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1. Beyond Cyberspace ...

1. Beyond Cyberspace

The future is here and now. It is all around us, as pervasive as the oxygen we breathe, enabling those in the know with instant communication to the abundant resource of information and interconnection we call the Internet. The Internet is all around us, pervasive, intelligent and invisible, not confined to the narrow boundaries of our mind and experience.
What happens next as we finally start utilizing this ubiquitous new reality as we redefine business models and communication infrastructures? What happens to our jobs, money and ideas of value? How will this new reality change our ideas of banking, retail, intelligent homes, entertainment, and individuality? What will happen when organisations finally realise that the Internet is far more than images on a computer screen, but an invisible environment that will change logistics, broadcasting, retail, personalisation & the very basis of your competitive environment? What will be the reality Beyond CyberSpace?

2. Enter the CyberSphere (the sequel to the Beyond Cyberspace presentation)
Welcome to the Cybersphere, a world where the physical and digital dimensions have become ONE. A world where physical reality is electronic, connected, intelligent and invisible. A world with a continuously evolving relationship between the physical and the digital and a world where everything, and we mean everything, has an internet address and a link to the Internet.
Welcome to a world of abundant bandwidth, storage space and processing power. A world where crumple zones, waiting lines, tickets and walls are all virtual. A world where information is symmetrical, business models have power shifted and humans have become part of the Internet. This is a world where our definition of democracy has returned to its true roots, and where the battle between the sovereign individual and the sovereign state has become a reality.
Imagine a world where the virtual & physical space is morphed into one, where all the electronic technologies, Internet, payment systems, telephones, computing devices, media channels, security systems, digital personal identities and augmented realities all converge into a single seamless system.

When the infrastructure is ubiquitous and operates as a utility, like water or electricity, we will move beyond the current paradigm of cyberspace. What happens when information and knowledge are accessible to all who choose to look? What happens when eBusiness, eHealth and eLiteracy have become an invisible normality? What happens after the Ubiquitous Internet has irreparably changed our very understanding of the world we live in? These are the questions that will be answered in the Era of the CyberSphere.

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    CyberSphere CyberSphere Presentation Transcript

    • ITSI Copyright@2010
    • Agenda ITSI Copyright@2010
    • Agenda ITSI Copyright@2010
    • What will the future look like? “ The future has already happened, it is just unequally distributed.” - William Gibson ITSI Copyright@2010
    • The Relationship Between Strategy and Scenarios The hypotheses of current strategic analysis are considered in the context of a range of plausible futures created through a facilitated process comprising Internalinternal and externalScenario Thinking Business Model both Analysis & experts. Hypothesis Generation Design What Could be What is What Should be ITSI Copyright@2010
    • Agenda  The true impact of the Internet  Which forces will drive the change?   The Ubiquitous Internet   Life in the CyberSphere  Technology & trend forecasting  Technology Strategy & the challenge for companies in the next decade ITSI Copyright@2010
    • In the next decade …   95% of video and DVD stores will close down  You will have your own TV channel   Augmented Reality will redefine how you see the world   TV stations will carry personalised advertisements  Your current cellular number will stop being the primary identifier in your life   Killer Cocktails will dominate the application space ITSI Copyright@2010
