Lesson 1-What is Multimedia?
Overview <ul><li>Introduction to multimedia. </li></ul><ul><li>Applications of multimedia. </li></ul><ul><li>Virtual reali...
Introduction to Multimedia  <ul><li>Multimedia is a combination of text, art, sound, animation, and video. </li></ul><ul><...
Text <ul><li>Example </li></ul>
Graphic <ul><li>Example </li></ul>
Audio <ul><li>Example </li></ul>
Animation <ul><li>Example </li></ul>
Introduction to Multimedia  <ul><li>Multimedia becomes interactive multimedia when a user is given the option of controlli...
Interactive Multimedia <ul><li>Example </li></ul>
Hyper Media <ul><li>Example </li></ul><ul><li>Main Page </li></ul><ul><li>Video link </li></ul><ul><li>Image link </li></u...
Introduction to Multimedia  <ul><li>The software vehicle, the messages, and the content together constitute a multimedia p...
Introduction to Multimedia  <ul><li>Multimedia projects can be linear or nonlinear. </li></ul><ul><li>Projects that are no...
Linear VS Non-Linear <ul><li>A Multimedia Project is identified as Linear when: </li></ul><ul><ul><li>It is  not interacti...
Linear VS Non-Linear <ul><li>A Multimedia Project is identified as Non-Linear when: </li></ul><ul><ul><li>It is  interacti...
Introduction to Multimedia  <ul><li>Authoring tools are used to merge multimedia elements into a project. </li></ul><ul><l...
Authoring Tools <ul><li>Example </li></ul>
Introduction to Multimedia  <ul><li>The primary media for delivering multimedia projects are:  </li></ul><ul><ul><li>Compa...
Compact Disc Read-Only (CD-ROM) <ul><li>CD-ROM is the most cost-effective distribution medium for multimedia projects. </l...
Digital Versatile Disc (DVD)  <ul><li>Multilayered DVD technology increases the capacity of current optical technology to ...
Introduction to Multimedia  <ul><li>Copper wire, glass fiber, and radio/cellular technologies also serve a means for deliv...
Applications of Multimedia  <ul><li>Business - Business applications for multimedia include presentations training, market...
<ul><li>Schools - Educational software can be developed to enrich the learning process. Example: </li></ul><ul><ul><li>Cou...
Applications of Multimedia  <ul><li>Home - Most multimedia projects reach the homes via television sets or monitors with b...
<ul><li>Public places - Multimedia will become available at stand-alone terminals or kiosks to provide information and hel...
Virtual Reality (VR)  <ul><li>Virtual reality is an extension of multimedia. </li></ul><ul><li>It uses the basic multimedi...
Virtual Reality (VR) <ul><li>In VR, cyberspace is made up of thousands of geometric objects plotted in three-dimensional s...
Summary  <ul><li>Multimedia is a combination of text, graphic art, sound, animation, and video. </li></ul><ul><li>Multimed...
Summary  <ul><li>Multimedia is widely used in business, schools, public places, and at home. </li></ul><ul><li>Virtual rea...
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Ch01

