SlideShare a Scribd company logo
1 of 67
Download to read offline
I’M
DIGITAL
2010
Report on consumer
experience in Chile




                      I’M DIGITAL 2010   Report on consumer experience in Chile   1
SHARE
THIS STUDY
    facebook


    twitter


    delicious


    linkedin


You can find the online version of this report at:

soydigital.ayerviernes.com




2                            I’M DIGITAL 2010   Report on consumer experience in Chile
CONTENTS
Before you start                                                  04
      ‘Til here                                                   05
      Who should read this report?                                07

Digital Consuming                                                 08
      Digital Consuming: Users on motion                          09
9 factors that define a good/appropiate consumer experience       13

Digital Consumer Experience Model                                 20
      Experience Model                                            22
      Accurate positioning and supply                             23
      Capturing and encouraging decision making                   28
      Logistics and uncertainty decrease                          35

Methodology                                                       38

Study Results                                                     39
      Results                                                     41

Work Team                                                         66

      About AyerViernes                                           67



                                     I’M DIGITAL 2010   Report on consumer experience in Chile   3
BEFORE YOU BEGIN
ABOUT BRANDS STATUS IN DIGITAL MEDIA




4        I’M DIGITAL 2010   Report on consumer experience in Chile
‘Til Here
The end of on&off                                                     From customer to competitor
Yes, it’s over. Consumers’ lives are different, there’s no such       Your customers are reading, talking, discussing and
thing as “two lives”. Customers are not digital at night and          recommending you. Now, they have the same tools your
analogue during the day. Customers live transversally and             company has to positively or negatively influence among
brands should learn from new behaviors to evolve with them.           their peers. For this reason, you can not substract yourself,
                                                                      you must take the lead.
Because there has never been so much irrefutable
evidence about what your customers do, say, believe and               Today, the brand´s mission is to provide the digital
comment about your products as nowadays.                              spaces where customers can talk, collaborate, and
                                                                      share their insights, which are necessary for the constant
Nothing will cause more change and affection for brands               reinvention of your services and products.
than the Experiences that they build to communicate
their messages, and the only place where consumers will               The customer is now your ally or your competitor, he/she
participate and shape these experiences is in digital space.          is armed with blogs, social networks, micro-blogging and
From now on, your marketing plans cannot offer just the               video streaming to say what you do not want to hear.
crumbs to “the digital” and keep loosing leadership positions
in traditional media. Your duty is to turn messages into
transversal experiences across media and therefore, create
an underlying synergy.




                                     I’M DIGITAL 2010     Report on consumer experience in Chile                                  5
‘TIL HERE




The end of advertising
Nothing will remain as before. Those glorious broadcasting         because everything is questionable and can be disputed.
TV days were replaced by viral forms of communication.             Advertising and its campaigns will give down if they stick
Esta frase no tiene sentido en castellano -Herbert Spencer         to obsolote and sterile business models.
01/12/10 21:03 Did you ask for a touchpoint? Your local
TV chain offers you thousands, YouTube and Facebook,               The audiences have changed, and therefore, if you want
millions. Telemarketing campaigns ended with the Twitter           to sell shoes, chocolates or plane tickets, you must talk
arrival and toys ceased to be important in the Happy Meal          to micro-tribes, which are transversal to C3 and to ABC1,
because we entertain ourselves with the Wii. The same              people who twitt while they walk, taking photos and
as the film industry, and others like music, education,            uploading those “rare new hairstyles”, which collude
software, military, design, etc... advertising is at its last      through MSN and are consumed while chatting. They are
throes, like never before.                                         the main characters of this story and they know it.

Advertising recently became aware that it never cared              Advertising arrived late and had keep giving away spaces
about the digital. And it was because it - the digital - was       until the moment when there was no possible tactic left
thought as something for garage geeks and annoying                 for traditional campaigns.
nerds who only cared about Usability and User Experience.
                                                                   Greetings,
Today it’s too late, we are taking possession of the industry      Jorge Barahona
to challenge everything,
                                                                   CEO AyerViernes SA



6                            I’M DIGITAL 2010   Report on consumer experience in Chile
WHO SHOULD READ
THIS REPORT?
What’s the percentage of the annual advertising budget
that I should reserve for the Web? Do my clients use social
                                                                      An invitation to all brands
networks? Should I digitalize my brand or organization?               Are you a communications team member? Then this report is
How should I do it? These are some of many questions that             aimed to you. The argument is simple: Today, as never before,
professionals from all industries have every year meanwhile           there’s been such a significant convergency in areas such as
the clock ticks and your customers move away from you                 today: advertising, marketing, business, innovation, design,
because they are digitalizing their lives and you are not             public relations, strategic communications unite in order to
noticing it.                                                          create integrated communications for your consumers life´s.
This may be good or bad news, but customers co-exist in               Leave behind Philip Kotler’s niche models, by joining the
a digital environment, where the only ones who haven´t                multi-platform conversation of your customers. Don´t seek for
learned how to get into are trademarks.                               further arguments, your clients are already digital. You have
                                                                      to change now: the future is happening today.
Yes, your customers are no longer talking about “the
Internet” or “being online”, they forgot to “click here”
and won’t read the “about us” section, they expect you
to be entertaining, relevant in content, in connectivity and
possibilities, in a valuable conversations and all of this, at a
human scale.




                                      I’M DIGITAL 2010    Report on consumer experience in Chile                              7
DIGITAL CONSUMPTION
USERS ON MOTION




8   I’M DIGITAL 2010   Report on consumer experience in Chile
DIGITAL CONSUMPTION
USERS ON MOTION

The use of digital media is rapidly becoming more
diversified, what once obligated us to sit at our desks
to deal with, today we can handle and carry it for
consumption where and whenever we desire. People have
taken a leading role in the creation of relevant messages,
their mobility hits in real-time and goes a step ahead of
the listless reaction to traditional media. They became
content producers and their role became blurred because
of consumption, therefore, people themselves act today
as agents of persuasion by linking brands to their
interpersonal networks.

It is no longer “a technology problem” that brands cannot
relate with their users, because they are already talking to
their peers about the experiences they are living minute
by minute. A 47.9% of people recommended websites,
videos or applications to their closer friends, 45% uploads
photos and/or videos through different web services,
and 34.7% manages or collaborates in blogs, website
or forum; this speaks of avid users in the production and
consumption of digital media.




                                   I’M DIGITAL 2010   Report on consumer experience in Chile   9
DIGITAL CONSUMPTION: USERS ON MOTION




Relational Model
Brand - Consumer                                                                               NT
                                                                                                   T
                                                                                                 EN NT
                                                                                                     E
                                                                                                                                          EX
                                                                                                                                               PE
                                                                                             CO NT                                                  RI
                                                                                         G
                                                                                              CO   It must be relevant       Should work on              EN




                                                                                    IN
We welcome bidirectional communication, which is                                                                             Mulit-platforms




                                                                                  NT




                                                                                                                                                          CE
                                                                               VE
centered from and to consumers (now also producers).




                                                                                                                                                              S
                                                                            IN
                                                                          RE
Welcome to all experiences that transcend beyond thirty
seconds. Our relational model proposes five steps and
depicts how a brand must establish its communication
so that it leverages experiences that help capture                                                        RELATIONAL MODEL
best practices (and more consumers) through digital                            Stratify best niches          BETWEEN THE                       Raise new insights

interactions.                                                                                            BRAND AND THE USER




                                                                                                                                                                      N
                                                                        NE W




                                                                                                                                                                   SATIO
                                                                         CON
Content




                                                                                                                                                                  VER
                                                                           SU




                                                                                                                                                                  N
                                                                               ME




                                                                                                                                                               CO
                                                                                                        TS
                                                                                                             World of Mouth technique




                                                                                                      GH
                                                                                 RS
The content must be relevant and applied into strategic




                                                                                                   SI
                                                                                                   IN
channels that avoid the disruption in the daily living of the
consumer, providing and adding valuable conversations
from beginning to end. The content is not always                                                                INFLUENTIAL
associated to the brand and related by corresponding
terms based on client´s interests, preferences, tastes, and
activities. Consequently, the balance is not to overwhelm           Figure 01: Relational Model between the brand and the user
the message as traditional advertising does.


10                           I’M DIGITAL 2010    Report on consumer experience in Chile
DIGITAL CONSUMPTION: USERS ON MOTION




Experiences                                                       Influential
Brands should look at technology convergence besides a            Today, unknown stakeholders of great reputation are
computer or cell phone, the goal is to create multi-platform      evangelizing about certain brands, validating concepts
consumptive instances, which must be selected based on            through social instances where they share their
the content. Experience is the message.                           comments and experiences. They are the ones that give
                                                                  bidirectionality to the message.

Conversations
                                                                  New Consumers
Consumers talk about brands even though they might not
be literally present, this is because customers talk among        They emerge from the influence of leaders, stratitified
themselves to learn more about a product or service. Word         in niches, expanding the target and demanding the re-
of Mouth is a natural effect of experience and digital media      invention of the brand’s communicational efforts.
offers an opportunity to detect these conversations (good
or bad) locating insights from the user to the brand.




                                   I’M DIGITAL 2010   Report on consumer experience in Chile                                11
DIGITAL CONSUMPTION: USERS ON MOTION




Communication on the move                                                                  whenever they have leisure time and when moving from
                                                                                           one place to another.
Worldwide, the first billion mobile phones was sold in 20
years, the second billion took only 4 years and the third                                  According to respondents, the barriers that hold back
only 2; (1) whereas in African countries mobile penetration                                the expansion of mobile Web, are mainly related to
is reaching almost 100% in Kenya more than 7 million                                       the prices of Internet access plans that most of the
people make up for the lack of banking resources paying                                    companies offer.
bills with their cellphones.
                                                                                           43.1% of those who don’t use mobile Internet
We are not talking about a future estimation, but the                                      perceive it is too expensive, also the first reason to
present, and about the assets available to people. It                                      access these services would be lower fares for 65.1% of
is only a matter of time in Chile, before the 64.2% of                                     people. (1) Chipchase, J. Mobile Phone & The Design of
people who reported getting connected to the Internet                                      Mobile Money Services for Emerging Markets
via mobile phone, grows even more.

The most recurrent situations of people connecting
through their mobile devices are related to particular
contexts of use: 42.9% gets connected in
emergencies, 41.7% when waiting for something
or someone and more than a third of respondents,
when they have something important to say or review,

(1) Chipchase,J. Mobile Phone & The Design of Mobile Money Services for Emerging Markets



12                                    I’M DIGITAL 2010          Report on consumer experience in Chile
9 FACTORS
THAT DEFINE A GOOD
CONSUMING EXPERIENCE




13        I’M DIGITAL 2010   Report on consumer experience in Chile
The first rule you must follow when we want to know people’s behavior, is
     that we cannot conceive them separately from their consumption practices;
     even more if we reduce the definition of such practices only to the acquisition of
     certain assets.

     To understand consumer experiences holistically, we must consider that this
     field encompasses far more issues than the mere purchase of the good and
     includes factors as the creation of the necessity, triggering purchasing desitions,
     levereging rich browsing experiences, product’s use and disposal.




14               I’M DIGITAL 2010   Report on consumer experience in Chile
THE 9 FACTORS
DEFINING A GOOD CONSUMING EXPERIENCE
From free recommendations that the 782 respondets
made about the best online stores that offer —of course—
                                                                  1. Intelligence
a better shopping experience, we identified 9 factors that
reflect the key aspects that influence people leveraging
                                                                  2. Interface
a successful Online.
                                                                  3. Variety
Consumer Experience. These are the 9 fundamentals that
should support all digital structure that deals with some         4. Trust
kind of interaction with consumers, being its appropiate
implementation the starting point to establish the                5. Speed
conditions for optimal consumer experience.
                                                                  6. Price
                                                                  7. Information
                                                                  8. Security
                                                                  9. Payment Methods



                                  I’M DIGITAL 2010   Report on consumer experience in Chile   15
9 FACTORS THAT DEFINE A GOOD CONSUMING EXPERIENCE




 1 Intelligencer:                                                    2 Interface:
Do you know the customer? Can you anticipate his or                It was the aspect that people attributed greater
her interests? If you do, you can provide an optimum               importance since it is the visible face of all the processes
experience and come in a closer relationship with your             and it can heavily affect user experience.
consumers by knowing their tastes and being able to
present a fresh offer that they can be interesting for them.       Cumbersome and aesthetically unappealing interfaces
                                                                   project lack of processes transparency and therefore
Knowing to offer with assertiveness (what and when) and            mistrust.
creating a navigation with contextual elements of value
has a direct influence on the volume of products that users        Good interface design involves —in addition to reflecting
will purchase. Profiling customer’s interactions is about to       a particular look & feel— offering all necessary elements
taking into account their digital footprint as a model of          with proper emphasis, and by doing this, constructing
their intent, desires and necessities and being able to react      better interaction between customers and your service
to them.                                                           and outcomming all possible barriers that could alter the
                                                                   normal flow of online consumption.




16                           I’M DIGITAL 2010   Report on consumer experience in Chile
9 FACTORS THAT DEFINE A GOOD CONSUMING EXPERIENCE




 3 Variety:                                                         4 Trust:
One of the key advantages of digital spaces compared              Transparency and support of an online store are the two
to companies with a physical presence, is their ability to        concepts that can leverege consumers’ trust of a brand.
have virtually unlimited stock which implies a far greater        From here, you can generate responsible “bonds of trust”
provision of products and services that may offer.                with the consumer during the online experience.

Market breadth is the advantage, reaching segmented               Many seek the support that offers a recognized brand
audiences with more specific tastes and needs, plus               or company, but this is not enough because the image
the ability to cover a smaller but loyal niche. The digital       is not based entirely offline. Its projection and its face-
economic model implies offering a rich variety to meet            toface customer relation model may not be a reflected
specific tastes, over exploitation of selling high volumes.       accordingly in the digital environment. Another relevant
Variety then allows a much more accurate segmentation; its        aspect related to trust, is the emphasis that should exist
no longer complete a store that is focused on certain target      in the implied promise made by each company while
audience, but niche products are those that modulate the          interacting with their audience, seen in the after-sales
audience that consumes them and in turn the re-informs            service, logistics, consultation, support and guarantees
the future product inventory to offer.                            delivered so as to reduce uncertainty with adequate
                                                                  feedback between purchase and final product delivery.