    • The primary forces ITSI Copyright@2010
    • The primary forces Moore’s law Processing power will double every 18 months ITSI Copyright@2010
    • The primary forces Bandwidth - will double every 9 months This revolution will mean very low-cost high-bandwidth communication ITSI Copyright@2010
    • More information can today be sent over a single cable in a second than was sent over the entire Internet in 2004 in a month. Bell Labs -> new world speed record for fiber-optic transport. This record, 100 petabits per second kilometer, exceeds previous records such as one achieved in May 2009 of 19 petabyes per second per kilometer (Pbps/km) claimed by AT&T, NEC and Corning. ITSI Copyright@2010
    • How was it done? 155 simultaneous wavelengths of light over a single 7000 km fiber, with optical repeaters every 90 km along the link. Each wavelength carried 100 gigabits per second of traffic to give the fiber a total payload of 15.5 terabits (trillion bits) per second. ITSI Copyright@2010
    • The primary forces Storewidth is doubling every 12 months. ITSI Copyright@2010
    • Abundance in storage space ITSI Copyright@2010
    • Storewidth  "The consumer will have a 5 or 6-terabyte drive by 2009, and will be able to store 25-50,000 CDs —which is all the music on all the labels! That's when we officially reach the point of lunacy!“ - Rob Reid, Founder, Listen.com ITSI Copyright@2010
    • Increased processing power & storewidth ITSI Copyright@2010
    • The result of increasing processing power, bandwidth & storage space Tools for Asynchronous Warfare Unmanned aircraft DNA Analysis ITSI Copyright@2010
    • The primary forces ITSI Copyright@2010
    • Entering the 2nd Half of the Chess Board 1 + 2 + 4 + 8 + 16 + 32 + 64 + 128 + 256 + 512 + 1024 + ... + 2,147,483,648 On the 64th square of the chessboard alone the number is 263 = 9,223,372,036,854,775,808, or more than two billion times as much on the first half of the chessboard. ITSI Copyright@2010
    • Abundant processing power – Military use   United States Air Force - 2,200 Sony PlayStation 3 (PS3) video-game consoles. Build supercomputer that will be used for research, including the development of high- definition imaging systems for radar.   An iPhone app called Bullet Flight is used by American Special forces.   An IBM supercomputer called Roadrunner, established a new record by operating at more than one petaflop (1,000 trillion calculations a second). Roadrunner is the world’s first “hybrid” supercomputer, having been assembled in part from off-the-shelf equipment, including 12,960 Cell processor chips like those found inside the PS3. It will be used to simulate the behaviour of nuclear weapons. ITSI Copyright@2010
    • Abundance ITSI Copyright@2010
    • Exploiting the abundance ITSI Copyright@2010
    • The ubiquitous Internet will need to be redefined if we are to understand its true potential. ITSI Copyright@2010
    • Visible & Audible spectrum ITSI Copyright@2010
    • The Internet is accessible everywhere on the planet ITSI Copyright@2010
    • New abundances and scarcities  If bandwidth is free, you get a completely different computer architecture and information economy.  Transcending all previous concepts of centralization and decentralization, one global machine will distribute processing to the optimal point and access everything.  Feeding on low power and high bandwidth, the most common computer of the new era will be a digital cellular phone with an IP address. •  George Gilder (1996) ITSI Copyright@2010
    • Everything can have an IP address A world where everything is connected, and everything can have an Internet address. ITSI Copyright@2010
    • Internet addressing IPv4 (e.g 196.23.45.67) support address space for 4.3 thousand million devices IPng (for "new generation"), theoretically enables 340,282,366,920,938,463,463,374,607,431,768,211,456 possible addresses; or 665,570,793,348,866,943,898,599 for each square metre of the Earth.
