SlideShare a Scribd company logo
1 of 42
A Practical Approach to Gamification
April 7th, 2015
Some Housekeeping Details
The event is
being recorded
Use the Q&A
window
The Polling function
Follow the conversation on Twitter: #GamifiedLearning
@kkapp | @Axonify
The Focus of Today
o Gamification Overview
o A Practical Approach to Get Started
o Aligning your Corporate Goals &
Learning Strategies
o Building your Business Case
o Gamification Requirements Gathering
o Q&A
Karl Kapp
AUTHOR & PROFESSOR OF
INSTRUCTIONAL
TECHNOLOGY BLOOMSBURG
UNIVERSITY
Shum Attygalle
DIGITAL MARKETING MANAGER
AXONIFY
Gamification Workbook
You will receive a copy
shortly after the webinar!
Introducing: Karl Kapp
Gamification Recap
E L E V TO R
V
POLL: Where are you currently at
with gamification?
A. People keep saying it but I don’t know what it really means.
B. Trying some things, but haven’t found the sweet spot.
C. Heavily entrenched, trying to gamify as much as we can.
Some Definitions:
GamificationGame-based
Learning
Simulation
Learning
The use of gaming
elements integrated into
a training program
aligned with corporate
goals to promote
change in behavior.
The use of a game to
teach knowledge, skills
& abilities to learners
using a self-contained
space.
A realistic, controlled-
risk environment where
learners can practice
specific behaviors &
experience impacts of
their decisions.
Proprietary & Confidential
Gamification is using game-
based mechanics,
aesthetics and game
thinking to engage people,
motivate action, promote
learning and solve problems.
Gamification is to
Learning as a
Piece is to
a Puzzle
Gamification uses
elements of the
game, but is not
the game in-and-of
itself.
Gamification Getting Started
E L E V TO R
V
Setting the Groundwork
Determine your Corporate Goals &
Learning Strategies
Build your Business Case.
Define your Requirements.
A
B
C
Determine your Corporate Goals &
Learning Strategies
A
1. Isolate area of strategic importance
2. Identify target group
3. Identify target behavior
4. Determine purpose
5. Define Success
5-Step Work Plan to Uncovering
your Goals
ISOLATE AREA OF STRATEGIC IMPORTANCE
1
Successful roll out of their
Omnichannel strategy.
Increase product knowledge to
drive sales.
Reduce safety incidents within
their Logistics organization.
IDENTIFY YOUR TARGET GROUP
2
Retail Associates Sales Reps
Employees in their Logistics
Operation
IDENTIFY TARGET BEHAVIOR
3
To learn, internalize and
consistently apply Omnichannel
principles when dealing with
customers.
To remember and apply product
and procedural knowledge with
their medical clients.
To embrace and apply safe
working practices everyday
on the job.
DETERMINE PURPOSE –
WHY GAMIFICATION?
4
Gamifying the learning
experience would encourage
participation and retention.
Game mechanics such as rewards
and competition will increase
participation and knowledge
retention.
Gamification would reduce the
boredom associated with
traditional safety training.
DEFINE SUCCESS
5
90% Omnichannel knowledge
retention.
80% increase in rep confidence
and revenue growth.
Reduce safety incidents by 50%.
Making a Case for Gamification can
be a Challenge
B
o Determine the current gaps in your learning
strategy where gamification can help
o Combine Steps 1-5 from the previous
section to use as the basis for your Business
Case – i.e. where to focus, problems you’ll
solve, how you will measure success etc.
o Gather and share successes that
organizations similar to yours have
experienced
Build your Business Case
o Now time to determine what you need from
a gamified learning solution
o Know thy audience
o What motivates them? Challenge? Game Play?
o What do they value? Rewards? Recognition?
Gamification Requirements
Gathering Stage
Define your Requirements.
C
Requirements Gathering Stage
In the Gamification Workbook there are “selection tables” where you can
prioritize your gamification elements based on your goals and audience.
To guide you I’d like to share
some data…
250,000 Learners
31%
Retail Associates
18%
Professional Sales Reps
37%
Manufacturing/Distribution
Employees
14%
Other Knowledge Workers
6 Gamification Elements
Game Play
Avatars/Coaches
Rewards
Leaderboard
Report Card
Social
E L E V TO R
V
Game Mechanic: Game Play
Game play leads to
better learning.
more than those who
don’t.
20%
FACT: 72% of Knowledge Workers choose game play.
Learners who play
games, participate
Game Mechanic:
Leaderboard
Participation is
>2x higher
for those employees
who frequently check
their leaderboard
Game Mechanic:
Leaderboard
Sales reps check their
leaderboard more than any
other job function.
Check daily
55%
36%
Retail Associates
24%
Mftg/Distn
46%
Other Knowledge
Workers
vs.
Game Mechanic: Rewards
Having tangible rewards help
translate virtual success into
real-world value.
of Retail and M&D
employees visit the rewards
page daily
40%
30%
Sales Reps
15%
Other Knowledge
Workers
vs.
What to consider when incorporating
rewards…
FACT: Voluntary participation is over twice as high when
you provide tangible rewards (vs. intangible).
Rewards/Participation Correlation
o Provide forum to show off virtual
rewards
o Know your audience and what
motivates
o Offer tangible rewards i.e. gift cards,
vacation day
o Be creative i.e. executive parking
spot
o Offer team rewards i.e. pizza party
o Avatar: A reflection of you
o Coach: A learning guide
o In a gamified learning environment,
learners respond better to the term
“Coach”
Game Mechanic: Avatars vs.
Coaches
Game Mechanic: Coaches
Opt to select a “Coach”
No difference by role
80%
Least Popular (3%)
Most Popular (22%)
Learning Coaches
Male Employees Female Employees
Select a male
coach
66% 34%
Select a female
coach
Select a male
coach
43% 57%
Select a female
coach
Game Mechanic: Report Card
Sales reps care more about
how they’re doing than any
other profession.
Check their report card
daily.
38%
15%
Retail Associates
9%
Mftg/Distn
32%
Other Knowledge
Workers
vs.
Game Mechanic: Social
News feeds & content
crowdsourcing drive
engagement.
of Sales Reps engage
socially every day.
16%
11%
Retail Associates
6%
Mftg/Distn
15%
Other Knowledge
Workers
vs.
E L E V TO R
V
In Summary
Determine your Corporate Goals &
Learning Strategies
Build your Business Case.
Define your Requirements.
A
B
C
&
To Connect With Karl Kapp
Web: karlkapp.com
To See Axonify in Action
Web: www.axonify.com/contact