                                   I’M DIGITAL 2010   Report on consumer experience in Chile                                    17
9 FACTORS THAT DEFINE A GOOD CONSUMING EXPERIENCE




 5 Speed:                                                          smarter decision-making. The consumer seems to assume
                                                                   that online prices include some sort of discount, so it might
 The importance of speed lies in two aspects: one linked           be interesting to determine the ammount that must be
 to the logistics company to operate the activation of a           discounted to encourage consumption according to a
 purchase and the second on the speed with which the               stratified user model.
 site allows them to interact... how many steps must be
 followed? This is intrinsically related to interface design
 and the built environment to promote a logical experience,
 easy and natural.                                                   7 Information:
                                                                   The level of detail on the products: pictures, videos,
                                                                   comments and ratings from other buyers, external reviews,
 6 Price:                                                          links, among others, affect the reliability, as consumers
                                                                   seek approval relating to acquisitions. Another important
 How much consumers pay online v/s shop offline? Here              aspect is the information on after-sales, ie estimates of
 are relevant customer expectations about how prices               delivery time and tracking of shipments, anything that
 should be treated.                                                involves transparently reveal the status of products and
                                                                   monitoring. Prices and costs should be explicit, clear and
 Although it is more a factor of the business model than           transparent. If there is enough information and is well
 the experience itself, in general, the perception is that         presented, decreases and increases distrust the willingness
 the lower prices are an important incentive for online            to consume.
 consumption, you can find better deals online and
 comparison affordances exists to guide and support


18                           I’M DIGITAL 2010   Report on consumer experience in Chile
9 FACTORS THAT DEFINE A GOOD CONSUMING EXPERIENCE




 8 Security:                                                       9 Payment Methods:
One aspect which is presented as a major barrier to entry        People mention payment method as one of the significant
for consumers is the security, expressed in the field of         factors that make shopping easier, which has to do with
online payments, primarily credit cards.                         the site’s commercial policies. Many users that recommend
                                                                 certain retail stores, based their choice solely on the fact
The perceived safety when interacting with digital media         that they needed to have credit cards to buy, since they
companies and the projection of confidence associated,           could use the corporate credit card that these big stores
is one of the most relevant aspects for the consumer that        provide and offer as another payment alternative.
could stimulate or inhibit consumption.
                                                                 In essence, it is clear that more diversity in the ways to
                                                                 make the payment is relevant to the client, so it must be
                                                                 considered and to offer various options, particularly to
                                                                 provide an alternative to consumers who do not have
                                                                 traditional bank credit cards.




                                  I’M DIGITAL 2010   Report on consumer experience in Chile                                   19
THE EXPERIENCE MODEL
FOR THE DIGITAL CONSUMER




20        I’M DIGITAL 2010   Report on consumer experience in Chile
The Digital Consumer Experience Model is based on the need to
define the standard flow for the customer/service interaction.

Understanding that individuals and their purchase experience is not
limited only to a digital space, provides a wider vision identifying
significant milestones that shape the flow of interaction that considers
both online and offline aspects.




            I’M DIGITAL 2010   Report on consumer experience in Chile      21
THE EXPERIENCE MODEL
For the Digital Consumer

                                                                                                                                                                                                                              Figure 02:
                                                                                                                                       Common Problems
                                                       Most buyed




                                                                                                                                                                                              RE
                           O




                                                                                                                                                                                            O
                             NL




                                                                                                                                         Non-supported credit card                                                            Although the model represents




                                                                                                                                                                                                   NE
                                                                                                                                                                                          ST
                                 IN




                                                       is technology, electronic




                                                                                                                                                                                                  LI
                                                                                                                                                                                        E
                                  E




                                                                                                                                                                                        IN
                                                                                                                                         Lack safety




                                                                                                                                                                                               TY
                                                       equipment, airplane / bus / train
                                   ST




                                                                                                                                                                                     NL
                                                                                                                                                                                                                              a sequential process, it doesn’t
                                     O




                                                                                                                                                                                             LI
                                                       tickets and shows tickets                                                         Extra charges and fraudulent




                                                                                                                                                                                    O
                                      RE




                                                                                                                                                                                             BI
                                                                                                                                                                                          SI
                                                                                                                                         use of credit card




                                                                                                                                                                                        VI
                                                                                                              PURCHASE
                                                                                                SUP
                                                                                                    PLY       DECISION             TRAN                                                                                       necessarily reflect the precise
                                                                                           AL                                          SAC
      Recurring Problems                                                               ERN                                                TIO
                                                                                 INT                                                         N
                                                                                                                                                                                                                              behavior for all users when
        Excessive advertising,
        intrusive and out
                                                                                                                                                                                          Common Problems
        of context                                         CHOISE OF                            WHAT HELPS?         HOW DO YOU PAY?                           ACTIVATION
                                                                                                                                                                                             Missed deadlines                 consuming online; this
        SPAM                                             THE PROVIDER                               User reviews,    Usually with a credit card,
                                                                                                                                                               REQUEST
                                                                                                                                                                                             Product features that do not
                                                                                         comparison with similar
                                                                                         products, description of
                                                                                                                     but department store
                                                                                                                     cards, electronic transfer
                                                                                                                                                                                             correspond to the real product   overarching model depicts all
     93,3%                                                                                   Bloggers and other      or with the delivery                                                    The product never arrives
     gets informed over the                                                                          media and                                                                                                                relevant factors with blury
                                                  G
                                                  IN




     Internet before buying                                                                    product pictures
                                               R




                                                                                                                                                                                                                              boundaries and constant
                                            FFE
                                             EO




                                                       WHERE TO BUY?                                                                               WHAT DO YOU NEED?
                                         FRE




                                                       Amazon, Falabella, Ebay
                                                       and París
                                                                                                                                                       This part of the process
                                                                                                                                                        is invisible to the user,
                                                                                                                                                                                                                              flow, specilly blury between
                                                                                                                                                   so the feedback is essential
                                                           WHAT ABOUT CHILE?                                                                             for his peace of mind                                                Positioning and the Choice of
                                                                LAN, Falabella, Ninguno and París
     ONLINE                                                                                                                                                                                                         ONLINE    the Supplier.
     OFFLINE                     POSITIONING                                                                                                                                        DELIVERY                       OFFLINE



                                                                       80,2% have made online purchases




22                                                                 I’M DIGITAL 2010                                 Report on consumer experience in Chile
ACCURATE POSITIONING
AND SUPPLY

Asking users “which store offers the best shopping                                   Although no major differences exists between the
experience?” Of all who responded (599), Amazon.com                                  interfaces of the different competitors, there are many
was ranked first for the second consecutive year (2) within                          alternatives that could explain this phenomenon; including
all considerations with 198 mentions. By far, though again                           branding, but mainly we suggest two: firstly, trust in
in second place, Falabella got 82 mentions. Why is this                              the brand that transcends the digital realm, and second,
store (Amazon.com) better regarded than its direct local                             enormous technical and marketing efforts, both offline
competition?                                                                         and online to spread the brand through various channels
                                                                                                                 AMAZON.COM                198
                                                                                     through which people relate with.
The 8 stores recommended by users                                                                                   FALABELLA                     82
                                                                                                                    eBAY                          55
                                                                                     Recommendations by users compared to 2008
                                                                                                            PARIS                                 44
   AMAZON.COM                          198
                                                                                                                    PCFACTORY                     37
   FALABELLA                              82
                                                                                                                    MERCADOLIBRE                  35
   EBAY                                   55
                                                                                                             33%
                                                                                                                    LAN.COM                       26
   PARIS                                  44
                                                                                                     22.9%
                                                                                                                    Z-MART
                                                                                                                   13.7% 13.6%                    12
   PCFACTORY                              37                                                                                      8.4% 7.3%
                                                                                                                   599 RECOMENDACIONES        2.2% 2.9%
   MERCADOLIBRE                           35
                                                                                         YEAR 2009   AMAZON.COM     FALABELLA      PARIS         LAN
   LAN                                    26                                             YEAR 2008

   Z-MART                                 12
599 RECOMMENDATIONS

Figure 01: Shows the Amazon undisputed leadership according to                       Figure 02: Represents the recommendations between 2008 and 2009.
consumers
(2) See previous year results: http://tinyurl.com/encuesta-digital2008

                                                   I’M DIGITAL 2010      Report on consumer experience in Chile                                         23
                                                                                       AMAZON.COM                   198
                                                                                       FALABELLA                      82
ACCURATE POSITIONING AND SUPPLY




Without doubt, offline advertising is an important factor
in brand building and occupies a prominent place in the
                                                                            What’s the status of digital
stage of “free offer”, it acts as a bridge between the                      advertising?
positioning and choosing of a provider. It also helps to
                                                                            Four of the first problems encountered when using Inter-
build presence and, hopefully, links people’s needs with the
                                                                            net have to do with the stage of Supply Model and the
offering by placing advertising in places where users spend
                                                                            first three are directly concerned with advertising, inclu-
most of their time.
                                                                            ding:

                                                                            1) Invasive Ads
The 6 main actions performed by users on the Internet
                                                                            2) SPAM

 CHECK MAILS                                                   93,0%        3) Excessive Advertising
 FINDING INFORMATION                                           91,1%
 READING NEWS                                                  81,0%
 SOCIALIZING (FACEBOOK, FOTOLOG, ETC)                          79.2%
 FILE DOWNLOADING                                              73,89%
 INSTANT MESSAGING / CHAT                                      72,9%


Figure 03: Showing 6 of the 21 most frequent activities people perform
on the tInternet.


24                                I’M DIGITAL 2010       Report on consumer experience in Chile
ACCURATE POSITIONING AND SUPPLY




The 5 major problems when navigating                                           Similarly, statements that represent the views of users about
                                                                               digital advertising, are:

                                                                               1) 40.8% “I think it is excessive”

                                            5.3
                                               %
                                                   9.7
                                                       % %                     2) 36.6% “I do not see”
                                             5          4
                                                     4 33.
                           .3%            ng      ed
                                      tisi g spe urces
                         61 .4% Adver sin So
                      ds
                   e A M 58 ssive       w      le                              3) 34.6% “usually not related to the context of what I’m
                 v
              asi SPA                bro iab
           Inv             Ex ce Slow Unrel                                    doing on the Internet”

                                                                               The feelings about online advertising


                                                                                       GIVES ME AN ANSWER TO
                                                                                       WHAT I AM LOOKING FOR     2.7%

                                                                                 KEEPS ME INFORMED ON TIMELY
                                                                                       PRODUCTOS OR SERVICES       11.3%

                                                                                          I THINK IS NECESSARY              23.6%
                                                                                 GENERALLY NOT RELATED TO THE
                                                                                CONTEXT OF WHAT AM I DOING ON                    36.1%
                                                                                                      THE WEB



                                                                                                Y DON’T SEE IT                     36.5%

                                                                                     I THINK ITS JUST TOO MUCH
                                                                                                                                       41.4%
Figure 04: The 3 primary considerations of a total of 12, have to do with
any kind of digital advertising.                                                Figure 05: Describes the association of advertising mainly negative
                                                                                attributes.


                                              I’M DIGITAL 2010     Report on consumer experience in Chile                                             25
ACCURATE POSITIONING AND SUPPLY




These statements plotted a precarious situation in which
brands promote their products and services through various
                                                                  Why is the Amazon.com case so
digital channels, specially when the site offers options          important?
appropriate for its modular offerings, monitor and direct a
particular niche, involving a more assertive proposal to          In digital spaces, the number of competitors expands, and
consumers (knowing what, how and when).                           the consumers no longer navegate only the local market
                                                                  but international stores as well. They willing to persue the
The current situation has to do with a medieval concept of        best offer no matter the country limits. All shops in the
digital advertising, wanting to dominate a larger area (wide      world fit into a browser and the restrictions that might
segmentation), become disproportionately larger and try to        inhibit the purchase have no longer to do with the cons-
draw attention instead to concentrate efforts in the niches       traints of local versus the foreign market, but with the
that it is relevant and faithful.                                 factors that establish the conditions for a positive user
                                                                  experience, say: usability, accessibility and a design that
                                                                  contain all elements that stimulate the buying process.

                                                                  From this perspective, the shopping experience genera-
                                                                  ted on Amazon.com is a reference for every user who has
                                                                  bought or simply browsed through this site.

                                                                  Due to precision filters, recommendation, cross-selling,
                                                                  —stratification, among other features— make that huge
                                                                  inventory of goods as intelligent as it can be for each user.



26                          I’M DIGITAL 2010   Report on consumer experience in Chile
Opportunities for brands:

   Propose assertively, finding competitive advantages, anticipate to
   specific niches with consistent offers.

   Intelligent recommendation filters based on purchasing patterns
   and navigation behavior to achieve customer needs

   Profiling, being aware of the particular nature every single digital
   consumers in some way self-defined by its consumption behaviors

   Taking position through the generation of relevant conversation
   fields guided by the brand

   Creating brand engagement based on good knowledge of
   customers




             I’M DIGITAL 2010   Report on consumer experience in Chile    27
ENCHANTMENT AND
ENCOURAGING THE DECISION

Linked by domestic supply and limits of the online store            Products and services purchased by users
that consumers chose as suppliers, this space becomes
crucial to pass two lines that deal with important decisions:
first, trust in the supplier or product that you want to buy                       TECHNOLOGY                                          65,4%
and second, the option of initiating a transaction at the
                                                                         ELECTRONIC EQUIPMENT                                          55,4%
respective store.
                                                                   AIRPLANE / BUS / TRAIN TICKETS                                      50,8%

What do they consume?                                                             SHOWS TICKETS                                        39,0%
                                                                             BOOKS / MAGAZINES                                         35,0%
Among the products or services that most users have
purchased over the Internet we have first technology,
                                                                    Figure 06: Technology, electronics and airplane / bus / train tickets are the
electronics and plain / bus / train tickets.                        items users buy most




28                           I’M DIGITAL 2010   Report on consumer experience in Chile
ENCHANTMENT AND ENCOURAGING THE DECISION




A positive correlation is found between the purchase of             of companies, tending to fade the line between producers
tickets and the high value that has LAN.com 1 within                and consumers.
Chilean online stores (see figure 16 on page number 56).
                                                                    It’s all about empowering the capacity of people to act
Certainly the concern of LAN.com for user experience is             as influents and to develop relevant rols withing the
superior to other sites, while providing a solid platform for       productive processes Empoderizar It is the capacity of
transactions that do not necessarily have to do with the            people to act as influencers and relevant actors within the
purchase, but also harmless transactions.                           productive processes of the marks. The aim is to create
                                                                    collaborative services, which need the direct and active
In this sense, the interface and information design                 participation of all stakeholders - including end users.
promotes an accurate and informed decision, showing
clarity and projecting confidence in forthcoming stages -           Friends, family and coworkers’ opinion are infuential
interal offer, transaction and logistics                            information to people. It is of tremendous importance to
                                                                    consumers, specially because one of the biggest barriers is
                                                                    the confidence in online shopping mode. Wene someone
                                                                    of their peers or related circle purchase, it gives them
Which elements build                                                incentives to break the barrier.
confidence in users?                                                To create effective interfaces that encourage a purchase
Looking a bit beyond the digital domain, we see that the            decision, there must be certain conditions, in addition to
relations between the users and the brands have changed.            delivering tools that create an atmosphere of confidence
People ought to occupy a central role within the strategies         and trust among the navigators.



