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Understanding Gamification of Business

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16 Embeds 1,825

http://claudesuper.com 855
http://www.scoop.it 370
http://infgov.net 341
http://www.artificialindustry.com 177
http://secondaryartifacts.tumblr.com 30
http://flavors.me 18
http://www.linkedin.com 12
http://www.twylah.com 5
http://paper.li 5
http://artificialindustry.com 3
https://twitter.com 2
http://us-w1.rockmelt.com 2
http://safe.tumblr.com 2
http://ranksit.com 1
http://infgov.net. 1
http://pinterest.com 1

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  • heisss Michael Heiss, Responsible for Open Innovation Networks (globally) at Siemens AG thanks for sharing! 1 year ago
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  • footepath footepath Let's think about what motivates people. Might need to clarify here, since you list 3 different factors on slide 34, compared to the human needs (slide 20) and human desires (slide 21)
    What I see missing here is some of Jane McGonigal's language - that people are inspired by being part of an epic quest or journey. Your list of 'lessons' on slide 41 doesn't include this - so I can't tell if these are 'lessons' for creating a supermarket bingo game or lessons for involving gamers in social change. Again I think the presentation is more compelling if you make that distinction.
    1 year ago
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  • footepath footepath Slide 25 or Slide 29
    Actually 'The Biggest Loser' is also an example of motivating people to lose weight and get fit through gamification. The intrinsic rewards of being healthy have not been enough for the contestants, but they are motivated to win for their team (and TV viewing public).
    1 year ago
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  • footepath footepath Instead of 'human needs' I think slide 20 could have a more compelling title. What drives human behavior? Also 'needs' are not the same as 'desires' so try to be consistent in thinking between slide 20 and 21. 1 year ago
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Understanding Gamification of Business Understanding Gamification of Business Presentation Transcript