More Related Content

What's hot

Grabbing the attention of time starved Learners
Grabbing the attention of time starved LearnersGrabbing the attention of time starved Learners
Grabbing the attention of time starved LearnersLaura Overton
 
Driving Learning Excellence
Driving Learning ExcellenceDriving Learning Excellence
Driving Learning ExcellenceLaura Overton
 
World of Learning 2014 Closing Keynote: Linking Learning to Business
World of Learning 2014 Closing Keynote: Linking Learning to BusinessWorld of Learning 2014 Closing Keynote: Linking Learning to Business
World of Learning 2014 Closing Keynote: Linking Learning to BusinessLaura Overton
 
3 Corporate Learning Trends to Watch in 2016
3 Corporate Learning Trends to Watch in 20163 Corporate Learning Trends to Watch in 2016
3 Corporate Learning Trends to Watch in 2016Axonify
 
How to Measure the Impact of Learning
How to Measure the Impact of LearningHow to Measure the Impact of Learning
How to Measure the Impact of LearningHuman Capital Media
 
Towards Maturity’s 7 secrets of top performing L&D teams
Towards Maturity’s 7 secrets of top performing L&D teamsTowards Maturity’s 7 secrets of top performing L&D teams
Towards Maturity’s 7 secrets of top performing L&D teamsLaura Overton
 
Modernising Learning: Delivering Results (2014)
Modernising Learning: Delivering Results (2014)Modernising Learning: Delivering Results (2014)
Modernising Learning: Delivering Results (2014)Laura Overton
 