    • The story so far The Internet is all around us, pervasive, intelligent and invisible, not confined to the narrow boundaries of our mind and experience. ITSI Copyright@2010
    • The building blocks of the Cybersphere ITSI Copyright@2010
    • The building blocks of the Cybersphere ITSI Copyright@2010
    • The building blocks of the Cybersphere ITSI Copyright@2010
    • The CyberSphere becomes part of the Biosphere ITSI Copyright@2010
    • ITSI Copyright@2010
    • Welcome to the CyberSphere ITSI Copyright@2010
    • Welcome to the CyberSphere ITSI Copyright@2010
    • ITSI Copyright@2010
    • Oracle of Delphi The Pythia (Greek: Πυθία) was the priestess presiding over the Oracle of Apollo at Delphi, located on the slopes of Mount Parnassus. ITSI Copyright@2010
    • The Oracle for a new millennium ITSI Copyright@2010
    • Questions for the Oracle… What is the exchange rate right now? What will the weather be like in Port Louis, Mauritius? Where can I find the Telecosm handbook? What song is playing right now? Where can I buy the chair I just saw in the Guest House? Where is the closest resort? Where is my car right now? What is happening at my house at this moment? ITSI Copyright@2010
    • The Oracle for a new millennium What is the exchange rate right now? ITSI Copyright@2010
    • The Oracle for a new millennium What will the weather be like in Port Louis, Mauritius? ITSI Copyright@2010
    • The Oracle for a new millennium Where can I find the Telecosm handbook? ITSI Copyright@2010
    • The Oracle for a new millennium What song is playing right now? ITSI Copyright@2010
    • The Oracle for a new millennium Where is the closest resort? ITSI Copyright@2010
    • The Oracle for a new millennium Where is my car? ITSI Copyright@2010
    • The Oracle for a new millennium What is happening at my office? ITSI Copyright@2010
    • The Oracle for a new millennium Where is the closest open restaurant? ITSI Copyright@2010
    • Go110 to launch 1 June 2010 ITSI Copyright@2010
    • Augmented reality is just around the corner Special at Baby City: Special at BabysRus: Pamper nappies (0-3month) Pamper nappies (0-3month) R99.00/40 R80.00/40 ITSI Copyright@2010
    • Augmented reality is just around the corner Special at Baby City: Special at BabysRus: Pamper nappies (0-3month) Pamper nappies (0-3month) R99.00/40 R80.00/40 ITSI Copyright@2010
    • Technology’s impact on time and space Internet Bandwidth Connectivity Quality of Protocol Experience Information Information Information Information Becomes Becomes Becomes Becomes Agnostic to Agnostic to Agnostic to Agnostic to Content Time Space Form ITSI Copyright@2010
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    • The Mental space for reframing The The The conceptual present conceptual past future Upframing The Reconstructed And Artefact Consciously theories creative scenarios Abstracted induction domain The Domain History as The current Projections of everyday “objectively” Established Plans discourse recorded Mental map Goals Archetypes Sensory The Non- Collective perception Non-conscious Conscious unconscious Unconscious scenarios domain Landscapes simulation ITSI Copyright@2010
    • ITSI Copyright@2010
    • Industry Trends in the CyberSphere Coming Network Society Emerging Cloud Computing   1B+ new mobile subscribers   Trillion US$ Internet application mainly in Emerging Markets The market   Totally up to 5B+   Converged value chain: Telecom, subscribers Building blocks Internet, Software, Media, Electronics Ubiquitous Broadband Of the Exploding Digital Space   300M new fixed line BB CyberSphere   Thousand Exabyte (1018) digital subscribers, totally up to 600M info   1.2B new mobile BB   10 times traffic increase, up to subscribers, totally up to 50%-80% annual growth 1.4B 5,000,000,000 subscribers ITSI Copyright@2010
    • Device impact on bandwidth utilisation ITSI Copyright@2010
    • Mobile bandwidth forecasts ITSI Copyright@2010
    • Bandwidth Explosion DoCoMo Mbps Press release March 26th, 2008 200 15 y 5y …“LTE commercial deployment 2010” 180 160 140 100-200x 120 100 80 60 35x 40 20 0 EDGE WCDMA HSPA HSPA+ I-HSPA WiMAX WiMAX LTE 10 MHz 20 MHz 20 MHz SHDSL ADSL ADSL2 ADSL2+ VDSL VDSL2 DSM L3 Faster growth than anytime in history! ITSI Copyright@2010