                                    I’M DIGITAL 2010    Report on consumer experience in Chile                                   29
ENCHANTMENT AND ENCOURAGING THE DECISION




                                                                               Moreover, when 58.1% of people stated commenting on
                                                                               social networks and 47.9% recommended sites, videos
                                                                               or applications to their friends, which tells of a growing
                                                                               trend towards involvement and building relationships
                                                                               influence, extolling the active role they are taking people
                                                                               on consumption.


                                                                               Your customers already antici-
The factors that influence a purchase decision
                                                                               pated (and in real time)
                                                                               Users are more agile and proactive as what the brands
                   USER COMMENTS                                  77,5%        belive they are; users have a relationship with the products
                 COMPARISON WITH
                                                                               within every second that last longer than the traditional
                                                                  71,7%
                 SIMILAR PRODUCTS

         BLOGGER’S OR INDEPENDENT
                                                                               30-second ad. So probably most of the technology
                                                                  59,9%
               MEDIA DESCRIPTION
                                                                               and electronics products available in traditional online
                           IMAGES                                 51,7%        stores have been already reviewed, described, rated and
                     USER RATINGS                                 43.4%        commented by any person or independent mean, which
                SITE’S DESCRIPTION                                41.1%        means that currently interfaces to support the buying
                           VIDEOS                                 24.9%        decision are highly inefficient, while people have to go
          MOST REQUESTED PRODUCTS
                                                                  24.1%        elsewhere to seek information in order to preform the
                                                                               purchase decision.
Figure 07: 77.5% of people value the comments of other users as references
for approval to make a purchase decision


30                                   I’M DIGITAL 2010       Report on consumer experience in Chile
ENCHANTMENT AND ENCOURAGING THE DECISION




Thus, not being alert to real time behavior of the users,
with attention and monitoring according to this
                                                                Transaction
dynamism means losing important opportunities for both          The link between the purchase decision and the activation
business and optimizing customer relationships.                 order landmark, is the transaction; and is in this section
                                                                of the process that probably mosts purchase discourage
Although 80.2% of people have purchased over the                occurs.
Internet being that a significant percentage is even a
greater proportion of people (93.3%) that have looked for       The main reasons why electronic commerce purchase
information of product through Internet before making           loses the realization at this stage, have to do with the
any purchase decision, which gives the digital content a        incompatibility of browsers and operating systems that
benchmark tool of high value                                    do not support the shop where they want to buy (26.1%,
                                                                has had this problem).

                                                                In addition 24.7% of users expressed lack of feedback
                                                                regarding the transaction, which promotes the uncertainty
                                                                of the users and generates mistrust, two factors that
                                                                discourage consumption and erode the relationship with
                                                                the store.




                                 I’M DIGITAL 2010   Report on consumer experience in Chile                               31
ENCHANTMENT AND ENCOURAGING THE DECISION




The problems of online shopping                                                          How users pay


                       I HAD NO PROBLEMS                                    39.8%                                          CREDIT CARDS    66.8%
                        BREACH OF DELIVERY                                  29.1%       PAYMENT PLATFORM (SERVIPAG, WEBPAY, PAYPAL, ETC)   56.5%
         DELIVERY FAILURE OF YOUR BROWSER
           INCOMPATIBILITY WITH OPERATING                                   26.1%                                  ELECTRONIC TRANSFER     52.8%
        SYSTEM IN USE OR LACK OF FEEDBACK
                   ABOUT THE TRANSACTION                                    24.7%                                             DEPOSITS     29.1%
PRODUCT FEATURES DON’T REFLECTED REALITY                                    12.2%                                GREAT SHOPPING CARDS      22.7%
 CREDIT CARD WAS INCOMPATIBLE WITH THE SITE                                 12.2%                                           ON DELIVERY    18.4%
                 LACK OF SAFETY CONDITIONS                                  10.3%
     NOT RECEIVING THE PRODUCT OR SERVICE                                   8.2%
                                                                                        Figure 09: Means of payment used by users
       PRODUCT DAMAGED OR WRONG STATE                                       5.6%
          CARD CHARGES HIGHER THAN TO BE                                    4.8%
                           DOUBLE BILLING                                   4.5%
            FRAUDULENT USE OF CREDIT CARD                                   1.2%


Figure 08: Main problems encountered by users when making purchases
online




                                              1.042 CONTESTADAS

32                                                I’M DIGITAL 2010
                                              295 SIN CONTESTAR
                                                                     Report on consumer experience in Chile
ENCHANTMENT AND ENCOURAGING THE DECISION




What elements destroy the                                         Other problems that user survey and inhibiting digital
                                                                  consumer are:
confidence of the consumers?
                                                                        Products that do not correspond to reality shown in
If we consider the reasons why people have not shopped                  the offer stage (see figure 08 on page 32)
online, we see that 43.8% feel that the system does not
give security and does not give confidence. This show an                Incompatibility of the site and the browsers or
unfinished work of online stores to stimulate the digital
                                                                        transactional problems (see page 31)
consumer, which is about to propose basic safe and friendly
interfaces. It must provide solid space generating a positive
                                                                        Credit card incompatible with the site
experience, which is the first step towards strengthening
the percentage of people unfamiliar with the procurement                Lack of safe
of goods through the website.
                                                                        Charges on the card different of what the site shows

                                                                        Fraudulent use of credit card

                                                                        Double billing




                                   I’M DIGITAL 2010   Report on consumer experience in Chile                                  33
Opportunities for brands:


        Deepen and broaden the relationship with audiences, people leave
        their practices reflected in consumer interaction with digital watermarks and
        thus becomes a task for the brand observing these insights and propose
        accurately and assertively satisfying customers needs.


        Consider consumers as partners, co-construct with them the digital
        strategies of the brands included to encourage new and more powerful
        influencers. People are taking their time to interact with the companies, so
        that it is for brands to promote discussions of value and know how to listen.



        Create interfaces that encourage consumption, which reduce mistrust
        and uncertainty.


34                  I’M DIGITAL 2010   Report on consumer experience in Chile
LOGISTICS AND REDUCTION
OF UNCERTAINTY

The success of the stages of delivery and logistics, are             the material expression of what was previously acquired.
more related to offline internal processes than with the             The user has no choice but to surrender to the logistic
interface and direct user action. In this scenario, brands           system of the the company and hope that within the time
should generate instant reports of the status and location           specified, the product he bought will be delivered to his
of the order to convey confidence, display this information          door.
and give the users the possibility to claim their rights
as consumers and enforce, for example, the delivery                  60.2% of users reported having experienced one or more
commitment of company.                                               problems to make a purchase online, a figure that
                                                                     depicts the strategic digital immaturity of the brands and
                                                                     the poor consumer experience that is offered at most sites.

Commitment of the brand,                                             Moreover, knowing that within 9 factors that users
consumer confidence                                                  identify as relevant to the digital consumer, two have to
                                                                     do with safety and confidence.
Since the activation order a line of visibility is passed that
                                                                     By specifying the main obstacles that consumers have
establishes a new relationship with customers: people no
                                                                     found in their shopping experience, approximately one
longer have control over the purchase, emerging a bond of
                                                                     third of respondents (29.1%) stated that the failure
trust and bidirectional commitment with the business.
                                                                     fulfilling with the deadlines committed by the offeror was
In the delivery stage we’re able to see more explicitly the          a serious problem.
integration of a complete model that includes digital and
                                                                     A quarter of the respondents identified as a necessary
physical spheres. It is a relevant contact point because it is
                                                                     impediment to the lack of feedback on service delivery


                                     I’M DIGITAL 2010    Report on consumer experience in Chile                                   35
LOGISTICS AND REDUCTION OF UNCERTAINTY




during the logistics process (24.7%). To a lesser extent
(12%), but equally important, the receipt of a different
product or with other features not shown by the original
purchased piece, followed closely (8%) by nonreceipt of
the product, create impediments to making the purchase in
stores Online.

View Graph No. 08 on page 32.




36                              I’M DIGITAL 2010   Report on consumer experience in Chile
Opportunities for brands:r

   Comply the implicit promise to deliver an order without problems,
   resulting in increased confidence in the processes offered by the
   brand and icreased loyalty of the customers.



   Stimulate consumption and promote the digital medium as
   aneffective channel for online shopping, focused on reducing
   costsand customization.




             I’M DIGITAL 2010   Report on consumer experience in Chile   37
METHODOLOGY
The following report collects information about trends            Media sites used as difusion:
and changes in the Internet use in Chile. In essence it           FayerWayer.com
examinates the habits of Internet users and gives an              DaleAlbo.cl
overview point of where new trends are going.                     Zancada.cl
                                                                  192.cl
If we wanted to sum up this study in one question, it would
be: How does the chilean people use the Internet?                 PolíticaStereo.tv
                                                                  IAB.cl
The exposure of the survey took place between August 10           tuvidasana.cl
and 13 October 2009, released in digital media or web,            tecnoblog.cl
which enables a large number of users involved. Now we’ll         educablog.cl
show the detail of some figures obtained as a result of this      maqueros.cl
report:
                                                                  Twitter
Polls validly answered: 1339                                      datoblog.cl
Confidence level: 97%                                             MercadoCapital.cl
                                                                  Erresese.cl
Error: 3%
                                                                  Vaquelita.cl
                                                                  dokshor.com
                                                                  jbarahona.com
                                                                  Yukei.net
                                                                  Facebook



38                          I’M DIGITAL 2010   Report on consumer experience in Chile
SURVEY RESULTS
FIGURES ANNEX AND COMPARATIVE ANALYSIS




             I’M DIGITAL 2010   Report on consumer experience in Chile   39
The following pages gather the results of each questions asked on the
     survey, described qualitatively in order to support the analysis related to
     digital consumer experiences.

     You can find a high quality version of each of these graphs in
     AyerViernes’ Flickr. The content of this work has been created under a
     Creative Commons “Attribution-Noncommercial-No Derivative license”.
     So, feel free to copy, distribute and transmit it according to the license
     conditions.




40           I’M DIGITAL 2010   Report on consumer experience in Chile
SURVEY RESULTS
For the second consecutive year, Amazon.com takes the
first place within the preferences of users who consider
                                                                         1.Which site offers the best shop-
it as the store that offers the best digital consumer                    ping experience?
experience. Over the last year, Amazon.com had a
considerable increase in its sales percentage, while
Falabella kept the same percentage according to the                               AMAZON.COM                            198
user´s preferences. This trend demonstrates the leadership
position of an international store compared to any other
                                                                                  FALABELLA                                82
chilean actor and announces the clear strategic vision that                       EBAY                                     55
this store has in relation to its other digital businesses. The
following graph shows the changes in the percentage                               PARIS                                     44
related to each of stores compared to year 2008.
                                                                                  PCFACTORY                                 37
                                                                                 MERCADOLIBRE                               35
                       33%                                                        LAN                                       26
               22.9%
                             13.7% 13.6%
                                                                                  Z-MART                                    12
                                            8.4% 7.3%
                                                         2.2% 2.9%            599 RECOMMENDATIONS

   YEAR 2009   AMAZON.COM     FALABELLA        PARIS         LAN         Figure 1 shows the undisputed leadership of Amazon according to consumer’s prefe-
   YEAR 2008
                                                                         rences



                                                                                                      AMAZON.COM                    198
                                                                                                      FALABELLA                       82
                                          I’M DIGITAL 2010   Report on consumer experience in Chile   eBAY                             55     41

                                                                                                      PARIS                            44
 AMAZON.COM                   198
SURVEY RESULTS




2. Since when do you use the                                                             Preliminarily, the difference between the years 2008
                                                                                         and 2009 in the first 3 groups seems to be too small to
Internet?                                                                                establish a trend and confirms that the numbers of users
                                                                                         have considerably grown, nevertheless, each year it is
                                 %
                                                                                         closer to the total of population.
                    ears
                           26.8                 1%
                  6y                yea  rs 9.
             4 to              to 4                    7%
                           2                      rs 1.                                  However, there is a second interpretation based on the
                                          2 yea               1.1%
                                  1 to                  ear
                                                 than1y                                  thinking of a parallel development between the Internet
                                         Less
                                                                                         (medium), the different industries(organizations) and the
                                                                                         users; a place in where all of them have been able to
                                                                                         perceive the changes as much in platforms and digital
                                                                                         tools as in the rise of new social networks, digitization of
                                                                                         brands and organizations in recent years.




                                         n6            years
                            Mor    e tha
                                                       %
                                     61.3
                                                                                                                   1.333 CONTESTADAS

                                                                                                                   6 SIN CONTESTAR




Figure 02: The majority of the people polled have been users of the internet for over
6 years.