10 Tips on New Hire Orientation & Onboarding
10 Tips on New Hire Orientation & Onboarding10 Tips on New Hire Orientation & Onboarding
10 Tips on New Hire Orientation & OnboardingEduson.tv
 
An Insider's Look at Udemy for Business Product Webinar
An Insider's Look at Udemy for Business Product WebinarAn Insider's Look at Udemy for Business Product Webinar
An Insider's Look at Udemy for Business Product WebinarUdemy for Business
 
A Framework to Tie Learning ROI to Business Outcomes
A Framework to Tie Learning ROI to Business OutcomesA Framework to Tie Learning ROI to Business Outcomes
A Framework to Tie Learning ROI to Business OutcomesUdemy for Business
 
Learning at the Speed of Business
Learning at the Speed of BusinessLearning at the Speed of Business
Learning at the Speed of BusinessUdemy for Business
 
Leveraging the Learning Ecosystem
Leveraging the Learning EcosystemLeveraging the Learning Ecosystem
Leveraging the Learning EcosystemDavid Blake
 
Why Do Employees Forget?
Why Do Employees Forget?Why Do Employees Forget?
Why Do Employees Forget?Axonify
 
The Future of Corporate Learning- Trends and Predictions
The Future of Corporate Learning- Trends and PredictionsThe Future of Corporate Learning- Trends and Predictions
The Future of Corporate Learning- Trends and PredictionsSaba Software
 
Measuring Learning Effectiveness: Beyond Training Happy Sheets & Memory Recall
Measuring Learning Effectiveness: Beyond Training Happy Sheets & Memory Recall Measuring Learning Effectiveness: Beyond Training Happy Sheets & Memory Recall
Measuring Learning Effectiveness: Beyond Training Happy Sheets & Memory Recall LearningCafe
 
Future proofing your L&D strategy
Future proofing your L&D strategyFuture proofing your L&D strategy
Future proofing your L&D strategyLaura Overton
 
Leveraging the Latest in Brain Science to Deliver the Next Generation of eLea...
Leveraging the Latest in Brain Science to Deliver the Next Generation of eLea...Leveraging the Latest in Brain Science to Deliver the Next Generation of eLea...
Leveraging the Latest in Brain Science to Deliver the Next Generation of eLea...Axonify
 

What's hot (20)

Grabbing the attention of time starved Learners
Grabbing the attention of time starved LearnersGrabbing the attention of time starved Learners
Grabbing the attention of time starved Learners
 
Driving Learning Excellence
Driving Learning ExcellenceDriving Learning Excellence
Driving Learning Excellence
 
World of Learning 2014 Closing Keynote: Linking Learning to Business
World of Learning 2014 Closing Keynote: Linking Learning to BusinessWorld of Learning 2014 Closing Keynote: Linking Learning to Business
World of Learning 2014 Closing Keynote: Linking Learning to Business
 
3 Corporate Learning Trends to Watch in 2016
3 Corporate Learning Trends to Watch in 20163 Corporate Learning Trends to Watch in 2016
3 Corporate Learning Trends to Watch in 2016
 
How to Measure the Impact of Learning
How to Measure the Impact of LearningHow to Measure the Impact of Learning
How to Measure the Impact of Learning
 
Towards Maturity’s 7 secrets of top performing L&D teams
Towards Maturity’s 7 secrets of top performing L&D teamsTowards Maturity’s 7 secrets of top performing L&D teams
Towards Maturity’s 7 secrets of top performing L&D teams
 
Modernising Learning: Delivering Results (2014)
Modernising Learning: Delivering Results (2014)Modernising Learning: Delivering Results (2014)
Modernising Learning: Delivering Results (2014)
 
Insights from our Workplace Learning Report
Insights from our Workplace Learning Report Insights from our Workplace Learning Report
Insights from our Workplace Learning Report
 
10 Tips on New Hire Orientation & Onboarding
10 Tips on New Hire Orientation & Onboarding10 Tips on New Hire Orientation & Onboarding
10 Tips on New Hire Orientation & Onboarding
 