    • Bandwidth requires changing scale and investment Home Access Aggregation Service router Core Network Impact Today’s Average Bandwidth consumption: 1.5 Mb .1 Mb .1 Mb .05 Mb Tomorrow’s Average Bandwidth consumption: 20.0 Mb 15.0 Mb 4.0 Mb 1.50 Mb Scale Multiplier: 1,500% 15,000% 4,000% 3,000% As bandwidth requirements accelerate, the current unstable industrymodel will come under increasing pressure, requiring significant scaling of the network and further investment ITSI Copyright@2010
    • A new era of wireless connectivity 3.5 – 3.7 GHz WiMax 2.5 – 2.7 GHz WiMax / LTE 2.4 GHz WiFi 2.1 GHz WCDMA 1800 MHz PSM 900 MHz GSM 850 MHz CDMA 2000 692 – 850 MHz UTRAN LTE Normative Range ITSI Bandwidth Copyright@2010
    • ITSI Copyright@2010
    • ITSI Copyright@2010
    • ITSI Copyright@2010
    • ITSI Copyright@2010
    • ITSI Copyright@2010
    • ITSI Copyright@2010
    • ITSI Copyright@2010
    • Network architecture overview TODAY Evolution Internet Applications Internet Service & Control Service & Control Applications Applications Mobile Fixed Control Mobile MSS / GW TDM Switch SoftSwitch IMS TDM Switch Fixed & Mobile NGN Transport Transport Transport Transport TDM network (ATM, SDH) TDM network (ATM, SDH) Ethernet / IP Legacy TDM Ethernet / IP / DWDM Access Access Access GSM WCDMA POTS/ISDN WiMAX MSAN DSLAM WiMAX GSM HSPA LTE DSLAM MSAN NGOA Customer Customer premises premises WiMAX modem DSL Splitter DSL modem 3G modem DSL Splitter ETH DSL WiMAX modem 2G / 3G device (data only) (data only) modem Terminals Terminals Data Terminals Terminals Data Terminals Mobile Fixed Fixed Fixed / Mobile Mobile POTS ISDN POTS ISDN SIP PC Handheld PC/Xbox Handheld PC/Xbox Phone Phone Phone Phone Phone Client ITSI Copyright@2010
    • Key initiatives on network efficiency Multiple-Access Transmission Evolution RAN, ADSL Backhaul, Transport Multiple network mgmt systems Core Network Operations efficiency Telco2Web Simplification ” Multi data-base “ENE and charging Green & Energy Efficient Networks ITSI Copyright@2010
    • ITSI Copyright@2010
    • The Digital Value chain App. or ID & Intel Local Users Content Portal Net Core Billing Edge loop Hard OS Browser App. provider ITSI Copyright@2010
    • The Rise of the Stupid Network The Black Box Law Networks will become black boxes: dumb pipes, with intelligence spread to the machines at their peripheries. Past networks, including the phone system, have been "smart" and narrowband. Broadband flourishes with the reverse. ITSI Copyright@2010
    • The Digital Value chain Intelligence Identification Power App. or ID & Intel Local Users Content Portal Net Core Billing Edge loop Hard OS Browser App. provider ITSI Copyright@2010
    • The Digital Value chain Open Open Network Network App. or Local Users Content Billing Portals Net Core OS Browser Intel. ID App. loop Hard provider App. or ID & Intel. Local Users Content Portals Net Core OS Browser App. Billing Edge loop Hard provider Controlled Network ITSI Copyright@2010
    • 2 identifiers in one device Traditional Emerging Cellular number Internet Protocol v6 Sim Card ID Adress controlled by ID controlled by Cellular Network handset Provider manufacturer ITSI Copyright@2010
    • Multi signal devices Your device Mesh 5G? UTRAN LTE will choose the most optimum carrier signal. 3G Bluetooth GSM Software defined radio means that WiFi your base stations can be extremely Ad-hoc flexible and will work on any new protocol. ITSI Copyright@2010
    • 4G – area of options regional wireless access carrier-grade seamless multi-servicesubarchitectures, best effort mobility, nomadic mobility, realtime voice, isolators, IP E2E-QoS continuous mobility in QoS, multimedia protocol heaps wide area incl. voice 4G area of options Fixed Wireless Realtime Wireless NG Mobile Internet Internet Internet Internet Internet Some More Optimum Pure New IP IP IP IP IP UMTS Evolution NG GSM / Mobile GPRS UMTS UMTS + UMTS+ Wireless + Packets E2E-IP to the IP in RAN, IP MBMS, WLAN/UMTS native IP routing to dynamic based interworking, push, MS, IP in CN mobile host, IETF network service presence, IMS Phase 2, provisioning packet bearer protocols only composition ITSI Copyright@2010 (IMS), HSDPA enhancements
    • ITSI Copyright@2010
    • Terminal capability in 2008 – or sooner Mobile Storage Revolution New Ways of Multiplicity of Local Displaying Content Connectivity Embedded Flash 6MB <<< 128MB Embedded HDD 2GB <<< 50GB + + Memory Card 128MB <<< 16GB   20 GByte is enough for your entire music collection + your entire photo album + 20hrs of home movies + 8 hours of DVD quality movies + a bevy of games ITSI Copyright@2010
