Unit 216 - Lesson 2 - Game Design Hardware

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Creative iMedia - Unit 216
Lesson 2 - Game Design Hardware

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Unit 216 - Lesson 2 - Game Design Hardware

  1. 1. GAME HARDWARELesson 2
  2. 2. LESSON GOALS Know how to identify game playing hardware Understand uses of a range of hardware items Be able to research hardware devices used across a range of consoles/computers #constraints #review #improvements
  3. 3. Understand features of game playing Research hardware requirementsKEY WORDS Hardware The physical things that a player can use to interact with a game environment
  4. 4. Understand features of game playing Research hardware requirementsWHAT DEVICES CAN WE USE?Think about different consoles… #hardware #playing #console #game
  5. 5. Understand features of game playing Research hardware requirementsWHAT ABOUT HARDWARE?Think about what each device uses… #hardware #playing #console #game
  6. 6. Understand features of game playingHARDWARE Research hardware requirements #hardware #playing #console #game
  7. 7. Understand features of game playingYOUR TASK Research hardware requirements  Create a list of the hardware used for a range of different game playing devices:  List the hardware  Explain how it is used #hardware #playing #console #game
  8. 8. Understand features of game playingEXAMPLE Research hardware requirements  All of these items of hardware may be used with the Nintendo Wii: Nintendo Wii Wii Remote To let the player control the movement of a character Sensor Bar To pick up the motion from the Wii Remote Steering Wheel Lets you play games such as Mario Kart more comfortably Guitar For games like Rock Band to control the player Balance Board Used in Wii Fit to measure weight and balance of a player Nunchuck To accompany the Wii Remote for certain games #hardware #playing #console #game

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