212 - Lesson 6 - Testing

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EMS Creative iMedia
Digital Animation

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212 - Lesson 6 - Testing

  1. 1. Lesson 6DIGITAL ANIMATION
  2. 2.  Know the requirements of the client brief  Be able to test the animation against the brief  Understand how to give effective feedback LESSON GOALS #test #feedback #requirement
  3. 3. WHAT CAN WE TEST IN THE ANIMATION?
  4. 4. KEY FEATURES Understand how to give feedback Be able to test the animation #test #feedback #requirement
  5. 5. TESTING  Create a testing table that shows you have checked against the key requirements of the client brief:  You should include one or two improvements to show that you’ve improved your work as a result of testing. Understand how to give feedback Be able to test the animation #test #feedback #requirement Testing Expected Outcome Actual Outcome Improvements
  6. 6. WHAT FEEDBACK COULD YOU GIVE SOMEONE?
  7. 7. YOUR TASK  Create a testing table showing:  Item Tested  Expected Outcome  Actual Outcome  Improvements  Get feedback commenting on:  Strengths of the animation  Suggested improvements  Respond to feedback:  Do you agree or disagree? Why?  What would you improve because of this? Understand how to give feedback Be able to test the animation #test #feedback #requirement
  8. 8.  Test  Feedback  Requirement  Checking a product against the requirements to make sure it is suitable  Used as the basis of improvement, feedback should be positive and constructive  Individual elements of a task that must be completed KEY WORDS Understand how to give feedback Be able to test the animation

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