42                                                I’M DIGITAL 2010   Report on consumer experience in Chile
SURVEY RESULTS




3. Frequency of Internet accesst                                               4. Activities carried out
                                                                               by people when they are
                                                                               connected to the Internet
      Several times a day 95,7%
                                                                                CHECK EMAIL                                     93.0%
              Once daily 3,1%
                                                                                INSTANT MESSAGING / CHAT                        72.9%
      Some times a week 1,0%
                                                                                GAMES                                           34.8%   JUEGOS
     A few times a month 0,2%
                                                                                SEARCH                                          91.1%
          Never or rarely 0,1%
                                                                                FILES DOWNLOADING                               73.8%
                                                                                VIDEO WATCHING                                  65.8%

Figure 03: 95.7% of all the internet users access Internet more than once       COMMUNITIES / FORUMS                            49.3%
daily                                                                           WORK RELATED ACTIVITIES                         52.5%
                                                                                ACADEMIC ACTIVITIES                             54.5%
                                                                                                                                60.8%
In this question, it is easy to see a bias because of the fact that             WATCH PHOTOS

                                                                                BUY                                             35.2%
95.7% corresponds a group of intensive Internet users that                      NEWS READING                                    81.0%
have increased their participation and have become active users                 GENERATE CONTENT ( i.e. UPLOAD PHOTOS)          50.9%
increasing their internet access several times daily regardless of              SOCIALIZING NETWORKS (FACEBOOK, FOTOLOG, ETC)   79.2%
the purpose(to work, search or interact with other people).                     FIND A JOB                                      21.7%
                                                                                BANK TRANSACTIONS                               52.2%
                                                                                CHECK BANK ACCOUNT                              60.0%
                                                                                BLOGS READING                                   60.0%
                                                                                LISTEN TO MUSIC                                 57.9%
                                                                                FEEDS READING (RSS)                             35.7%
                                                                                INVOICES PAYMENT                                43.1%


                                                                               Figure 04: The 93% of people check their mail, as one of the most recu-
                                                                               rrent activities to connect to the Internet

                                           I’M DIGITAL 2010        Report on consumer experience in Chile                                                43
SURVEY RESULTS




The table above shows very well the intensity of the various       organizations and media have positioned themselves
internet uses between the people polled. Though activities         thanks to social networks which have probably helped to
like checking e-mails, searching information and reading           the democratization and their use.
the news are in the top of the ranking, one of the most
important aspects is the intensity of social networks use;
take notice that 79.2% of people polled declare to use the         5. Problems presented while
Internet to interact with other people. This percentage            people surf internet
is important if it is considered that social networks have
increased their presence in our country in these last 2 or 3
                                                                                                                         9%
years focusing mainly on Facebook and Twitter. The level                                       %                      21,                            %       %
                                                                                            9.7                           %                       8.5     3.4
                                                                                             d4           .6% y         5.3                 s1         le 3
                                                                                          pee 22.3% rs 10 ntialit ess 5                 site reliab
of penetration reached by these networks in a very short                       ne
                                                                                      ns             ie     e     c                 ble
                                                                                  ctio curity e barr on d ing ex 2.6% .4% hensi re no
                                                                                                                                                t
                                                                                                                                                    61.
                                                                                                                                                         3% 3.9%
                                                                                                                                                            1            y2
                                                                                                                                                                            7.5
                                                                                                                                                                                %
                                                                                       f se guag k of c vertis uses 3 M 58 ompre rces
                                                                                                                                       a
                                                                           con       o                                                          sive shing* wser tibilit
time is similar to the place taken by news sites and is not             Low Lack           Lan   Lac    Ad    Vir    SPA    Inc Sou      Intr
                                                                                                                                              u
                                                                                                                                                    Phi     Bro ompa
                                                                                                                                                             inc
far from the use intensity level neither of emails nor of
search engines. This trend was present in the same survey
conducted in 2008 where the item “socializing” took the
fifth place as one of the most requested activities carried
out by users, and then, a year later would take the first
place.

It gets interesting to know what is the level of presence
and how brands,

                                                                   Figure 05: The first 3 points from a total of 12 are related to some kind of
                                                                   digital advertising. *Phishing

44                           I’M DIGITAL 2010   Report on consumer experience in Chile
SURVEY RESULTS




Compared to year 2008, problems experienced by users
are quite similar. Users continue detecting the presence
                                                                  6. User perception of online
of advertising quickly which impede to have a fluid               advertising
navigation.

Advertisers are looking for new instances of                              GIVES ME AN ANSWER TO
                                                                                                    2.7%
                                                                          WHAT I AM LOOKING FOR
communication through new digital formats (multi •
platforms) but still use the classic advertising features           KEEPS ME INFORMED ON TIMELY
                                                                          PRODUCTOS OR SERVICES       11.3%
that pretending to be something else. Maybe the biggest
problem is not creativity, but rather the need to generate                   I THINK IS NECESSARY              23.6%
stratified communication with the different types
                                                                    GENERALLY NOT RELATED TO THE
ofexisting users.                                                  CONTEXT OF WHAT AM I DOING ON
                                                                                         THE WEB
                                                                                                                    36.1%

This challenge was born in traditional media, but Internet                         Y DON’T SEE IT                     36.5%
has opened new doors thanks to its ability to create micro-
segments, though advertisers and media still maintain the
                                                                        I THINK ITS JUST TOO MUCH
                                                                                                                          41.4%
relationship of massive communication centrated on many
similar users not considering digital efforts.
                                                                  Figure 06: User perception in relation to online advertising.
                                                                  Image Text




                                   I’M DIGITAL 2010   Report on consumer experience in Chile                                      45
SURVEY RESULTS




For most users, online advertising is just excessive and          interrupted with new offers on every click that they do.
it is not related to the activity that they are doing. On
the other hand, the 36.6% of people polled declared not           Finally, a small group feels it is relevant and even positive.
see online advertising. These 3 points above show that            In general, they are agree with ads of the page where they
online advertising begins to be rejected by people polled,        are browsing while they inform about special promotions
and finally not reaches completely its purpose of informing,      or discounts related to own products.
and even less to reduce the communication gap existing
between audiences and advertisers.                                Here, we turn to the initial problem what is the level of
                                                                  segmentation chosen for some types of promotions and
It is because of them that users declare to block pop-ups         how important can be for the users have a stratification so
in order to avoid publicity which is in general boring and        wide.
unremarkable, and for others the way it appears is simply
“disrespectful”, comparing it to the “second 31 of a
commercial” that just seeks to encourage, in a synthetic
and inappropiate way, ads created for traditional media.

Others, however, recognize that online advertising
is a “necessary pain” represented in this survey by
23% of people polled who selected this option. A
“necessary pain” that is useless because makes people
less receptive to online advertising who only want to
continue shopping or informing themselves without being



46                          I’M DIGITAL 2010   Report on consumer experience in Chile
SURVEY RESULTS




7. Activities carried out by                                                                                                                       The main activities undertaken by users in social networks
                                                                                                                                                   are related to media like watching videos, uploading
people in social networks                                                                                                                          and downloading images and reading blogs known as
                                                                                                                                                   the main Social Media formats. We should think that
                                                                                                                                                   the intensive use of these social platforms is favourable
                                                                                                                                                   because they provide a good place to put advertising,
                                                                                                                                .4%
                                                                                                                                9
                                                                                                                 6% ging) 3                        allowing in many cases to have a better knowlegde of the
                                                               34.
                                                                   7%                                       38.                               9%
                                                                                                      ki ng ze, tag                       47.
                                                           etc                                                                         ds
                                                 for
                                                     u m,          1 %
                                                               58. .9%                        or  thin tegori
                                                                                                                               y fr
                                                                                                                                    ien 1.9%
                                                                                                                                         3
                                                                                                                                                   users’ preferences.
                                            ite,                                           ng n (ca                     to m orks
                                       ebs
                                                           tos        6       %        doi      io           %
                                                     pho rces 6 t 45.0 t i’m i cat                       0.2 ations netw
                                   g, w deos,                 u        e        a        s           t7        c           l
                             ab
                                lo           i              so tern           wh n cla terne r apli                 soc
                                                                                                                        ia
                                                                                                                                 9.3
                                                                                                                                      %
                                        s, v           t re     in         ay     w          n                                                     This is the case of Facebook. Through its advertising
                         ith         um enden os to                     ad     y o s on i            os
                                                                                                        o
                                                                                                             ses
                                                                                                                 on          os1 .7%
                    te w       , for         p           e         nce er m         t o        v ide       u         v ide          6
                 ibu        log
                                s          e       d     o
                                        ind tos, vi least te und s, ph
                                                                       o       s,        ca        and above
         e/
           con
               tr
                         nb          nd      o       t
                    nt o blog a ad ph cast a favo h vide
                                                           ri    o         site ps or
                                                                        end grou               cts
                                                                                           odu of th
                                                                                                      e                                            system it allows to do segmentation using different
     nag         me                 plo Broad Keed Watc Recom Join t
                                                                     m      o           pr
  Ma        C om      R ead       U                                               R ank      N one                                                 variables as interests, activities and preferences, though it
                                                                                                                                                   can not still be well used as it presents two main problems.

                                                                                                                                                   (1) Not all users complete their profile, which makes
                                                                                                                                                   difficult to choose correctly targets.

                                                                                                                                                   (2) Many advertisers still prefer to gain wider audiences
                                                                                                                                                   ensuring a big participation rather than being loyal to just
                                                                                                                                                   one niche.

                                                                                                                                                   Another major advantage of social networks is that, as
Figure 07: Represents the level of collaboration and use of social networks                                                                        Figure 07 shows, many people use them to recommend


                                                                                   I’M DIGITAL 2010                                 Report on consumer experience in Chile                                        47
SURVEY RESULTS




other sites to their friends, people with who they usually
have common interests and where trust is important to
                                                                   8. Using the Internet to make a
validate the information before taking any decision.               purchase decision
This effect, typical of the known as “Word of Mouth”,
become a digital space more linked to “The Word of
Mouse”, where users recommend, relate, validate, tag via
Internet, a place where conversations are open and honest,                                     No
                                                                                               6.7%
but also, where many organizations still do not are willing
to hear the dialogue of markets, increasing the distance
between them and their users / consumers ignoring the
convergence of multi-conversational platforms existing
today, returning to one-way type of communication.

                                                                                                          3     %
                                                                                                 Ye s 93.



                                                                    Figure 08: 93.3% of users have made their purchase decision based on the
                                                                    information obtained in the internet




48                           I’M DIGITAL 2010   Report on consumer experience in Chile
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience
Digital Consumer Report: 9 Factors that Define Experience

More Related Content

Viewers also liked

Integranova Company Presentation
Integranova Company PresentationIntegranova Company Presentation
Integranova Company PresentationMichiel Houbraken
 
Zynq design from scratch. part 29
Zynq design from scratch. part 29Zynq design from scratch. part 29
Zynq design from scratch. part 29Fahad Ghazali
 
H Cren Hciconseil Sqop09 Afeit
H Cren Hciconseil Sqop09 AfeitH Cren Hciconseil Sqop09 Afeit
H Cren Hciconseil Sqop09 AfeitAFEIT
 
Lehendakariaren hitzaldia - Akitania-Euskadi Euroeskualdearen 2015eko bilera
Lehendakariaren hitzaldia - Akitania-Euskadi Euroeskualdearen 2015eko bilera Lehendakariaren hitzaldia - Akitania-Euskadi Euroeskualdearen 2015eko bilera
Lehendakariaren hitzaldia - Akitania-Euskadi Euroeskualdearen 2015eko bilera Irekia - EJGV
 
Up by Forbes Media Kit 2013
Up by Forbes  Media Kit 2013Up by Forbes  Media Kit 2013
Up by Forbes Media Kit 2013forbesromania
 
Sustainability Drinks #16 - Arianna Nicoletti
Sustainability Drinks #16 - Arianna NicolettiSustainability Drinks #16 - Arianna Nicoletti
Sustainability Drinks #16 - Arianna NicolettiGreenBuzz Berlin
 
Komunikasi Brand PANASONIC Nose Hair Trimmer
Komunikasi Brand PANASONIC Nose Hair TrimmerKomunikasi Brand PANASONIC Nose Hair Trimmer
Komunikasi Brand PANASONIC Nose Hair TrimmerCharly Buchari
 
Valdiviezo
ValdiviezoValdiviezo
ValdiviezoCaSaBex
 
119. pont eemprego 119 de data 09-01-2013
119.  pont eemprego 119 de data 09-01-2013119.  pont eemprego 119 de data 09-01-2013
119. pont eemprego 119 de data 09-01-2013omixboiro
 
El shojo y el shonen
El shojo y el shonenEl shojo y el shonen
El shojo y el shonenVane_007
 
Plano guia Las Edades del Hombre en Oña (Merindades)
Plano guia Las Edades del Hombre en Oña (Merindades)Plano guia Las Edades del Hombre en Oña (Merindades)
Plano guia Las Edades del Hombre en Oña (Merindades)CEDER Merindades
 
Guía práctica de herrmientas de productividad y colaboración
Guía práctica de herrmientas de productividad y colaboraciónGuía práctica de herrmientas de productividad y colaboración
Guía práctica de herrmientas de productividad y colaboraciónIñaki Formación
 
Klöckner & Co - Mining and Steel Conference 2010
Klöckner & Co - Mining and Steel Conference 2010Klöckner & Co - Mining and Steel Conference 2010
Klöckner & Co - Mining and Steel Conference 2010Klöckner & Co SE
 
2009 videojuegos en-el_instituto._ocio_digital_como_estímulo_en_la_enseñanza
2009 videojuegos en-el_instituto._ocio_digital_como_estímulo_en_la_enseñanza2009 videojuegos en-el_instituto._ocio_digital_como_estímulo_en_la_enseñanza
2009 videojuegos en-el_instituto._ocio_digital_como_estímulo_en_la_enseñanzacucacambados
 
Applying a systems framework to research on African farming systems
Applying a systems framework to research on African farming systemsApplying a systems framework to research on African farming systems
Applying a systems framework to research on African farming systemsILRI
 

Viewers also liked (20)

Social Media Profile_Sundaram
Social Media Profile_SundaramSocial Media Profile_Sundaram
Social Media Profile_Sundaram
 
Jaxtraws Lewd Art
Jaxtraws Lewd ArtJaxtraws Lewd Art
Jaxtraws Lewd Art
 
Integranova Company Presentation
Integranova Company PresentationIntegranova Company Presentation
Integranova Company Presentation
 
Zynq design from scratch. part 29
Zynq design from scratch. part 29Zynq design from scratch. part 29
Zynq design from scratch. part 29
 
PM Circuito del Café v010117
PM Circuito del Café v010117PM Circuito del Café v010117
PM Circuito del Café v010117
 
Usuarios
UsuariosUsuarios
Usuarios
 
H Cren Hciconseil Sqop09 Afeit
H Cren Hciconseil Sqop09 AfeitH Cren Hciconseil Sqop09 Afeit
H Cren Hciconseil Sqop09 Afeit
 
Lehendakariaren hitzaldia - Akitania-Euskadi Euroeskualdearen 2015eko bilera
Lehendakariaren hitzaldia - Akitania-Euskadi Euroeskualdearen 2015eko bilera Lehendakariaren hitzaldia - Akitania-Euskadi Euroeskualdearen 2015eko bilera
Lehendakariaren hitzaldia - Akitania-Euskadi Euroeskualdearen 2015eko bilera
 
Up by Forbes Media Kit 2013
Up by Forbes  Media Kit 2013Up by Forbes  Media Kit 2013
Up by Forbes Media Kit 2013
 
Sustainability Drinks #16 - Arianna Nicoletti
Sustainability Drinks #16 - Arianna NicolettiSustainability Drinks #16 - Arianna Nicoletti
Sustainability Drinks #16 - Arianna Nicoletti
 
