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Understanding Gamification of Business

by Bala Iyer on Feb 12, 2012

  • 4,629 views

 

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business gamification game-theory social e20 coit game eu_fines consumerization gamification enterprise socbiz gamify enterprise 2.0

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14 Embeds 1,366

http://claudesuper.com 642
http://infgov.net 341
http://www.scoop.it 190
http://www.artificialindustry.com 115
http://secondaryartifacts.tumblr.com 30
http://flavors.me 18
http://www.linkedin.com 12
http://paper.li 5
http://www.twylah.com 4
http://artificialindustry.com 3
http://safe.tumblr.com 2
http://us-w1.rockmelt.com 2
http://infgov.net. 1
http://ranksit.com 1

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  • heisss Michael Heiss , Responsible for Open Innovation Networks (globally) at Siemens AG thanks for sharing! 3 months ago Reply
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  • footepath footepath Let's think about what motivates people. Might need to clarify here, since you list 3 different factors on slide 34, compared to the human needs (slide 20) and human desires (slide 21)
    What I see missing here is some of Jane McGonigal's language - that people are inspired by being part of an epic quest or journey. Your list of 'lessons' on slide 41 doesn't include this - so I can't tell if these are 'lessons' for creating a supermarket bingo game or lessons for involving gamers in social change. Again I think the presentation is more compelling if you make that distinction.
    3 months ago Reply
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  • footepath footepath Slide 25 or Slide 29
    Actually 'The Biggest Loser' is also an example of motivating people to lose weight and get fit through gamification. The intrinsic rewards of being healthy have not been enough for the contestants, but they are motivated to win for their team (and TV viewing public).
    3 months ago Reply
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  • footepath footepath Instead of 'human needs' I think slide 20 could have a more compelling title. What drives human behavior? Also 'needs' are not the same as 'desires' so try to be consistent in thinking between slide 20 and 21. 3 months ago Reply
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Understanding Gamification of Business — Presentation Transcript