    • One click e-Commerce Handheld TV units have bi-directional communication capabilities, which allows for sequential e-Commerce applications. ITSI Copyright@2010
    • Wearable computer interfaces ITSI Copyright@2010
    • Augmented reality ITSI Copyright@2010
    • Telepresence - today and tomorrow ITSI Copyright@2010
    • RFID & Auto Identification Source: www.autoid.org ITSI Copyright@2010
    • Supermarkets & RFIDs ITSI Copyright@2010
    • Payment via Near Field Communication  Early market: Hong Kong Acceptance of Octopus Card for mini and micro- payments throughout the city. Nokia and Sony are ready to launch NFC phones in Hong Kong in 3rd Qtr 2006  . ITSI Copyright@2010
    • Electronic paper ITSI Copyright@2010
    • Amazon Kindle ITSI Copyright@2010
    • The eBook competition is heating up B&N Reader $199 Amazon Sony eBook Kindle Reader $299 $199 Apple iPad $499 ITSI Copyright@2010
    • My Avatar and I ITSI Copyright@2010
    • Avatars and their owners ITSI Copyright@2010
    • Life in Second World ITSI Copyright@2010
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    • A model of Change Concreteness Corporate change Interaction Spatial Cognitive How does a piece of chalk External change? Agency Velocity They can be Economic Value damaged, physically degrade Design Technical Political Power They can be consumed environmental Social Density Granularity Value Internal ITSI Copyright@2010
    • Change Dimensions  Concreteness : degree to which value is based on ‘physical’ (e.g. a car) or ‘abstract’ ( transport) things.  Velocity : speed of finding the right connection. (e.g. time to find a service.)  Granularity : the size of a thing that is perceived to have individual value (e.g. CD vs. single MP3.)  Density : (of the factors of production – land, labour, capital, information) Degree to which configurations of these may be ‘optimally’ (un)packed. (e.g. a message that is understandable (unpacked) in many domains is dense.)  Agency : Who or what initiates change and the degree of freedom to act of these. ITSI Copyright@2010
    • Applying the change dimension model   Insurance Concreteness   Television Interaction Spatial Cognitive External Agency Velocity   Car purchasing Economic Value Design Technical Power   Payment Political environmental Social Density Granularity Internal ITSI Copyright@2010
    • ITSI Copyright@2010
    • Immediate access to a world of information ITSI Copyright@2010
    • ITSI Copyright@2010
    • A new strategic paradigm Invite & Co-producer Participate View of customer Source Listen & Serve Receiver Make (market) & Sell Production Relationships Organisation of value creation Critical competence Source: Richard Norman & Keith Coates ITSI Copyright@2010
    • No business will be spared   Medical & Health   Banking   Entertainment   Advertising   Education   Motor industry   Communications   FMCG   Tourism   Insurance   Construction   Retail   Travel ITSI Copyright@2010
    • A few challenges for your company   Mini & Micro Transaction processing   Cross selling in a more Concreteness Granular world with Agency being redefined Interaction Spatial Cognitive External   Cannibalisation capability Agency Velocity Economic Value Design Technical   Flexibility to enter Political Power new markets environmental Social Density Granularity Internal   Redefining money ITSI Copyright@2010
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    • 2010 Wifi coverage built into public phone terminals TIMELINE Smart Barbie with GPS tracking, personality chip and full sensory input Artificial Intelligent houses which react to occupants ITSI Copyright@2010
    • 2011 Hospitals use virtual queuing systems TIMELINE Neural networks used for patient appointment management Multimedia patient records ITSI Copyright@2010
    • 2011 Home manager computer TIMELINE Chips in packaging control cooking Washing machine aware of contents and selects cycle ITSI Copyright@2010
    • 2011 Electronic wallpaper Full voice interaction with machine TIMELINE Anti-noise technology built into homes Programmable noise cancellation earplugs ITSI Copyright@2010
    • 2011 Voice synthesis quality up to human standard TIMELINE Voice over IP spam calls become prevalent Highly integrated biosensors ITSI Copyright@2010
    • 2012 Video surveillance of neighbours becomes social problem TIMELINE Government introduce legislation to protect local community Intellectual Property from exploitation in the Virtual World ITSI Copyright@2010