Komunikasi Brand PANASONIC Nose Hair Trimmer
Komunikasi Brand PANASONIC Nose Hair TrimmerKomunikasi Brand PANASONIC Nose Hair Trimmer
Komunikasi Brand PANASONIC Nose Hair Trimmer
 
Valdiviezo
ValdiviezoValdiviezo
Valdiviezo
 
119. pont eemprego 119 de data 09-01-2013
119.  pont eemprego 119 de data 09-01-2013119.  pont eemprego 119 de data 09-01-2013
119. pont eemprego 119 de data 09-01-2013
 
El shojo y el shonen
El shojo y el shonenEl shojo y el shonen
El shojo y el shonen
 
Plano guia Las Edades del Hombre en Oña (Merindades)
Plano guia Las Edades del Hombre en Oña (Merindades)Plano guia Las Edades del Hombre en Oña (Merindades)
Plano guia Las Edades del Hombre en Oña (Merindades)
 
Q,a iii
Q,a iiiQ,a iii
Q,a iii
 
Guía práctica de herrmientas de productividad y colaboración
Guía práctica de herrmientas de productividad y colaboraciónGuía práctica de herrmientas de productividad y colaboración
Guía práctica de herrmientas de productividad y colaboración
 
Klöckner & Co - Mining and Steel Conference 2010
Klöckner & Co - Mining and Steel Conference 2010Klöckner & Co - Mining and Steel Conference 2010
Klöckner & Co - Mining and Steel Conference 2010
 
2009 videojuegos en-el_instituto._ocio_digital_como_estímulo_en_la_enseñanza
2009 videojuegos en-el_instituto._ocio_digital_como_estímulo_en_la_enseñanza2009 videojuegos en-el_instituto._ocio_digital_como_estímulo_en_la_enseñanza
2009 videojuegos en-el_instituto._ocio_digital_como_estímulo_en_la_enseñanza
 
Applying a systems framework to research on African farming systems
Applying a systems framework to research on African farming systemsApplying a systems framework to research on African farming systems
Applying a systems framework to research on African farming systems
 

Similar to Digital Consumer Report: 9 Factors that Define Experience

Digital transformation review no 1 capgemini consulting - digitaltransforma...
Digital transformation review no 1   capgemini consulting - digitaltransforma...Digital transformation review no 1   capgemini consulting - digitaltransforma...
Digital transformation review no 1 capgemini consulting - digitaltransforma...Rick Bouter
 
Who Cares?! Transforming the Connection With Customers
Who Cares?! Transforming the Connection With CustomersWho Cares?! Transforming the Connection With Customers
Who Cares?! Transforming the Connection With CustomersKen Yeung
 
Perception Management in The Digital Age: A Presentation at the MARKCOMM Stud...
Perception Management in The Digital Age: A Presentation at the MARKCOMM Stud...Perception Management in The Digital Age: A Presentation at the MARKCOMM Stud...
Perception Management in The Digital Age: A Presentation at the MARKCOMM Stud...Brooks and Blake
 
Digital Strategy Whitepaper
Digital Strategy WhitepaperDigital Strategy Whitepaper
Digital Strategy WhitepaperPaul_Bidder
 
Digital Strategy Whitepaper
Digital Strategy WhitepaperDigital Strategy Whitepaper
Digital Strategy WhitepaperAnthony Gale
 
Digital strategy-whitepaper
Digital strategy-whitepaperDigital strategy-whitepaper
Digital strategy-whitepaperRichard Conyard
 
The Future of the Brand and Marketing Function
The Future of the Brand and Marketing FunctionThe Future of the Brand and Marketing Function
The Future of the Brand and Marketing FunctionThe Team
 
Ad3111 class1_ Introduction
Ad3111 class1_ IntroductionAd3111 class1_ Introduction
Ad3111 class1_ IntroductionNarin Y
 
Marketing Playbook 2020 // The next marketing manager
Marketing Playbook 2020 // The next marketing managerMarketing Playbook 2020 // The next marketing manager
Marketing Playbook 2020 // The next marketing managerAdv Media Lab
 
Digital Life - Understanding the opportunity for growth online
Digital Life - Understanding the opportunity for growth onlineDigital Life - Understanding the opportunity for growth online
Digital Life - Understanding the opportunity for growth onlineTNS
 
Our DIGITAL intelligence at L'OREAL's service_Connected Life 2014
Our DIGITAL intelligence at L'OREAL's service_Connected Life 2014Our DIGITAL intelligence at L'OREAL's service_Connected Life 2014
Our DIGITAL intelligence at L'OREAL's service_Connected Life 2014Karolina Gniewowska
 
Digital Transformation Trends and Predictions for 2020.pdf
Digital Transformation Trends and Predictions for 2020.pdfDigital Transformation Trends and Predictions for 2020.pdf
Digital Transformation Trends and Predictions for 2020.pdfKMSSolutionsMarketin
 
Digital transformation review no 6 dtr - capgemini consulting - digitaltran...
Digital transformation review no 6   dtr - capgemini consulting - digitaltran...Digital transformation review no 6   dtr - capgemini consulting - digitaltran...
Digital transformation review no 6 dtr - capgemini consulting - digitaltran...Rick Bouter
 
Peacekeeper, Navigator, Student: The Marketer to 2015
Peacekeeper, Navigator, Student: The Marketer to 2015Peacekeeper, Navigator, Student: The Marketer to 2015
Peacekeeper, Navigator, Student: The Marketer to 2015Nick Johnson
 
Digital Transformation (Travel & Hospitality industries)
Digital Transformation (Travel & Hospitality industries)Digital Transformation (Travel & Hospitality industries)
Digital Transformation (Travel & Hospitality industries)Fernando Polo
 

Similar to Digital Consumer Report: 9 Factors that Define Experience (20)

Digital transformation review no 1 capgemini consulting - digitaltransforma...
Digital transformation review no 1   capgemini consulting - digitaltransforma...Digital transformation review no 1   capgemini consulting - digitaltransforma...
Digital transformation review no 1 capgemini consulting - digitaltransforma...
 
Who Cares?! Transforming the Connection With Customers
Who Cares?! Transforming the Connection With CustomersWho Cares?! Transforming the Connection With Customers
Who Cares?! Transforming the Connection With Customers
 
Perception Management in The Digital Age: A Presentation at the MARKCOMM Stud...
Perception Management in The Digital Age: A Presentation at the MARKCOMM Stud...Perception Management in The Digital Age: A Presentation at the MARKCOMM Stud...
Perception Management in The Digital Age: A Presentation at the MARKCOMM Stud...
 
Digital Strategy Whitepaper
Digital Strategy WhitepaperDigital Strategy Whitepaper
Digital Strategy Whitepaper
 
Digital Strategy Whitepaper
Digital Strategy WhitepaperDigital Strategy Whitepaper
Digital Strategy Whitepaper
 
Digital Strategy Whitepaper
Digital Strategy WhitepaperDigital Strategy Whitepaper
Digital Strategy Whitepaper
 
Digital strategy-whitepaper
Digital strategy-whitepaperDigital strategy-whitepaper
Digital strategy-whitepaper
 
The Future of the Brand and Marketing Function
The Future of the Brand and Marketing FunctionThe Future of the Brand and Marketing Function
The Future of the Brand and Marketing Function
 
Ad3111 class1_ Introduction
Ad3111 class1_ IntroductionAd3111 class1_ Introduction
Ad3111 class1_ Introduction
 
The Future of Marketing & Brands
The Future of Marketing & BrandsThe Future of Marketing & Brands
The Future of Marketing & Brands
 
Marketing Playbook 2020 // The next marketing manager
Marketing Playbook 2020 // The next marketing managerMarketing Playbook 2020 // The next marketing manager
Marketing Playbook 2020 // The next marketing manager
 
2011 trend analysis
2011 trend analysis 2011 trend analysis
2011 trend analysis
 
Digital is dead
Digital is deadDigital is dead
Digital is dead
 
Digital life
Digital lifeDigital life
Digital life
 
Digital Life - Understanding the opportunity for growth online
Digital Life - Understanding the opportunity for growth onlineDigital Life - Understanding the opportunity for growth online
Digital Life - Understanding the opportunity for growth online
 
Our DIGITAL intelligence at L'OREAL's service_Connected Life 2014
Our DIGITAL intelligence at L'OREAL's service_Connected Life 2014Our DIGITAL intelligence at L'OREAL's service_Connected Life 2014
Our DIGITAL intelligence at L'OREAL's service_Connected Life 2014
 
Digital Transformation Trends and Predictions for 2020.pdf
Digital Transformation Trends and Predictions for 2020.pdfDigital Transformation Trends and Predictions for 2020.pdf
Digital Transformation Trends and Predictions for 2020.pdf
 
Digital transformation review no 6 dtr - capgemini consulting - digitaltran...
Digital transformation review no 6   dtr - capgemini consulting - digitaltran...Digital transformation review no 6   dtr - capgemini consulting - digitaltran...
Digital transformation review no 6 dtr - capgemini consulting - digitaltran...
 
Peacekeeper, Navigator, Student: The Marketer to 2015
Peacekeeper, Navigator, Student: The Marketer to 2015Peacekeeper, Navigator, Student: The Marketer to 2015
Peacekeeper, Navigator, Student: The Marketer to 2015
 
Digital Transformation (Travel & Hospitality industries)
Digital Transformation (Travel & Hospitality industries)Digital Transformation (Travel & Hospitality industries)
Digital Transformation (Travel & Hospitality industries)
 

More from AyerViernes

Oportunidades del Diseño UX en Latinoamérica
Oportunidades del Diseño UX en LatinoaméricaOportunidades del Diseño UX en Latinoamérica
Oportunidades del Diseño UX en LatinoaméricaAyerViernes
 
AyerViernes U - Taller de Diseño Front End
AyerViernes U - Taller de Diseño Front EndAyerViernes U - Taller de Diseño Front End
AyerViernes U - Taller de Diseño Front EndAyerViernes
 
Presentación Entel. Reboot, SoyDigital 2012
Presentación Entel. Reboot, SoyDigital 2012Presentación Entel. Reboot, SoyDigital 2012
Presentación Entel. Reboot, SoyDigital 2012AyerViernes
 
¿Somos o no somos? Reboot, SoyDigital 2012
¿Somos o no somos? Reboot, SoyDigital 2012¿Somos o no somos? Reboot, SoyDigital 2012
¿Somos o no somos? Reboot, SoyDigital 2012AyerViernes
 
SoyDigital 2012 Reboot
SoyDigital 2012 RebootSoyDigital 2012 Reboot
SoyDigital 2012 RebootAyerViernes
 
Responsive Design - Taller de Diseño av
Responsive Design - Taller de Diseño avResponsive Design - Taller de Diseño av
Responsive Design - Taller de Diseño avAyerViernes
 
Diseño de servicios
Diseño de serviciosDiseño de servicios
Diseño de serviciosAyerViernes
 
Análisis y tendencias para 2011
Análisis y tendencias para 2011Análisis y tendencias para 2011
Análisis y tendencias para 2011AyerViernes
 
Eres lo que haces. No lo que dices
Eres lo que haces. No lo que dicesEres lo que haces. No lo que dices
Eres lo que haces. No lo que dicesAyerViernes
 
Investigar el comportamiento de consumo en Internet
Investigar el comportamiento de consumo en InternetInvestigar el comportamiento de consumo en Internet
Investigar el comportamiento de consumo en InternetAyerViernes
 
El minuto de confianza
El minuto de confianza El minuto de confianza
El minuto de confianza AyerViernes
 
Clerk, Hotel management
Clerk, Hotel managementClerk, Hotel management
Clerk, Hotel managementAyerViernes
 
Experiencia de Consumo en Medios Digitales
Experiencia de Consumo en Medios DigitalesExperiencia de Consumo en Medios Digitales
Experiencia de Consumo en Medios DigitalesAyerViernes
 
Soy Digital 2010, Reporte de Experiencia de Consumo en Chile
Soy Digital 2010, Reporte de Experiencia de Consumo en ChileSoy Digital 2010, Reporte de Experiencia de Consumo en Chile
Soy Digital 2010, Reporte de Experiencia de Consumo en ChileAyerViernes
 
Eyetracking publicidad y contenidos
Eyetracking publicidad y contenidosEyetracking publicidad y contenidos
Eyetracking publicidad y contenidosAyerViernes
 
Eyetracking, Fija tu Estrategia
Eyetracking, Fija tu EstrategiaEyetracking, Fija tu Estrategia
Eyetracking, Fija tu EstrategiaAyerViernes
 
Eyetracking Medios De Comunicacion
Eyetracking Medios De ComunicacionEyetracking Medios De Comunicacion
Eyetracking Medios De ComunicacionAyerViernes
 
Consumidor Digital Retail 2008
Consumidor Digital Retail 2008Consumidor Digital Retail 2008
Consumidor Digital Retail 2008AyerViernes
 

More from AyerViernes (20)

Oportunidades del Diseño UX en Latinoamérica
Oportunidades del Diseño UX en LatinoaméricaOportunidades del Diseño UX en Latinoamérica
Oportunidades del Diseño UX en Latinoamérica
 
AyerViernes U - Taller de Diseño Front End
AyerViernes U - Taller de Diseño Front EndAyerViernes U - Taller de Diseño Front End
AyerViernes U - Taller de Diseño Front End
 
Presentación Entel. Reboot, SoyDigital 2012
Presentación Entel. Reboot, SoyDigital 2012Presentación Entel. Reboot, SoyDigital 2012
Presentación Entel. Reboot, SoyDigital 2012
 
¿Somos o no somos? Reboot, SoyDigital 2012
¿Somos o no somos? Reboot, SoyDigital 2012¿Somos o no somos? Reboot, SoyDigital 2012
¿Somos o no somos? Reboot, SoyDigital 2012
 
SoyDigital 2012 Reboot
SoyDigital 2012 RebootSoyDigital 2012 Reboot
SoyDigital 2012 Reboot
 
Responsive Design - Taller de Diseño av
Responsive Design - Taller de Diseño avResponsive Design - Taller de Diseño av
Responsive Design - Taller de Diseño av
 
Soy Digital 2011
Soy Digital 2011Soy Digital 2011
Soy Digital 2011
 
Diseño de servicios
Diseño de serviciosDiseño de servicios
Diseño de servicios
 
Análisis y tendencias para 2011
Análisis y tendencias para 2011Análisis y tendencias para 2011
Análisis y tendencias para 2011
 
Eres lo que haces. No lo que dices
Eres lo que haces. No lo que dicesEres lo que haces. No lo que dices
Eres lo que haces. No lo que dices
 
