Flow Diagram
Lesson 5
 Know how pathways are used in game design
 Understand how game events can be triggered
 Be able to create a suitable g...
Marking
Marks Learning Objective
1 – 6
Pass
Basic design techniques to the plan game structure, limited
reference to pathw...
Trigger
What is a trigger and how are they used in games?
#pathway
#trigger
Understand how triggers are used
Be able to ma...
Triggers
 Triggers are used in video games
to make something happen in
the level.
 This would include the events
that yo...
Triggers
 Mission Maker uses six different categories of trigger which are:
Spatial Trigger Object Clicked
State Trigger
...
Pathways
Why is a good storyline vital to any video game?
#pathway
#trigger
Understand how triggers are used
Be able to ma...
Pathways
 A players pathway through a game can be documented visually
with a flow diagram which will show the main stages...
Linear Flow
 A linear path through a game will involve a player moving from
one room to the next with few options to take...
Non-Linear Flow
 A non-linear path gives a player
much more choice in how they
navigate the game but they may
not take th...
Your Task
 Create a game flow diagram showing the pathway a player will
take through your video game:
 Rooms
 Pickups
...
Keywords
 Pathway
 Trigger
 The route a player will be required to take
to win the finished game.
 Something that caus...
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LO2 - Lesson 5 - Flow Diagram

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LO2 - Lesson 5 - Flow Diagram

  1. 1. Flow Diagram Lesson 5
  2. 2.  Know how pathways are used in game design  Understand how game events can be triggered  Be able to create a suitable game flow diagram Lesson Goals #pathway #trigger
  3. 3. Marking Marks Learning Objective 1 – 6 Pass Basic design techniques to the plan game structure, limited reference to pathways, game play and game mechanics with limited consideration of success criteria. 7 – 11 Merit Sound design techniques to the plan game structure, some reference to pathways, game play and game mechanics with some consideration of success criteria. 12 – 15 Distinction Detailed design techniques to the plan game structure, extensive reference to pathways, game play and game mechanics with thorough consideration of success criteria.
  4. 4. Trigger What is a trigger and how are they used in games? #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  5. 5. Triggers  Triggers are used in video games to make something happen in the level.  This would include the events that you use to open or close a door or to use an active prop.  Triggers will also be used to make a character seek and destroy the player as they try to complete the level. #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  6. 6. Triggers  Mission Maker uses six different categories of trigger which are: Spatial Trigger Object Clicked State Trigger #pathway #trigger Understand how triggers are used Be able to make a flow diagram Global Trigger Speech Trigger Shot by Player Into a room or trigger volume Actual object or nearby object State of something changes Score, time, start of game Character delivering speech media Shoot an object or character
  7. 7. Pathways Why is a good storyline vital to any video game? #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  8. 8. Pathways  A players pathway through a game can be documented visually with a flow diagram which will show the main stages of the game.  Flow diagrams are useful to display the sequence of events that will occur during the game and how a player can navigate around the map.  Clearly explaining your pathway will help you plan a game that will flow effectively from one area to the next. #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  9. 9. Linear Flow  A linear path through a game will involve a player moving from one room to the next with few options to take along the way.  This pathway offers little choice or variation to a player but ensures they take an efficient path to the end of the game. #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  10. 10. Non-Linear Flow  A non-linear path gives a player much more choice in how they navigate the game but they may not take the most efficient route to the finish. #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  11. 11. Your Task  Create a game flow diagram showing the pathway a player will take through your video game:  Rooms  Pickups  Characters  You can use gliffy.com to create the flow diagram and colour code each different section.  It is important that your door and character events should use a variety of different triggers. #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  12. 12. Keywords  Pathway  Trigger  The route a player will be required to take to win the finished game.  Something that causes an event to take place within a game. Understand how triggers are used Be able to make a flow diagram #pathway #trigger
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