    • 2012 Electronic cash from internet migrates onto high street TIMELINE Personal banking replaced by agents Global barter sub-economy ITSI Copyright@2010
    • 2013 Shadow democracy used in community networks Most tickets electronic TIMELINE In-store positioning systems enable personalised guides ITSI Copyright@2010
    • 2015 Artificial Intelligent teachers get better results than most human teachers TIMELINE 3D TV without need for special glasses Holographic displays for continuous video 3D video conferencing ITSI Copyright@2010
    • 2015 Genetic screening widely used TIMELINE Lifestyle monitoring and insurance linked to medical records Operations videoed and stored as part of medical record ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2015 Spread of nomadic information companies leads to global taxation Integrated taxation in all transactions TIMELINE More people using telework centres than home working ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2017 Office Automation systems using functions similar to brain functions TIMELINE Satellite location devices implanted into humans become commonplace Machine use of human-like creativity ITSI Copyright@2010
    • 2018 Virtual companies and virtual co-operatives dominate TIMELINE Purely electronic companies exist - minimal human involvement ITSI Copyright@2010
    • 2018 VR overlays on real world TIMELINE VR escapism is a major social problem ITSI Copyright@2010
    • 2018 Online surgeries dominate first line medical care TIMELINE Quiz shows screen for implant technologies Some implants seen as status symbols ITSI Copyright@2010
    • 2018 ID cards replaced by biometric scanning TIMELINE Cyberspace covers 75% of developed world ITSI Copyright@2010
    • 2020 Global voting on some issues Network based telepathy TIMELINE VR extensively used in retirement homes ITSI Copyright@2010
    • 2025 Creation of “The Matrix” Experience recording TIMELINE Real toy soldiers using nanotechnology ITSI Copyright@2010
    • Business Opportunities in a world of abundance   Personalised TV advertisements   Shared RAN with Government / Competitors   Video glasses   “Time share” Virtual Presence   Free in-company cellular calls via Piconets / Femtocells to counter SIP over WiFi   Paris Metro Pricing to counter Skype over 3G / LTE   Personal Cockpit to allow web agents to gather all relevant information on your behalf   Management of all your IP addresses via your own cockpit ITSI Copyright@2010
    • Universal Resource Locater (URL) 125.14.123.123 is actually www.cnn.com So, if your devices are called 196.14.23.45.13.126 198.34.56.78.123.235 or 198.34.56.78.235.12 What prohibits us then from giving all our devices an easy-to-remember name? Which bring us to the next question: ITSI Copyright@2010
    • What will be the most important Internet address in my life? Pieter.Geldenhuys.rsa.name phone.pieter.geldenhuys.rsa.name car.pieter.geldenhuys.rsa.name home.pieter.geldenhuys.rsa.name Registrations for rsa.name opened 1st Q of 2004 ! ITSI Copyright@2010
    • ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2008 Smart Barbie with personality chip and full sensory input TIMELINE Artificial Intelligent houses which react to occupants Expert systems surpass human learning and logic abilities ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2009 Home manager computer Chips in packaging control cooking TIMELINE Washing machine aware of contents and selects cycle ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2009 Windows with holographic coatings to re-direct sunlight TIMELINE Virtual windows Full voice interaction with machine ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2010 Voice synthesis quality up to human standard TIMELINE Talking head technology used in public terminals Highly integrated biosensors ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2010 Office Automation systems using functions similar to brain functions TIMELINE Satellite location devices implanted into humans become commonplace Machine use of human-like creativity ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2010 Hospitals use virtual queuing systems TIMELINE Neural networks used for patient appointment management Multimedia patient records ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2011 Genetic screening widely used TIMELINE Lifestyle monitoring and insurance linked to medical records Operations videoed and stored as part of medical record ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2008 Virtual companies and virtual co- operatives dominate Purely electronic companies exist - TIMELINE minimal human involvement Spread of nomadic information companies leads to global taxation Integrated taxation in all transactions ITSI Copyright@2010
