Video Creativity beyond Dissemination

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    Notes on slide 1

    My picture is not as sharp as yours….I will try to make it look better.

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    Video Creativity beyond Dissemination - Presentation Transcript

    1. video creativity beyond dissemination watch, remix, perform, (repeat) David A. Shamma • Yahoo! Research Berkeley Renata Sheppard • UIUC
    2.  
    3.  
    4.  
    5.  
    6.  
    7. The Imagination Environment
    8. Agreement
    9. Agreement
    10. Agreement “ He (Saddam Hussein) systematically violated that agreement.”
    11. Lyrics and Dramatics
    12. Lyrical and Dramatic Images Home Mustard Lyrical (Canonical) Dramatic (Popular)
    13. Csikszentmihalyi’s Flow State
    14. Gates Flickr IndexStock Wikipedia Google
    15. Artist Audience Artwork
    16.  
    17. Raygun
    18. Spore 1.1
    19. Office Plant #1
    20. People like video
    21. People like video
    22. The New Video Web
    23. Communication vs. Content
    24. Communication vs. Content
      • Playback
      • Tags
      • Links/Embed
      • Favorites
      • Comments
      • People
      • Shares
    25. Remixing http://timetags.research.yahoo.com/remix/
    26. Remixing http://timetags.research.yahoo.com/remix/
    27. Remixing http://timetags.research.yahoo.com/remix/
    28. Live Video
      • Builders Association - Continuous City
    29. Beyond Dissemination: Dance,Technology and the Creative Process
      • The partnership of technology and the art of dance
      • The responsibility of an artist today: defining a relationship
      • As an end, or a means to an end
      Biped, Merce Cunningham, 1999
    30. The Technology and Dance Ecosystem
      • Technology and Dance have a symbiotic relationship
      • Responsibility
      Motion capture apparatus on a dancer
    31. A Brief History of Dance and Technology
      • The first, most significant relationship of dance and technology
      • Profound impact on the field of dance, first practical means of documentation
      • Access/Share/review/analyze choreography
      • Tool to create work
      • Understand/Study technique
      • Build performance skills
      • Spawned a new form of dance
      • Dance as the ideal subject matter
      • Brief History continued
      • Polarizing effect on the dance profession: a threat to the fundamental value of the direct interpersonal encounter
      • Or is it a much needed tool for creation, analysis, documentation, and sharing?
      Isadora Duncan in ‘Mazurka’ Chopin Opu 17, no. 4 in 1915
    32. Brief History continued
      • Turn of the century-1945: a revolutionary tool
      • A Study in Choreography for Camera by Maya Deren (1945) and Nine Variations on a Dance Theme by Hilary Harris (1966) redefine possibilities
      Maya Deren A Study in Choreography for Camera, 1945
    33. The Tele-immersive Environment, UIUC
      • TEEVE: An active research model for technology/arts collaboration
      Renata dancing in the tele-immersive lab, March 2007
    34. TI: The Basic Set up
      • 3-D system that creates a virtual space for co-located participants to interact in real time
      • A virtual environment with digital options, multiple points of view, and attachment free movement
      UC Berkeley UIUC
    35. TI: Tele-Immersion
      • User enters the space, multiple arrays of cameras capture, stream, and render the image in 3-D, displaying it on a large screen
    36. Demo: the tele-immersive experience
    37. TI: Tele-Immersion
      • Collaborative Tool: high level of immersion and interaction
      • Creative Device: compositional aid, endless possibilities for structured improvisations
      • Archival Tool: offers new solutions to 2-D limitations of dance documentation
      • Learning Environment: REGETI project
      • Physical Therapy: health applications
    38. TI: Tele-Immersion
      • The information is streamed over high bandwidth networking called Internet2
      • Digital Options: size, dancing with self, taking advantage of current limitations
      • Developments: new user interface
      • Can either be a remotely shared experience or an internal one
    39. Demo: Digital Options and Applications
    40. Technology and Dance Today
      • Life Forms (Merce Cunningham)
      • Motion Capture (Bill T. Jones, Bebe Miller, others)
      • Isadora, live performance tool
      Paul Kaiser, Haunted, 2002 Bill T. Jones, Ghostcatcher, 1999
    41. Merce Cunningham
      • Merce Cunningham: pioneer in dance/technology
      • “ Four Events that have Led to Large Discoveries”
        • 1. Collaboration with composer John Cage
        • 2. Chance operations
        • 3. Work with film and video
        • 4. Exploration of computer technology
      • Dance for Camera in Points in Space
      • Life Forms in Beach Birds
      • Motion Capture in Biped
      • A lifetime of innovation
    42. The Reality of Technology
      • Incorporating the technology throughout the entire process enables an authentic creative experience
      • Technical difficulties/limitations:
        • Latency limits speed of movement
        • Limited image clarity
        • Space is smaller than typical studio
      • Recovering from the honeymoon
    43. The Phases of Creative Exploration with Tele-immersion
      • Initiation/Inspiration/Honeymoon phase
      • Experimentation/Noodling/Wandering phase
      • Plateau
      • Criticism/Questioning phase
      • Expansion/Development: the ecosystem begins here
    44. The Rewards of working with TI
      • Manipulate (virtual) reality
      • Interact with and “touch” someone who is thousands of miles away
      • Creative challenge
      • Developing options to preserve historic works
      • Get people moving and moving in new ways
    45. Understanding the Creative Ecosystem
      • What is research in dance?
      • The structure of dance: juxtaposition
      • Departure in evaluative process between science and art
        • Suggests a change for both the artistic and scientific communities
      • Genotypes and phenotypes
    46. Challenges of Technology and Arts
      • Could the technology component exist as a separate entity?
      • How is work evaluated in art and in science or both?
        • Careful not to evaluate art with the same metrics used in science
        • Careful not to embrace art without critical analysis
      • Should we draw a line between technology that is a clever trick and technology that is art?
      • The blurred line:
        • Creativity/media arts
        • Creator/consumer
    47. Conclusion
      • Long standing argument of technology versus the artist’s hand--however the camera is still in the hands of the artist
      • We are recognizing a change in process due to new materials
      • It is important to recognize these models, to acknowledge that a process can be analyzed, codified
      • The ultimate goal of the art and technology ecosystem remains: recontextualize, transform, reinvent

    + David ShammaDavid Shamma, 3 years ago

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