Investigar el comportamiento de consumo en Internet
Investigar el comportamiento de consumo en InternetInvestigar el comportamiento de consumo en Internet
Investigar el comportamiento de consumo en Internet
 
SoyDigital 2011
SoyDigital 2011SoyDigital 2011
SoyDigital 2011
 
El minuto de confianza
El minuto de confianza El minuto de confianza
El minuto de confianza
 
Clerk, Hotel management
Clerk, Hotel managementClerk, Hotel management
Clerk, Hotel management
 
Experiencia de Consumo en Medios Digitales
Experiencia de Consumo en Medios DigitalesExperiencia de Consumo en Medios Digitales
Experiencia de Consumo en Medios Digitales
 
Soy Digital 2010, Reporte de Experiencia de Consumo en Chile
Soy Digital 2010, Reporte de Experiencia de Consumo en ChileSoy Digital 2010, Reporte de Experiencia de Consumo en Chile
Soy Digital 2010, Reporte de Experiencia de Consumo en Chile
 
Eyetracking publicidad y contenidos
Eyetracking publicidad y contenidosEyetracking publicidad y contenidos
Eyetracking publicidad y contenidos
 
Eyetracking, Fija tu Estrategia
Eyetracking, Fija tu EstrategiaEyetracking, Fija tu Estrategia
Eyetracking, Fija tu Estrategia
 
Eyetracking Medios De Comunicacion
Eyetracking Medios De ComunicacionEyetracking Medios De Comunicacion
Eyetracking Medios De Comunicacion
 
Consumidor Digital Retail 2008
Consumidor Digital Retail 2008Consumidor Digital Retail 2008
Consumidor Digital Retail 2008
 

Recently uploaded

React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkPixlogix Infotech
 
Generative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfGenerative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfIngrid Airi González
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch TuesdayIvanti
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...Wes McKinney
 
React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...Karmanjay Verma
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityIES VE
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Alkin Tezuysal
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...
Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...
Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...BookNet Canada
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfLoriGlavin3
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observabilityitnewsafrica
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesBernd Ruecker
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfpanagenda
 
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Mark Simos
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Hiroshi SHIBATA
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsRavi Sanghani
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Karmanjay Verma
 

Recently uploaded (20)

React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App Framework
 
Generative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfGenerative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdf
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch Tuesday
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
 
React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a reality
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...
Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...
Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdf
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architectures
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
 
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and Insights
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#
 

