Your SlideShare is downloading. ×
Interaction 09 Mashup/Recap
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Interaction 09 Mashup/Recap

1,749
views

Published on

My shamelessly subjective, 
out of context & utterly biased recap I will give to my team back in SF of what I got out of the Interaction09 Conference held in Vancouver and homage to the fabulous, …

My shamelessly subjective, 
out of context & utterly biased recap I will give to my team back in SF of what I got out of the Interaction09 Conference held in Vancouver and homage to the fabulous, thought-provoking speakers I saw there.

Sounds: Walk Slowly by Supercar
(sadly not well know in the US but you should check them out)

Published in: Design

0 Comments
11 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
1,749
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
56
Comments
0
Likes
11
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. redux shamelessly subjective, out of context & utterly biased As presented to the IxD Team Aynne Valencia, San Francisco
  • 2. First, highly researched background* * stuff I found on wikipedia
  • 3. 80 Percent of the world’s population speaks languages other than English
  • 4. 42 percent of college graduates never read another book after college. 1/3 of high school graduates never read another book for the rest of their lives.
  • 5. In 2007 the United Nations Population Division projected that the world's population will likely surpass 10 billion in 2055
  • 6. By 2012 the majority of the By 2020 the population of Asia United States will be over the will have a age of 65 more people retired than in the work force
  • 7. That’s a lot of older people
  • 8. 1/3 of the worlds population has access to a mobile phone 1/3 of that third has internet access on a computer * Thats a lot of mobile stuff
  • 9. 75 Percent of the world lives in poverty conditions.
  • 10. 17 million Africans are using mobile airtime as currency John Thackera, Experiencing Sustainability
  • 11. why am I telling you this?
  • 12. POLITICS ECONOMY ENVIRONMENT ARCHITECTURE FASHION LITERACY URBAN DEVELOPMENT TECHNOLOGY SERVCE DESIGN PRODUCTS AND MATERIALS SCIENCE
  • 13. influences design Stating the obvious that we don’t always remember
  • 14. we have the ability to influence culture
  • 15. our medium is behavior Mark Rettig, How to Change Stuff in a Complicated World
  • 16. because there is a global trend shifting from “I” to “we” Mark Rettig, How to Change Stuff in a Complicated World
  • 17. some SmARt* things we can do, right now today *Speci fic, Actionable, Repeatable
  • 18. ? what if...
  • 19. A Marketing Plan became an Engagement Plan? Manifest Digital, UX Designers: Business Leaders Needed
  • 20. a Creative/Project Brief became an Experience Brief? My Addition
  • 21. SEO became an Social Engagement Marketing? Manifest Digital, UX Designers: Business Leaders Needed
  • 22. we start by asking what we want the experience to be? My Addition
  • 23. a little secret: no one gets excited about a wireframe Dan Saffer, Carpe Diem
  • 24. “what cannot be overcome by reason can be subverted by glamour” Dan Saffer, Carpe Diem
  • 25. emotion causes the wow Dan Saffer, Carpe Diem
  • 26. for big projects Journeys of Motion Video or stills to create a narrative Step by step narrative of the user journey write a script use sound or voice over to express the emotion + Chloe Gottleib & Jill Nussbaum, RGA
  • 27. for all projects Parti Diagram Show the conceptual architecture of the site, service or product Concept Statement Y! Example: “The Dashboard for what you love on the web” Design Principles Statement Driving characteristics of the design Y! Example: Enhance the Core Check in behavior Immediate engagement Luke W. Parti and the Design Sandwich
  • 28. for design for play Game Design Document Genre/Platform Audience Aesthetics Who will play it What are the entities (avatar/no avatar) Verbs for desired controls What is the reward system? How does one progress? What are the customization options What is the tutorial, help or learning curve Nadya Direkova, Razorfish
  • 29. “the best way to predict the future is to invent it” Alan Kay By way of Dan Saffer : Carpe Diem
  • 30. believe you belong
  • 31. To Read: “101 Things I Learned in Architecture School” - Matthew Fredrick Sea Change Design Process - Lauralee Alben To see: “Carpe Diem” - Dan Saffer’s closing keynote http://www.kickerstudio.com/blog/ Manuel Lima www.visualcomplexity.com Gestalt of Interface Design www.michaelsalamon.com/ixd09 Doors of Perception http://www.doorsofperception.com/
  • 32. thank you Aynne Valencia www.avalen.com