationships Indirect relationships Pest repellants Pest attractants Beneficial attractants Pollinator attractantsPLAN FOR THE FUTURE Successional forecast
  17. Designing a Guild – Mimicking StrategyOBSERVATION Study natural guilds Find plants that yield desirably that have the same attributes – familyresemblance – shared ecological niche.BUILD CONNECTIONS Direct relationships Indirect relationships Pest repellants Pest attractants Beneficial attractants Pollinator attractantsPLAN FOR THE FUTURE Successional forecast

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