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Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
Agile xp crash_course_2010_05_21
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Agile xp crash_course_2010_05_21

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An introduction to Agile/XP project management and practices. Presented to Aitia on 2010/05/21.

An introduction to Agile/XP project management and practices. Presented to Aitia on 2010/05/21.

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  • Transcript

    • 1. Agile/XP crash course
    • 2. Who’s this guy?
    • 3. What is agile?
    • 4. Individuals and interactions over processes and tools
    • 5. Working software over comprehensive documentation
    • 6. Customer collaboration over contract negotiation
    • 7. Responding to change over following a plan
    • 8. Agile Manifesto, 2001
    • 9. Agile implementations
    • 10. XP (eXtreme Programming)
    • 11. Roles in XP
    • 12. Programmers
    • 13. On-site(!) Customers
    • 14. Product manager
    • 15. (Testers)
    • 16. (Coach)
    • 17. (Project manager)
    • 18. (Domain experts)
    • 19. (Interaction designers)
    • 20. (Business analysts)
    • 21. Project lifecycle
    • 22. Plan, Analysis, Design, Code, Test, Deploy
    • 23. Waterfall vs. Agile
    • 24. XP Lifecycle
    • 25. Short iterations
    • 26. User stories
    • 27. Frequent releases
    • 28. Customer team one step ahead of technical team
    • 29. XP Adoption
    • 30. Management support
    • 31. Colocated team
    • 32. Team consensus
    • 33. Team size
    • 34. Use all the practices
    • 35. (New project/ codebase)
    • 36. (Experienced programmer-coach)
    • 37. Apply XP to existing project
    • 38. Pay down technical debt
    • 39. Setting along time for slack
    • 40. ... and apply XP practices
    • 41. XP Practices
    • 42. Thinking
    • 43. Pair programming
    • 44. Energized work
    • 45. Informative workspace
    • 46. Root-Cause Analysis
    • 47. Collaborating
    • 48. Trust
    • 49. Stand-up meetings
    • 50. Real-customer involvement
    • 51. Ubiquitous language
    • 52. Iteration demos
    • 53. Releasing
    • 54. Version Control
    • 55. 10-minute build
    • 56. Continuous Integration
    • 57. Collective code ownership
    • 58. No Bugs!
    • 59. Done done
    • 60. Planning
    • 61. Vision
    • 62. Release planning
    • 63. Stories
    • 64. Iteration planning
    • 65. Developing
    • 66. Test-Driven Development (TDD)
    • 67. Refactoring
    • 68. Customer tests
    • 69. Érdi Bálint twitter: @baaz blog: codigoergosum.com balint@codigoergosum.com http://www.meetup.com/ budapest-rb/
    • 70. ?, ??, ???

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