Digital Consumer Report: 9 Factors that Define Experience

  • 1. I’M DIGITAL 2010 Report on consumer experience in Chile I’M DIGITAL 2010 Report on consumer experience in Chile 1
  • 2. SHARE THIS STUDY facebook twitter delicious linkedin You can find the online version of this report at: soydigital.ayerviernes.com 2 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 3. CONTENTS Before you start 04 ‘Til here 05 Who should read this report? 07 Digital Consuming 08 Digital Consuming: Users on motion 09 9 factors that define a good/appropiate consumer experience 13 Digital Consumer Experience Model 20 Experience Model 22 Accurate positioning and supply 23 Capturing and encouraging decision making 28 Logistics and uncertainty decrease 35 Methodology 38 Study Results 39 Results 41 Work Team 66 About AyerViernes 67 I’M DIGITAL 2010 Report on consumer experience in Chile 3
  • 4. BEFORE YOU BEGIN ABOUT BRANDS STATUS IN DIGITAL MEDIA 4 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 5. ‘Til Here The end of on&off From customer to competitor Yes, it’s over. Consumers’ lives are different, there’s no such Your customers are reading, talking, discussing and thing as “two lives”. Customers are not digital at night and recommending you. Now, they have the same tools your analogue during the day. Customers live transversally and company has to positively or negatively influence among brands should learn from new behaviors to evolve with them. their peers. For this reason, you can not substract yourself, you must take the lead. Because there has never been so much irrefutable evidence about what your customers do, say, believe and Today, the brand´s mission is to provide the digital comment about your products as nowadays. spaces where customers can talk, collaborate, and share their insights, which are necessary for the constant Nothing will cause more change and affection for brands reinvention of your services and products. than the Experiences that they build to communicate their messages, and the only place where consumers will The customer is now your ally or your competitor, he/she participate and shape these experiences is in digital space. is armed with blogs, social networks, micro-blogging and From now on, your marketing plans cannot offer just the video streaming to say what you do not want to hear. crumbs to “the digital” and keep loosing leadership positions in traditional media. Your duty is to turn messages into transversal experiences across media and therefore, create an underlying synergy. I’M DIGITAL 2010 Report on consumer experience in Chile 5
  • 6. ‘TIL HERE The end of advertising Nothing will remain as before. Those glorious broadcasting because everything is questionable and can be disputed. TV days were replaced by viral forms of communication. Advertising and its campaigns will give down if they stick Esta frase no tiene sentido en castellano -Herbert Spencer to obsolote and sterile business models. 01/12/10 21:03 Did you ask for a touchpoint? Your local TV chain offers you thousands, YouTube and Facebook, The audiences have changed, and therefore, if you want millions. Telemarketing campaigns ended with the Twitter to sell shoes, chocolates or plane tickets, you must talk arrival and toys ceased to be important in the Happy Meal to micro-tribes, which are transversal to C3 and to ABC1, because we entertain ourselves with the Wii. The same people who twitt while they walk, taking photos and as the film industry, and others like music, education, uploading those “rare new hairstyles”, which collude software, military, design, etc... advertising is at its last through MSN and are consumed while chatting. They are throes, like never before. the main characters of this story and they know it. Advertising recently became aware that it never cared Advertising arrived late and had keep giving away spaces about the digital. And it was because it - the digital - was until the moment when there was no possible tactic left thought as something for garage geeks and annoying for traditional campaigns. nerds who only cared about Usability and User Experience. Greetings, Today it’s too late, we are taking possession of the industry Jorge Barahona to challenge everything, CEO AyerViernes SA 6 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 7. WHO SHOULD READ THIS REPORT? What’s the percentage of the annual advertising budget that I should reserve for the Web? Do my clients use social An invitation to all brands networks? Should I digitalize my brand or organization? Are you a communications team member? Then this report is How should I do it? These are some of many questions that aimed to you. The argument is simple: Today, as never before, professionals from all industries have every year meanwhile there’s been such a significant convergency in areas such as the clock ticks and your customers move away from you today: advertising, marketing, business, innovation, design, because they are digitalizing their lives and you are not public relations, strategic communications unite in order to noticing it. create integrated communications for your consumers life´s. This may be good or bad news, but customers co-exist in Leave behind Philip Kotler’s niche models, by joining the a digital environment, where the only ones who haven´t multi-platform conversation of your customers. Don´t seek for learned how to get into are trademarks. further arguments, your clients are already digital. You have to change now: the future is happening today. Yes, your customers are no longer talking about “the Internet” or “being online”, they forgot to “click here” and won’t read the “about us” section, they expect you to be entertaining, relevant in content, in connectivity and possibilities, in a valuable conversations and all of this, at a human scale. I’M DIGITAL 2010 Report on consumer experience in Chile 7
  • 8. DIGITAL CONSUMPTION USERS ON MOTION 8 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 9. DIGITAL CONSUMPTION USERS ON MOTION The use of digital media is rapidly becoming more diversified, what once obligated us to sit at our desks to deal with, today we can handle and carry it for consumption where and whenever we desire. People have taken a leading role in the creation of relevant messages, their mobility hits in real-time and goes a step ahead of the listless reaction to traditional media. They became content producers and their role became blurred because of consumption, therefore, people themselves act today as agents of persuasion by linking brands to their interpersonal networks. It is no longer “a technology problem” that brands cannot relate with their users, because they are already talking to their peers about the experiences they are living minute by minute. A 47.9% of people recommended websites, videos or applications to their closer friends, 45% uploads photos and/or videos through different web services, and 34.7% manages or collaborates in blogs, website or forum; this speaks of avid users in the production and consumption of digital media. I’M DIGITAL 2010 Report on consumer experience in Chile 9
  • 10. DIGITAL CONSUMPTION: USERS ON MOTION Relational Model Brand - Consumer NT T EN NT E EX PE CO NT RI G CO It must be relevant Should work on EN IN We welcome bidirectional communication, which is Mulit-platforms NT CE VE centered from and to consumers (now also producers). S IN RE Welcome to all experiences that transcend beyond thirty seconds. Our relational model proposes five steps and depicts how a brand must establish its communication so that it leverages experiences that help capture RELATIONAL MODEL best practices (and more consumers) through digital Stratify best niches BETWEEN THE Raise new insights interactions. BRAND AND THE USER N NE W SATIO CON Content VER SU N ME CO TS World of Mouth technique GH RS The content must be relevant and applied into strategic SI IN channels that avoid the disruption in the daily living of the consumer, providing and adding valuable conversations from beginning to end. The content is not always INFLUENTIAL associated to the brand and related by corresponding terms based on client´s interests, preferences, tastes, and activities. Consequently, the balance is not to overwhelm Figure 01: Relational Model between the brand and the user the message as traditional advertising does. 10 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 11. DIGITAL CONSUMPTION: USERS ON MOTION Experiences Influential Brands should look at technology convergence besides a Today, unknown stakeholders of great reputation are computer or cell phone, the goal is to create multi-platform evangelizing about certain brands, validating concepts consumptive instances, which must be selected based on through social instances where they share their the content. Experience is the message. comments and experiences. They are the ones that give bidirectionality to the message. Conversations New Consumers Consumers talk about brands even though they might not be literally present, this is because customers talk among They emerge from the influence of leaders, stratitified themselves to learn more about a product or service. Word in niches, expanding the target and demanding the re- of Mouth is a natural effect of experience and digital media invention of the brand’s communicational efforts. offers an opportunity to detect these conversations (good or bad) locating insights from the user to the brand. I’M DIGITAL 2010 Report on consumer experience in Chile 11
  • 12. DIGITAL CONSUMPTION: USERS ON MOTION Communication on the move whenever they have leisure time and when moving from one place to another. Worldwide, the first billion mobile phones was sold in 20 years, the second billion took only 4 years and the third According to respondents, the barriers that hold back only 2; (1) whereas in African countries mobile penetration the expansion of mobile Web, are mainly related to is reaching almost 100% in Kenya more than 7 million the prices of Internet access plans that most of the people make up for the lack of banking resources paying companies offer. bills with their cellphones. 43.1% of those who don’t use mobile Internet We are not talking about a future estimation, but the perceive it is too expensive, also the first reason to present, and about the assets available to people. It access these services would be lower fares for 65.1% of is only a matter of time in Chile, before the 64.2% of people. (1) Chipchase, J. Mobile Phone & The Design of people who reported getting connected to the Internet Mobile Money Services for Emerging Markets via mobile phone, grows even more. The most recurrent situations of people connecting through their mobile devices are related to particular contexts of use: 42.9% gets connected in emergencies, 41.7% when waiting for something or someone and more than a third of respondents, when they have something important to say or review, (1) Chipchase,J. Mobile Phone & The Design of Mobile Money Services for Emerging Markets 12 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 13. 9 FACTORS THAT DEFINE A GOOD CONSUMING EXPERIENCE 13 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 14. The first rule you must follow when we want to know people’s behavior, is that we cannot conceive them separately from their consumption practices; even more if we reduce the definition of such practices only to the acquisition of certain assets. To understand consumer experiences holistically, we must consider that this field encompasses far more issues than the mere purchase of the good and includes factors as the creation of the necessity, triggering purchasing desitions, levereging rich browsing experiences, product’s use and disposal. 14 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 15. THE 9 FACTORS DEFINING A GOOD CONSUMING EXPERIENCE From free recommendations that the 782 respondets made about the best online stores that offer —of course— 1. Intelligence a better shopping experience, we identified 9 factors that reflect the key aspects that influence people leveraging 2. Interface a successful Online. 3. Variety Consumer Experience. These are the 9 fundamentals that should support all digital structure that deals with some 4. Trust kind of interaction with consumers, being its appropiate implementation the starting point to establish the 5. Speed conditions for optimal consumer experience. 6. Price 7. Information 8. Security 9. Payment Methods I’M DIGITAL 2010 Report on consumer experience in Chile 15
  • 16. 9 FACTORS THAT DEFINE A GOOD CONSUMING EXPERIENCE 1 Intelligencer: 2 Interface: Do you know the customer? Can you anticipate his or It was the aspect that people attributed greater her interests? If you do, you can provide an optimum importance since it is the visible face of all the processes experience and come in a closer relationship with your and it can heavily affect user experience. consumers by knowing their tastes and being able to present a fresh offer that they can be interesting for them. Cumbersome and aesthetically unappealing interfaces project lack of processes transparency and therefore Knowing to offer with assertiveness (what and when) and mistrust. creating a navigation with contextual elements of value has a direct influence on the volume of products that users Good interface design involves —in addition to reflecting will purchase. Profiling customer’s interactions is about to a particular look & feel— offering all necessary elements taking into account their digital footprint as a model of with proper emphasis, and by doing this, constructing their intent, desires and necessities and being able to react better interaction between customers and your service to them. and outcomming all possible barriers that could alter the normal flow of online consumption. 16 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 17. 9 FACTORS THAT DEFINE A GOOD CONSUMING EXPERIENCE 3 Variety: 4 Trust: One of the key advantages of digital spaces compared Transparency and support of an online store are the two to companies with a physical presence, is their ability to concepts that can leverege consumers’ trust of a brand. have virtually unlimited stock which implies a far greater From here, you can generate responsible “bonds of trust” provision of products and services that may offer. with the consumer during the online experience. Market breadth is the advantage, reaching segmented Many seek the support that offers a recognized brand audiences with more specific tastes and needs, plus or company, but this is not enough because the image the ability to cover a smaller but loyal niche. The digital is not based entirely offline. Its projection and its face- economic model implies offering a rich variety to meet toface customer relation model may not be a reflected specific tastes, over exploitation of selling high volumes. accordingly in the digital environment. Another relevant Variety then allows a much more accurate segmentation; its aspect related to trust, is the emphasis that should exist no longer complete a store that is focused on certain target in the implied promise made by each company while audience, but niche products are those that modulate the interacting with their audience, seen in the after-sales audience that consumes them and in turn the re-informs service, logistics, consultation, support and guarantees the future product inventory to offer. delivered so as to reduce uncertainty with adequate feedback between purchase and final product delivery. I’M DIGITAL 2010 Report on consumer experience in Chile 17
  • 18. 9 FACTORS THAT DEFINE A GOOD CONSUMING EXPERIENCE 5 Speed: smarter decision-making. The consumer seems to assume that online prices include some sort of discount, so it might The importance of speed lies in two aspects: one linked be interesting to determine the ammount that must be to the logistics company to operate the activation of a discounted to encourage consumption according to a purchase and the second on the speed with which the stratified user model. site allows them to interact... how many steps must be followed? This is intrinsically related to interface design and the built environment to promote a logical experience, easy and natural. 7 Information: The level of detail on the products: pictures, videos, comments and ratings from other buyers, external reviews, 6 Price: links, among others, affect the reliability, as consumers seek approval relating to acquisitions. Another important How much consumers pay online v/s shop offline? Here aspect is the information on after-sales, ie estimates of are relevant customer expectations about how prices delivery time and tracking of shipments, anything that should be treated. involves transparently reveal the status of products and monitoring. Prices and costs should be explicit, clear and Although it is more a factor of the business model than transparent. If there is enough information and is well the experience itself, in general, the perception is that presented, decreases and increases distrust the willingness the lower prices are an important incentive for online to consume. consumption, you can find better deals online and comparison affordances exists to guide and support 18 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 19. 9 FACTORS THAT DEFINE A GOOD CONSUMING EXPERIENCE 8 Security: 9 Payment Methods: One aspect which is presented as a major barrier to entry People mention payment method as one of the significant for consumers is the security, expressed in the field of factors that make shopping easier, which has to do with online payments, primarily credit cards. the site’s commercial policies. Many users that recommend certain retail stores, based their choice solely on the fact The perceived safety when interacting with digital media that they needed to have credit cards to buy, since they companies and the projection of confidence associated, could use the corporate credit card that these big stores is one of the most relevant aspects for the consumer that provide and offer as another payment alternative. could stimulate or inhibit consumption. In essence, it is clear that more diversity in the ways to make the payment is relevant to the client, so it must be considered and to offer various options, particularly to provide an alternative to consumers who do not have traditional bank credit cards. I’M DIGITAL 2010 Report on consumer experience in Chile 19
  • 20. THE EXPERIENCE MODEL FOR THE DIGITAL CONSUMER 20 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 21. The Digital Consumer Experience Model is based on the need to define the standard flow for the customer/service interaction. Understanding that individuals and their purchase experience is not limited only to a digital space, provides a wider vision identifying significant milestones that shape the flow of interaction that considers both online and offline aspects. I’M DIGITAL 2010 Report on consumer experience in Chile 21
  • 22. THE EXPERIENCE MODEL For the Digital Consumer Figure 02: Common Problems Most buyed RE O O NL Non-supported credit card Although the model represents NE ST IN is technology, electronic LI E E IN Lack safety TY equipment, airplane / bus / train ST NL a sequential process, it doesn’t O LI tickets and shows tickets Extra charges and fraudulent O RE BI SI use of credit card VI PURCHASE SUP PLY DECISION TRAN necessarily reflect the precise AL SAC Recurring Problems ERN TIO INT N behavior for all users when Excessive advertising, intrusive and out Common Problems of context CHOISE OF WHAT HELPS? HOW DO YOU PAY? ACTIVATION Missed deadlines consuming online; this SPAM THE PROVIDER User reviews, Usually with a credit card, REQUEST Product features that do not comparison with similar products, description of but department store cards, electronic transfer correspond to the real product overarching model depicts all 93,3% Bloggers and other or with the delivery The product never arrives gets informed over the media and relevant factors with blury G IN Internet before buying product pictures R boundaries and constant FFE EO WHERE TO BUY? WHAT DO YOU NEED? FRE Amazon, Falabella, Ebay and París This part of the process is invisible to the user, flow, specilly blury between so the feedback is essential WHAT ABOUT CHILE? for his peace of mind Positioning and the Choice of LAN, Falabella, Ninguno and París ONLINE ONLINE the Supplier. OFFLINE POSITIONING DELIVERY OFFLINE 80,2% have made online purchases 22 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 23. ACCURATE POSITIONING AND SUPPLY Asking users “which store offers the best shopping Although no major differences exists between the experience?” Of all who responded (599), Amazon.com interfaces of the different competitors, there are many was ranked first for the second consecutive year (2) within alternatives that could explain this phenomenon; including all considerations with 198 mentions. By far, though again branding, but mainly we suggest two: firstly, trust in in second place, Falabella got 82 mentions. Why is this the brand that transcends the digital realm, and second, store (Amazon.com) better regarded than its direct local enormous technical and marketing efforts, both offline competition? and online to spread the brand through various channels AMAZON.COM 198 through which people relate with. The 8 stores recommended by users FALABELLA 82 eBAY 55 Recommendations by users compared to 2008 PARIS 44 AMAZON.COM 198 PCFACTORY 37 FALABELLA 82 MERCADOLIBRE 35 EBAY 55 33% LAN.COM 26 PARIS 44 22.9% Z-MART 13.7% 13.6% 12 PCFACTORY 37 8.4% 7.3% 599 RECOMENDACIONES 2.2% 2.9% MERCADOLIBRE 35 YEAR 2009 AMAZON.COM FALABELLA PARIS LAN LAN 26 YEAR 2008 Z-MART 12 599 RECOMMENDATIONS Figure 01: Shows the Amazon undisputed leadership according to Figure 02: Represents the recommendations between 2008 and 2009. consumers (2) See previous year results: http://tinyurl.com/encuesta-digital2008 I’M DIGITAL 2010 Report on consumer experience in Chile 23 AMAZON.COM 198 FALABELLA 82
  • 24. ACCURATE POSITIONING AND SUPPLY Without doubt, offline advertising is an important factor in brand building and occupies a prominent place in the What’s the status of digital stage of “free offer”, it acts as a bridge between the advertising? positioning and choosing of a provider. It also helps to Four of the first problems encountered when using Inter- build presence and, hopefully, links people’s needs with the net have to do with the stage of Supply Model and the offering by placing advertising in places where users spend first three are directly concerned with advertising, inclu- most of their time. ding: 1) Invasive Ads The 6 main actions performed by users on the Internet 2) SPAM CHECK MAILS 93,0% 3) Excessive Advertising FINDING INFORMATION 91,1% READING NEWS 81,0% SOCIALIZING (FACEBOOK, FOTOLOG, ETC) 79.2% FILE DOWNLOADING 73,89% INSTANT MESSAGING / CHAT 72,9% Figure 03: Showing 6 of the 21 most frequent activities people perform on the tInternet. 24 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 25. ACCURATE POSITIONING AND SUPPLY The 5 major problems when navigating Similarly, statements that represent the views of users about digital advertising, are: 1) 40.8% “I think it is excessive” 5.3 % 9.7 % % 2) 36.6% “I do not see” 5 4 4 33. .3% ng ed tisi g spe urces 61 .4% Adver sin So ds e A M 58 ssive w le 3) 34.6% “usually not related to the context of what I’m v asi SPA bro iab Inv Ex ce Slow Unrel doing on the Internet” The feelings about online advertising GIVES ME AN ANSWER TO WHAT I AM LOOKING FOR 2.7% KEEPS ME INFORMED ON TIMELY PRODUCTOS OR SERVICES 11.3% I THINK IS NECESSARY 23.6% GENERALLY NOT RELATED TO THE CONTEXT OF WHAT AM I DOING ON 36.1% THE WEB Y DON’T SEE IT 36.5% I THINK ITS JUST TOO MUCH 41.4% Figure 04: The 3 primary considerations of a total of 12, have to do with any kind of digital advertising. Figure 05: Describes the association of advertising mainly negative attributes. I’M DIGITAL 2010 Report on consumer experience in Chile 25