    • Technological events that will define the epoch 2011 VR overlays on real world TIMELINE VR escapism is a major social problem Direct electronic pleasure production Artificial senses, sensors directly stimulating nerves ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2012 Online surgeries dominate first line medical care TIMELINE Quiz shows screen for implant technologies Some implants seen as status symbols ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2015 Artificial Intelligent teachers get better results than most human teachers TIMELINE 3D TV without need for special glasses Holographic displays for continuous video 3D video conferencing ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2016 Dual geo/cyber-nationality recognised internationally TIMELINE Use of virtual environments for proxy space exploration Emotion transmission and conversion (feel love or anger) Digital image overlays enhance relationships ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2017 Desktop computer as fast as human brain TIMELINE 1 Petabit memory chip AI technology imitating thinking processes of the brain ITSI Copyright@2010
    • Will this be life in the Cybersphere? 2017 Parallel computer with 1000 million processors TIMELINE ID cards replaced by biometric scanning Cyberspace covers 75% of developed world ITSI Copyright@2010
    • Get more projections about the future at ITSI Copyright@2010
    • ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2005 Use of talking head technology for conferencing TIMELINE Net bring and buy exchanges Shopping lists automatically compiled by supermarkets ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2005 Personal shopping tablets People have cyberspace wardrobe TIMELINE Frequent use of multiple Net identities causes personality disorders ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2005 First cellular phone virus becomes prevalent TIMELINE RFIDs become commonplace Global electronic currency in use Conferencing technology for remote socialising in public places ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2006 1000 000 000 Internet users People reduce tax liability by being partially TIMELINE paid in information products Replacement of people leads to anti- technology subculture ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2008 Digital bathroom mirror Magazine tablets TIMELINE Personalised response from household gadgets Electronic newspapers ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2009 Automated real life highlight channels on digital TV TIMELINE VR overlays on real world Paper and coins largely replaced by electronic cash ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2010 Electronic wallpaper Mood sensitive light bulbs TIMELINE Anti-noise technology built into homes Programmable noise cancellation earplugs ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2011 Video surveillance of neighbours becomes social problem Government introduce legislation to protect TIMELINE local community IP Social software, organising functions etc Holodeck meeting room ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2012 Electronic cash from internet migrates onto high street TIMELINE Personal banking replaced by agents Global barter sub-economy ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2013 Shadow democracy used in community networks Most tickets electronic TIMELINE In-store positioning systems enable personalised guides ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2015 Spread of nomadic information companies leads to global taxation Integrated taxation in all transactions TIMELINE More people using telework centres than home working ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2017 Most towns echoed in cyberspace Emotion transmission and conversion (feel love or anger) TIMELINE Major pension crises ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2025 Global voting on some issues Network based telepathy TIMELINE VR extensively used in retirement homes ITSI Copyright@2010
    • Will this be the future of the CyberSphere? 2035 Creation of “The Matrix” Experience recording TIMELINE Real toy soldiers using nanotechnology ITSI Copyright@2010
    • How do you create value in this environment? ITSI Copyright@2010