LO1 - Lesson 6 - Software

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LO1 - Lesson 6 - Software

  1. 1. Software Lesson 6
  2. 2.  Know how to pick out key features in software  Understand possible capabilities and limitations  Be able to research a range of game creation software Lesson Goals #capabilities #limitations
  3. 3. Marking Marks Learning Objective 1 – 3 Pass Summary of the capabilities and limitations of a limited range of 2D and 3D software used for digital game creation, demonstrate limited understanding. 4 – 6 Merit Summary of the capabilities and limitations of a range of 2D and 3D software used for digital game creation, demonstrate sound understanding. 7 – 9 Distinction Summary of the capabilities and limitations of a range of 2D and 3D software used for digital game creation, demonstrate thorough understanding.
  4. 4. Game Engines How are game engines used and what do they do? Understand capabilities & limits Know key software features #capabilities #limitations
  5. 5.  Game engines are the things that make any computer game possible as these are the technology used to develop computer games.  The typical features of this type of software allow the user to define elements of a game such as:  Functionality  Graphics  Gameplay  Animation  Sound  Artificial Intelligence Understand capabilities & limits Know key software features #capabilities #limitations Game Engine
  6. 6. Understand capabilities & limits Know key software features Unreal  The Unreal Engine is developed by Epic Games who create games for mobiles, Windows, Mac, PlayStation, XBox and Wii.  It was originally made just for FPS games but now includes tools to develop other genres such as stealth and RPG games.  The latest version (Unreal Engine 4) was released in 2012. #capabilities #limitations
  7. 7. Understand capabilities & limits Know key software features Source  The Source Engine is developed by Valve Corporation who create games for Windows, Mac, Linux, PlayStation and XBox.  This engine was developed originally for FPS games and debuted in 2004 with Counter Strike and followed shortly by Half Life 2.  Source also has a video capture and editing app built in. #capabilities #limitations
  8. 8. Understand capabilities & limits Know key software features RAGE (Rockstar Advanced) #capabilities #limitations  The RAGE Engine is developed by Rockstar Games who create games for Windows, Mac, PlayStation, XBox and Wii.  There are other engines within RAGE such as the Euphoria character animation engine and the Bullet physics engine.  RAGE evolved from the Angel engine by Angel Studios.
  9. 9. Understand capabilities & limits Know key software features CryEngine  The CryEngine is developed by Crytek and can be used to create games for Windows, PlayStation, XBox and Wii.  Far Cry was the first game developed using the CryEngine as a demo for Nvidia before being made into a proper game release.  CryEngine is now onto it’s 4th Generation, released 2012. #capabilities #limitations
  10. 10. Understand capabilities & limits Know key software features Unity  The Unity Engine is developed by Unity Technologies and can create games for mobiles, Windows, Mac, PlayStation, XBox and Wii.  Unity originally only supported development of OS X games in 2005 when it was released before become multi-platform.  The free version of this engine has limited functionality. #capabilities #limitations
  11. 11. Understand capabilities & limits Know key software features Frostbite  The Frostbite Engine is developed by Electronic Arts who create games for Microsoft Windows, PlayStation and XBox.  Like the Unreal engine, it was originally made just for FPS games but now allows other genres such as racing and strategy games.  All games developed with Frostbite are published by EA. #capabilities #limitations
  12. 12. Understand capabilities & limits Know key software features Anvil  The Anvil Engine is developed by UbiSoft who create games for Windows, PlayStation, XBox and Wii.  This engine is most popular for the Assassin’s Creed series but has also developed in the sports genre with Shaun White Snowboarding.  Anvil used to be developed under the name Scimitar. #capabilities #limitations
  13. 13. Understand capabilities & limits Know key software features IW Engine  The IW Engine is developed by Infinity Ward who create games for Windows, Mac, PlayStation, XBox and Wii.  This engine is most popular for the Call of Duty series and was based on iD Tech 3, the engine used to create Quake III Arena in 1999.  Quantum of Solace is the only other game created so far. #capabilities #limitations
  14. 14.  Choose one of the main game engines and research and investigate the key features:  Capabilities  Limitations Understand capabilities & limits Know key software features #capabilities #limitations Your Task  List some of the main tools available in the engine and describe what they let you create within the game.  Review the ease of use of the software and draw some conclusions.
  15. 15. Understand capabilities & limits Know key software features #capabilities #limitations Keywords  Capabilities  Limitations  Any tasks that the software being used can realistically complete.  Restrictions or things that the software is unable to complete.
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