  • 26. ACCURATE POSITIONING AND SUPPLY These statements plotted a precarious situation in which brands promote their products and services through various Why is the Amazon.com case so digital channels, specially when the site offers options important? appropriate for its modular offerings, monitor and direct a particular niche, involving a more assertive proposal to In digital spaces, the number of competitors expands, and consumers (knowing what, how and when). the consumers no longer navegate only the local market but international stores as well. They willing to persue the The current situation has to do with a medieval concept of best offer no matter the country limits. All shops in the digital advertising, wanting to dominate a larger area (wide world fit into a browser and the restrictions that might segmentation), become disproportionately larger and try to inhibit the purchase have no longer to do with the cons- draw attention instead to concentrate efforts in the niches traints of local versus the foreign market, but with the that it is relevant and faithful. factors that establish the conditions for a positive user experience, say: usability, accessibility and a design that contain all elements that stimulate the buying process. From this perspective, the shopping experience genera- ted on Amazon.com is a reference for every user who has bought or simply browsed through this site. Due to precision filters, recommendation, cross-selling, —stratification, among other features— make that huge inventory of goods as intelligent as it can be for each user. 26 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 27. Opportunities for brands: Propose assertively, finding competitive advantages, anticipate to specific niches with consistent offers. Intelligent recommendation filters based on purchasing patterns and navigation behavior to achieve customer needs Profiling, being aware of the particular nature every single digital consumers in some way self-defined by its consumption behaviors Taking position through the generation of relevant conversation fields guided by the brand Creating brand engagement based on good knowledge of customers I’M DIGITAL 2010 Report on consumer experience in Chile 27
  • 28. ENCHANTMENT AND ENCOURAGING THE DECISION Linked by domestic supply and limits of the online store Products and services purchased by users that consumers chose as suppliers, this space becomes crucial to pass two lines that deal with important decisions: first, trust in the supplier or product that you want to buy TECHNOLOGY 65,4% and second, the option of initiating a transaction at the ELECTRONIC EQUIPMENT 55,4% respective store. AIRPLANE / BUS / TRAIN TICKETS 50,8% What do they consume? SHOWS TICKETS 39,0% BOOKS / MAGAZINES 35,0% Among the products or services that most users have purchased over the Internet we have first technology, Figure 06: Technology, electronics and airplane / bus / train tickets are the electronics and plain / bus / train tickets. items users buy most 28 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 29. ENCHANTMENT AND ENCOURAGING THE DECISION A positive correlation is found between the purchase of of companies, tending to fade the line between producers tickets and the high value that has LAN.com 1 within and consumers. Chilean online stores (see figure 16 on page number 56). It’s all about empowering the capacity of people to act Certainly the concern of LAN.com for user experience is as influents and to develop relevant rols withing the superior to other sites, while providing a solid platform for productive processes Empoderizar It is the capacity of transactions that do not necessarily have to do with the people to act as influencers and relevant actors within the purchase, but also harmless transactions. productive processes of the marks. The aim is to create collaborative services, which need the direct and active In this sense, the interface and information design participation of all stakeholders - including end users. promotes an accurate and informed decision, showing clarity and projecting confidence in forthcoming stages - Friends, family and coworkers’ opinion are infuential interal offer, transaction and logistics information to people. It is of tremendous importance to consumers, specially because one of the biggest barriers is the confidence in online shopping mode. Wene someone of their peers or related circle purchase, it gives them Which elements build incentives to break the barrier. confidence in users? To create effective interfaces that encourage a purchase Looking a bit beyond the digital domain, we see that the decision, there must be certain conditions, in addition to relations between the users and the brands have changed. delivering tools that create an atmosphere of confidence People ought to occupy a central role within the strategies and trust among the navigators. I’M DIGITAL 2010 Report on consumer experience in Chile 29
  • 30. ENCHANTMENT AND ENCOURAGING THE DECISION Moreover, when 58.1% of people stated commenting on social networks and 47.9% recommended sites, videos or applications to their friends, which tells of a growing trend towards involvement and building relationships influence, extolling the active role they are taking people on consumption. Your customers already antici- The factors that influence a purchase decision pated (and in real time) Users are more agile and proactive as what the brands USER COMMENTS 77,5% belive they are; users have a relationship with the products COMPARISON WITH within every second that last longer than the traditional 71,7% SIMILAR PRODUCTS BLOGGER’S OR INDEPENDENT 30-second ad. So probably most of the technology 59,9% MEDIA DESCRIPTION and electronics products available in traditional online IMAGES 51,7% stores have been already reviewed, described, rated and USER RATINGS 43.4% commented by any person or independent mean, which SITE’S DESCRIPTION 41.1% means that currently interfaces to support the buying VIDEOS 24.9% decision are highly inefficient, while people have to go MOST REQUESTED PRODUCTS 24.1% elsewhere to seek information in order to preform the purchase decision. Figure 07: 77.5% of people value the comments of other users as references for approval to make a purchase decision 30 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 31. ENCHANTMENT AND ENCOURAGING THE DECISION Thus, not being alert to real time behavior of the users, with attention and monitoring according to this Transaction dynamism means losing important opportunities for both The link between the purchase decision and the activation business and optimizing customer relationships. order landmark, is the transaction; and is in this section of the process that probably mosts purchase discourage Although 80.2% of people have purchased over the occurs. Internet being that a significant percentage is even a greater proportion of people (93.3%) that have looked for The main reasons why electronic commerce purchase information of product through Internet before making loses the realization at this stage, have to do with the any purchase decision, which gives the digital content a incompatibility of browsers and operating systems that benchmark tool of high value do not support the shop where they want to buy (26.1%, has had this problem). In addition 24.7% of users expressed lack of feedback regarding the transaction, which promotes the uncertainty of the users and generates mistrust, two factors that discourage consumption and erode the relationship with the store. I’M DIGITAL 2010 Report on consumer experience in Chile 31
  • 32. ENCHANTMENT AND ENCOURAGING THE DECISION The problems of online shopping How users pay I HAD NO PROBLEMS 39.8% CREDIT CARDS 66.8% BREACH OF DELIVERY 29.1% PAYMENT PLATFORM (SERVIPAG, WEBPAY, PAYPAL, ETC) 56.5% DELIVERY FAILURE OF YOUR BROWSER INCOMPATIBILITY WITH OPERATING 26.1% ELECTRONIC TRANSFER 52.8% SYSTEM IN USE OR LACK OF FEEDBACK ABOUT THE TRANSACTION 24.7% DEPOSITS 29.1% PRODUCT FEATURES DON’T REFLECTED REALITY 12.2% GREAT SHOPPING CARDS 22.7% CREDIT CARD WAS INCOMPATIBLE WITH THE SITE 12.2% ON DELIVERY 18.4% LACK OF SAFETY CONDITIONS 10.3% NOT RECEIVING THE PRODUCT OR SERVICE 8.2% Figure 09: Means of payment used by users PRODUCT DAMAGED OR WRONG STATE 5.6% CARD CHARGES HIGHER THAN TO BE 4.8% DOUBLE BILLING 4.5% FRAUDULENT USE OF CREDIT CARD 1.2% Figure 08: Main problems encountered by users when making purchases online 1.042 CONTESTADAS 32 I’M DIGITAL 2010 295 SIN CONTESTAR Report on consumer experience in Chile
  • 33. ENCHANTMENT AND ENCOURAGING THE DECISION What elements destroy the Other problems that user survey and inhibiting digital consumer are: confidence of the consumers? Products that do not correspond to reality shown in If we consider the reasons why people have not shopped the offer stage (see figure 08 on page 32) online, we see that 43.8% feel that the system does not give security and does not give confidence. This show an Incompatibility of the site and the browsers or unfinished work of online stores to stimulate the digital transactional problems (see page 31) consumer, which is about to propose basic safe and friendly interfaces. It must provide solid space generating a positive Credit card incompatible with the site experience, which is the first step towards strengthening the percentage of people unfamiliar with the procurement Lack of safe of goods through the website. Charges on the card different of what the site shows Fraudulent use of credit card Double billing I’M DIGITAL 2010 Report on consumer experience in Chile 33
  • 34. Opportunities for brands: Deepen and broaden the relationship with audiences, people leave their practices reflected in consumer interaction with digital watermarks and thus becomes a task for the brand observing these insights and propose accurately and assertively satisfying customers needs. Consider consumers as partners, co-construct with them the digital strategies of the brands included to encourage new and more powerful influencers. People are taking their time to interact with the companies, so that it is for brands to promote discussions of value and know how to listen. Create interfaces that encourage consumption, which reduce mistrust and uncertainty. 34 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 35. LOGISTICS AND REDUCTION OF UNCERTAINTY The success of the stages of delivery and logistics, are the material expression of what was previously acquired. more related to offline internal processes than with the The user has no choice but to surrender to the logistic interface and direct user action. In this scenario, brands system of the the company and hope that within the time should generate instant reports of the status and location specified, the product he bought will be delivered to his of the order to convey confidence, display this information door. and give the users the possibility to claim their rights as consumers and enforce, for example, the delivery 60.2% of users reported having experienced one or more commitment of company. problems to make a purchase online, a figure that depicts the strategic digital immaturity of the brands and the poor consumer experience that is offered at most sites. Commitment of the brand, Moreover, knowing that within 9 factors that users consumer confidence identify as relevant to the digital consumer, two have to do with safety and confidence. Since the activation order a line of visibility is passed that By specifying the main obstacles that consumers have establishes a new relationship with customers: people no found in their shopping experience, approximately one longer have control over the purchase, emerging a bond of third of respondents (29.1%) stated that the failure trust and bidirectional commitment with the business. fulfilling with the deadlines committed by the offeror was In the delivery stage we’re able to see more explicitly the a serious problem. integration of a complete model that includes digital and A quarter of the respondents identified as a necessary physical spheres. It is a relevant contact point because it is impediment to the lack of feedback on service delivery I’M DIGITAL 2010 Report on consumer experience in Chile 35
  • 36. LOGISTICS AND REDUCTION OF UNCERTAINTY during the logistics process (24.7%). To a lesser extent (12%), but equally important, the receipt of a different product or with other features not shown by the original purchased piece, followed closely (8%) by nonreceipt of the product, create impediments to making the purchase in stores Online. View Graph No. 08 on page 32. 36 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 37. Opportunities for brands:r Comply the implicit promise to deliver an order without problems, resulting in increased confidence in the processes offered by the brand and icreased loyalty of the customers. Stimulate consumption and promote the digital medium as aneffective channel for online shopping, focused on reducing costsand customization. I’M DIGITAL 2010 Report on consumer experience in Chile 37
  • 38. METHODOLOGY The following report collects information about trends Media sites used as difusion: and changes in the Internet use in Chile. In essence it FayerWayer.com examinates the habits of Internet users and gives an DaleAlbo.cl overview point of where new trends are going. Zancada.cl 192.cl If we wanted to sum up this study in one question, it would be: How does the chilean people use the Internet? PolíticaStereo.tv IAB.cl The exposure of the survey took place between August 10 tuvidasana.cl and 13 October 2009, released in digital media or web, tecnoblog.cl which enables a large number of users involved. Now we’ll educablog.cl show the detail of some figures obtained as a result of this maqueros.cl report: Twitter Polls validly answered: 1339 datoblog.cl Confidence level: 97% MercadoCapital.cl Erresese.cl Error: 3% Vaquelita.cl dokshor.com jbarahona.com Yukei.net Facebook 38 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 39. SURVEY RESULTS FIGURES ANNEX AND COMPARATIVE ANALYSIS I’M DIGITAL 2010 Report on consumer experience in Chile 39
  • 40. The following pages gather the results of each questions asked on the survey, described qualitatively in order to support the analysis related to digital consumer experiences. You can find a high quality version of each of these graphs in AyerViernes’ Flickr. The content of this work has been created under a Creative Commons “Attribution-Noncommercial-No Derivative license”. So, feel free to copy, distribute and transmit it according to the license conditions. 40 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 41. SURVEY RESULTS For the second consecutive year, Amazon.com takes the first place within the preferences of users who consider 1.Which site offers the best shop- it as the store that offers the best digital consumer ping experience? experience. Over the last year, Amazon.com had a considerable increase in its sales percentage, while Falabella kept the same percentage according to the AMAZON.COM 198 user´s preferences. This trend demonstrates the leadership position of an international store compared to any other FALABELLA 82 chilean actor and announces the clear strategic vision that EBAY 55 this store has in relation to its other digital businesses. The following graph shows the changes in the percentage PARIS 44 related to each of stores compared to year 2008. PCFACTORY 37 MERCADOLIBRE 35 33% LAN 26 22.9% 13.7% 13.6% Z-MART 12 8.4% 7.3% 2.2% 2.9% 599 RECOMMENDATIONS YEAR 2009 AMAZON.COM FALABELLA PARIS LAN Figure 1 shows the undisputed leadership of Amazon according to consumer’s prefe- YEAR 2008 rences AMAZON.COM 198 FALABELLA 82 I’M DIGITAL 2010 Report on consumer experience in Chile eBAY 55 41 PARIS 44 AMAZON.COM 198
  • 42. SURVEY RESULTS 2. Since when do you use the Preliminarily, the difference between the years 2008 and 2009 in the first 3 groups seems to be too small to Internet? establish a trend and confirms that the numbers of users have considerably grown, nevertheless, each year it is % closer to the total of population. ears 26.8 1% 6y yea rs 9. 4 to to 4 7% 2 rs 1. However, there is a second interpretation based on the 2 yea 1.1% 1 to ear than1y thinking of a parallel development between the Internet Less (medium), the different industries(organizations) and the users; a place in where all of them have been able to perceive the changes as much in platforms and digital tools as in the rise of new social networks, digitization of brands and organizations in recent years. n6 years Mor e tha % 61.3 1.333 CONTESTADAS 6 SIN CONTESTAR Figure 02: The majority of the people polled have been users of the internet for over 6 years. 42 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 43. SURVEY RESULTS 3. Frequency of Internet accesst 4. Activities carried out by people when they are connected to the Internet Several times a day 95,7% CHECK EMAIL 93.0% Once daily 3,1% INSTANT MESSAGING / CHAT 72.9% Some times a week 1,0% GAMES 34.8% JUEGOS A few times a month 0,2% SEARCH 91.1% Never or rarely 0,1% FILES DOWNLOADING 73.8% VIDEO WATCHING 65.8% Figure 03: 95.7% of all the internet users access Internet more than once COMMUNITIES / FORUMS 49.3% daily WORK RELATED ACTIVITIES 52.5% ACADEMIC ACTIVITIES 54.5% 60.8% In this question, it is easy to see a bias because of the fact that WATCH PHOTOS BUY 35.2% 95.7% corresponds a group of intensive Internet users that NEWS READING 81.0% have increased their participation and have become active users GENERATE CONTENT ( i.e. UPLOAD PHOTOS) 50.9% increasing their internet access several times daily regardless of SOCIALIZING NETWORKS (FACEBOOK, FOTOLOG, ETC) 79.2% the purpose(to work, search or interact with other people). FIND A JOB 21.7% BANK TRANSACTIONS 52.2% CHECK BANK ACCOUNT 60.0% BLOGS READING 60.0% LISTEN TO MUSIC 57.9% FEEDS READING (RSS) 35.7% INVOICES PAYMENT 43.1% Figure 04: The 93% of people check their mail, as one of the most recu- rrent activities to connect to the Internet I’M DIGITAL 2010 Report on consumer experience in Chile 43
  • 44. SURVEY RESULTS The table above shows very well the intensity of the various organizations and media have positioned themselves internet uses between the people polled. Though activities thanks to social networks which have probably helped to like checking e-mails, searching information and reading the democratization and their use. the news are in the top of the ranking, one of the most important aspects is the intensity of social networks use; take notice that 79.2% of people polled declare to use the 5. Problems presented while Internet to interact with other people. This percentage people surf internet is important if it is considered that social networks have increased their presence in our country in these last 2 or 3 9% years focusing mainly on Facebook and Twitter. The level % 21, % % 9.7 % 8.5 3.4 d4 .6% y 5.3 s1 le 3 pee 22.3% rs 10 ntialit ess 5 site reliab of penetration reached by these networks in a very short ne ns ie e c ble ctio curity e barr on d ing ex 2.6% .4% hensi re no t 61. 3% 3.9% 1 y2 7.5 % f se guag k of c vertis uses 3 M 58 ompre rces a con o sive shing* wser tibilit time is similar to the place taken by news sites and is not Low Lack Lan Lac Ad Vir SPA Inc Sou Intr u Phi Bro ompa inc far from the use intensity level neither of emails nor of search engines. This trend was present in the same survey conducted in 2008 where the item “socializing” took the fifth place as one of the most requested activities carried out by users, and then, a year later would take the first place. It gets interesting to know what is the level of presence and how brands, Figure 05: The first 3 points from a total of 12 are related to some kind of digital advertising. *Phishing 44 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 45. SURVEY RESULTS Compared to year 2008, problems experienced by users are quite similar. Users continue detecting the presence 6. User perception of online of advertising quickly which impede to have a fluid advertising navigation. Advertisers are looking for new instances of GIVES ME AN ANSWER TO 2.7% WHAT I AM LOOKING FOR communication through new digital formats (multi • platforms) but still use the classic advertising features KEEPS ME INFORMED ON TIMELY PRODUCTOS OR SERVICES 11.3% that pretending to be something else. Maybe the biggest problem is not creativity, but rather the need to generate I THINK IS NECESSARY 23.6% stratified communication with the different types GENERALLY NOT RELATED TO THE ofexisting users. CONTEXT OF WHAT AM I DOING ON THE WEB 36.1% This challenge was born in traditional media, but Internet Y DON’T SEE IT 36.5% has opened new doors thanks to its ability to create micro- segments, though advertisers and media still maintain the I THINK ITS JUST TOO MUCH 41.4% relationship of massive communication centrated on many similar users not considering digital efforts. Figure 06: User perception in relation to online advertising. Image Text I’M DIGITAL 2010 Report on consumer experience in Chile 45
  • 46. SURVEY RESULTS For most users, online advertising is just excessive and interrupted with new offers on every click that they do. it is not related to the activity that they are doing. On the other hand, the 36.6% of people polled declared not Finally, a small group feels it is relevant and even positive. see online advertising. These 3 points above show that In general, they are agree with ads of the page where they online advertising begins to be rejected by people polled, are browsing while they inform about special promotions and finally not reaches completely its purpose of informing, or discounts related to own products. and even less to reduce the communication gap existing between audiences and advertisers. Here, we turn to the initial problem what is the level of segmentation chosen for some types of promotions and It is because of them that users declare to block pop-ups how important can be for the users have a stratification so in order to avoid publicity which is in general boring and wide. unremarkable, and for others the way it appears is simply “disrespectful”, comparing it to the “second 31 of a commercial” that just seeks to encourage, in a synthetic and inappropiate way, ads created for traditional media. Others, however, recognize that online advertising is a “necessary pain” represented in this survey by 23% of people polled who selected this option. A “necessary pain” that is useless because makes people less receptive to online advertising who only want to continue shopping or informing themselves without being 46 I’M DIGITAL 2010 Report on consumer experience in Chile
  • 47. SURVEY RESULTS 7. Activities carried out by The main activities undertaken by users in social networks are related to media like watching videos, uploading people in social networks and downloading images and reading blogs known as the main Social Media formats. We should think that the intensive use of these social platforms is favourable because they provide a good place to put advertising, .4% 9 6% ging) 3 allowing in many cases to have a better knowlegde of the 34. 7% 38. 9% ki ng ze, tag 47. etc ds for u m, 1 % 58. .9% or thin tegori y fr ien 1.9% 3 users’ preferences. ite, ng n (ca to m orks ebs tos 6 % doi io % pho rces 6 t 45.0 t i’m i cat 0.2 ations netw g, w deos, u e a s t7 c l ab lo i so tern wh n cla terne r apli soc ia 9.3 % s, v t re in ay w n This is the case of Facebook. Through its advertising ith um enden os to ad y o s on i os o ses on os1 .7% te w , for p e nce er m t o v ide u v ide 6 ibu log s e d o ind tos, vi least te und s, ph o s, ca and above e/ con tr nb nd o t nt o blog a ad ph cast a favo h vide ri o site ps or end grou cts odu of th e system it allows to do segmentation using different nag me plo Broad Keed Watc Recom Join t m o pr Ma C om R ead U R ank N one variables as interests, activities and preferences, though it can not still be well used as it presents two main problems. (1) Not all users complete their profile, which makes difficult to choose correctly targets. (2) Many advertisers still prefer to gain wider audiences ensuring a big participation rather than being loyal to just one niche. Another major advantage of social networks is that, as Figure 07: Represents the level of collaboration and use of social networks Figure 07 shows, many people use them to recommend I’M DIGITAL 2010 Report on consumer experience in Chile 47
  • 48. SURVEY RESULTS other sites to their friends, people with who they usually have common interests and where trust is important to 8. Using the Internet to make a validate the information before taking any decision. purchase decision This effect, typical of the known as “Word of Mouth”, become a digital space more linked to “The Word of Mouse”, where users recommend, relate, validate, tag via Internet, a place where conversations are open and honest, No 6.7% but also, where many organizations still do not are willing to hear the dialogue of markets, increasing the distance between them and their users / consumers ignoring the convergence of multi-conversational platforms existing today, returning to one-way type of communication. 3 % Ye s 93. Figure 08: 93.3% of users have made their purchase decision based on the information obtained in the internet 48 I’M DIGITAL 2010 Report on consumer experience in Chile