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Ch01

  1. 1. Lesson 1-What is Multimedia?
  2. 2. Overview <ul><li>Introduction to multimedia. </li></ul><ul><li>Applications of multimedia. </li></ul><ul><li>Virtual reality (VR). </li></ul>
  3. 3. Introduction to Multimedia <ul><li>Multimedia is a combination of text, art, sound, animation, and video. </li></ul><ul><li>It is delivered to the user by electronic or digitally manipulated means. </li></ul><ul><li>A multimedia project development requires creative, technical, organizational, and business skills. </li></ul>
  4. 4. Text <ul><li>Example </li></ul>
  5. 5. Graphic <ul><li>Example </li></ul>
  6. 6. Audio <ul><li>Example </li></ul>
  7. 7. Animation <ul><li>Example </li></ul>
  8. 8. Introduction to Multimedia <ul><li>Multimedia becomes interactive multimedia when a user is given the option of controlling the elements. </li></ul><ul><li>Interactive multimedia is called hypermedia when a user is provided a structure of linked elements for navigation. </li></ul><ul><li>Multimedia developers develop multimedia projects. </li></ul>
  9. 9. Interactive Multimedia <ul><li>Example </li></ul>
  10. 10. Hyper Media <ul><li>Example </li></ul><ul><li>Main Page </li></ul><ul><li>Video link </li></ul><ul><li>Image link </li></ul><ul><li>Audio Link </li></ul>
  11. 11. Introduction to Multimedia <ul><li>The software vehicle, the messages, and the content together constitute a multimedia project. </li></ul><ul><li>A multimedia project shipped to end-users with or without instructions is called a multimedia title. </li></ul><ul><li>A project can also be launched on the Web. </li></ul>
  12. 12. Introduction to Multimedia <ul><li>Multimedia projects can be linear or nonlinear. </li></ul><ul><li>Projects that are not interactive are called linear. </li></ul><ul><li>Projects where users are given navigational control are called non-linear and user-interactive. </li></ul>
  13. 13. Linear VS Non-Linear <ul><li>A Multimedia Project is identified as Linear when: </li></ul><ul><ul><li>It is not interactive </li></ul></ul><ul><ul><li>User have no control over the content that is being showed to them. </li></ul></ul><ul><li>Example: </li></ul><ul><ul><li>A movie </li></ul></ul><ul><ul><li>A non-interactive lecture / demo show </li></ul></ul>LINEAR
  14. 14. Linear VS Non-Linear <ul><li>A Multimedia Project is identified as Non-Linear when: </li></ul><ul><ul><li>It is interactive </li></ul></ul><ul><ul><li>Users have control over the content that is being showed to them. </li></ul></ul><ul><ul><li>Users are given navigational control </li></ul></ul><ul><li>Example: </li></ul><ul><ul><li>Games </li></ul></ul><ul><ul><li>Courseware </li></ul></ul><ul><ul><li>Interactive CD </li></ul></ul>NON-LINEAR
  15. 15. Introduction to Multimedia <ul><li>Authoring tools are used to merge multimedia elements into a project. </li></ul><ul><li>These software tools are designed to manage individual multimedia elements and provide user interaction. </li></ul>
  16. 16. Authoring Tools <ul><li>Example </li></ul>
  17. 17. Introduction to Multimedia <ul><li>The primary media for delivering multimedia projects are: </li></ul><ul><ul><li>Compact disc read-only (CD-ROM). </li></ul></ul><ul><ul><li>Digital Versatile Disc (DVD). </li></ul></ul>
  18. 18. Compact Disc Read-Only (CD-ROM) <ul><li>CD-ROM is the most cost-effective distribution medium for multimedia projects. </li></ul><ul><li>It can contain up to 80 minutes of full-screen video or sound. </li></ul><ul><li>CD burners are used for reading discs and converting the discs to audio, video, and data formats. </li></ul>
  19. 19. Digital Versatile Disc (DVD) <ul><li>Multilayered DVD technology increases the capacity of current optical technology to 18 GB. </li></ul><ul><li>DVD authoring and integration software is used to create interactive front-end menus for films and games. </li></ul><ul><li>DVD burners are used for reading discs and converting the disc to audio, video, and data formats. </li></ul>
  20. 20. Introduction to Multimedia <ul><li>Copper wire, glass fiber, and radio/cellular technologies also serve a means for delivering multimedia files across a network. </li></ul>
  21. 21. Applications of Multimedia <ul><li>Business - Business applications for multimedia include presentations training, marketing, advertising, product demos, databases, catalogues, instant messaging, and networked communication. </li></ul>
  22. 22. <ul><li>Schools - Educational software can be developed to enrich the learning process. Example: </li></ul><ul><ul><li>Courseware/ Simulations </li></ul></ul><ul><ul><li>E-Learning / Distance Learning </li></ul></ul><ul><ul><li>Information Searching </li></ul></ul>
  23. 23. Applications of Multimedia <ul><li>Home - Most multimedia projects reach the homes via television sets or monitors with built-in user inputs. </li></ul><ul><li>Use and application: </li></ul><ul><ul><ul><li>Television </li></ul></ul></ul><ul><ul><ul><li>Satellite TV </li></ul></ul></ul><ul><ul><ul><li>SMS services (chats, voting, reality TV) </li></ul></ul></ul>
  24. 24. <ul><li>Public places - Multimedia will become available at stand-alone terminals or kiosks to provide information and help. </li></ul><ul><li>Use and application: </li></ul><ul><ul><li>Information Kiosk </li></ul></ul><ul><ul><li>Smart Cards, Security </li></ul></ul>
  25. 25. Virtual Reality (VR) <ul><li>Virtual reality is an extension of multimedia. </li></ul><ul><li>It uses the basic multimedia elements of imagery, sound, and animation. </li></ul><ul><li>It requires terrific computing horsepower to be realistic. </li></ul>
  26. 26. Virtual Reality (VR) <ul><li>In VR, cyberspace is made up of thousands of geometric objects plotted in three-dimensional space. </li></ul><ul><li>The standards for transmitting VR in Virtual Reality Modeling Language (VRML) documents have been developed on the World Wide Web. </li></ul><ul><li>VRML documents have the file extension .wrl. </li></ul>
  27. 27. Summary <ul><li>Multimedia is a combination of text, graphic art, sound, animation, and video. </li></ul><ul><li>Multimedia projects can be linear or nonlinear. </li></ul><ul><li>Multimedia projects are often stored on CD-ROM or DVDs. They can also be hosted on the Web. </li></ul>
  28. 28. Summary <ul><li>Multimedia is widely used in business, schools, public places, and at home. </li></ul><ul><li>Virtual reality is an extension of multimedia. </li></ul>

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