3. COURSE OVERVIEW
Website development for real clients
It focuses on planning, organizing, design
conceptualization, project monitoring,
and managing resources supplied by the
client
The challenge of this course is to ensure
client and end user satisfaction in spite of
project constraints such as time, scope,
budget, etc.
4. COURSE OBJECTIVES
Understand web development process;
Analyze the needs of the target market;
Manage resources supplied by client;
Recommend web solutions;
Visualize and present design, navigation, and
content solutions;
Produce quality standard project within time
and budget constraint
5. COURSE OBJECTIVES
Apply the technicalities of web
development such as HTML, Javascript
behaviors, Embedding Multimedia,
Cascading Style Sheets, PHP, CMS;
Use interactive software to create web
animation;
Understand the moral issues and legal
consequences of infringement of third
party rights;
6. COURSE OBJECTIVES
Provide full documentation for presentation
material;
Present and explain design concepts as well as
finished work to the client and class. Understand
web development process;
Analyze the needs of the target market;
Manage resources supplied by client;
Recommend web solutions;
7. WHAT TO LEARN?
Design + Content + Script + Deal with
client concerns
FLASH + CSS + Basic PHP + CMS
8. PROJECT FLOW
Look for potential Analyze Competitors
clients
Draw Sketches
Submit cover letter to
potential client Design Prototype
Conduct Project Survey Finalize homepage and inner
page design
Create Work Plan
Provide Marketing Plan
Provide Costing
Launch Website
Create a contract
Prepare collaterals
Review existing
resources
Start/edit Content
(text, images)
11. HOUSE RULES
Missed requirements (quizzes, seatwork,
homework, projects) get a grade of zero
12. HOUSE RULES
All requirements are open notes, open
internet, open anything; except open-
classmates
Open sources does not mean you can
plagiarize.
13. HOUSE RULES
You are responsible for any lessons you
miss due to tardiness of absence.
Your teacher will not repeat it for you.
14. HOUSE RULES
SUBMIT THROUGH MOODLE
ONLY
ALL submissions, quizzes, exercises,
assignments and projects should be
submitted in the Moodle ONLY. I will not
accept submissions made thru the email
or Facebook.
15. HOUSE RULES
ATTENDANCE
If you are three (3) times absent, you fail
the class.
If you are six (6) times late, you fail the
class.
You are allowed to have three absences
(which is equivalent to two lates = 1
absent) only.
16. HOUSE RULES
Do not use Fireworks, Photoshop, or other software to
automatically create a website for you.
This automatically gets a grade of 40%.
Illegal software used for creation of FINAL PROJECTS
will merit a 0.0 final grade.
17. HOUSE RULES
Do not use image-text for text content.
The copy should be real text that is
selectable in a browser. Using image-
text for content automatically gets a
grade of 60%
Do not use iframes for content.
18. HOUSE RULES
Absolutely no surfing, e-mailing, YM-ing,
blogging, etc. while there is a lecture or
discussion
32. WHAT IS THE FIRST
AND MOST
IMPORTANT RULE
WHEN USING
DREAMWEAVER?
33. HOW WE LEARN &
REMEMBER
We Learn We Remember
1 % thru TASTE 10% of what we read
20% of what we hear
1.5 % thru TOUCH 30% of what we see
3.5 % thru SMELL 50% of what we see and hear
11 % thru HEARING 80% of what we see and say
90% of what we say as we do a
83 % thru SIGHT
thing
32