Proving the ROI of Learning
Proving the ROI of LearningProving the ROI of Learning
Proving the ROI of Learning
 
An Insider's Look at Udemy for Business Product Webinar
An Insider's Look at Udemy for Business Product WebinarAn Insider's Look at Udemy for Business Product Webinar
An Insider's Look at Udemy for Business Product Webinar
 
A Framework to Tie Learning ROI to Business Outcomes
A Framework to Tie Learning ROI to Business OutcomesA Framework to Tie Learning ROI to Business Outcomes
A Framework to Tie Learning ROI to Business Outcomes
 
Learning at the Speed of Business
Learning at the Speed of BusinessLearning at the Speed of Business
Learning at the Speed of Business
 
Leveraging the Learning Ecosystem
Leveraging the Learning EcosystemLeveraging the Learning Ecosystem
Leveraging the Learning Ecosystem
 
Why Do Employees Forget?
Why Do Employees Forget?Why Do Employees Forget?
Why Do Employees Forget?
 
The Future of Corporate Learning- Trends and Predictions
The Future of Corporate Learning- Trends and PredictionsThe Future of Corporate Learning- Trends and Predictions
The Future of Corporate Learning- Trends and Predictions
 
Measuring Learning Effectiveness: Beyond Training Happy Sheets & Memory Recall
Measuring Learning Effectiveness: Beyond Training Happy Sheets & Memory Recall Measuring Learning Effectiveness: Beyond Training Happy Sheets & Memory Recall
Measuring Learning Effectiveness: Beyond Training Happy Sheets & Memory Recall
 
Future proofing your L&D strategy
Future proofing your L&D strategyFuture proofing your L&D strategy
Future proofing your L&D strategy
 
Leveraging the Latest in Brain Science to Deliver the Next Generation of eLea...
Leveraging the Latest in Brain Science to Deliver the Next Generation of eLea...Leveraging the Latest in Brain Science to Deliver the Next Generation of eLea...
Leveraging the Latest in Brain Science to Deliver the Next Generation of eLea...
 
Successful Elearning in 4 Steps
Successful Elearning in 4 StepsSuccessful Elearning in 4 Steps
Successful Elearning in 4 Steps
 

Similar to Practical Approach to Gamification

Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperAngelo Embuldeniya
 
Five Trends in the Gamification of Corporate Learning for 2014
Five Trends in the Gamification of Corporate Learning for 2014Five Trends in the Gamification of Corporate Learning for 2014
Five Trends in the Gamification of Corporate Learning for 2014Axonify
 
Gamification in PPL
Gamification in PPLGamification in PPL
Gamification in PPLAndrew Iddon
 
A comprehensive guide to gamification
A comprehensive guide to gamification A comprehensive guide to gamification
A comprehensive guide to gamification Sruthi Malla
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Ercan Altuğ YILMAZ
 
The Gamification Buyer's Guide
The Gamification Buyer's GuideThe Gamification Buyer's Guide
The Gamification Buyer's GuideTechnologyAdvice
 
Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?Collabor8now Ltd
 
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearning
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningGamify your e learning! 6 Ways to Incorporate Gamification into eLearning
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningLambda Solutions
 
How to introduce gamification in your org paris oct 2015
How to introduce gamification in your org paris oct 2015How to introduce gamification in your org paris oct 2015
How to introduce gamification in your org paris oct 2015An Coppens
 
Insurance Agency Producer & CSR Sales Training
Insurance Agency Producer & CSR Sales TrainingInsurance Agency Producer & CSR Sales Training
Insurance Agency Producer & CSR Sales Trainingpace360
 
8 Steps for Engaging Candidates Online Without Investing Big Bucks
8 Steps for Engaging Candidates Online Without Investing Big Bucks8 Steps for Engaging Candidates Online Without Investing Big Bucks
8 Steps for Engaging Candidates Online Without Investing Big BucksLinkedIn Talent Solutions
 
LEAN DIGITAL MARKETING : Move from strategy to execution
LEAN DIGITAL MARKETING : Move from strategy to executionLEAN DIGITAL MARKETING : Move from strategy to execution
LEAN DIGITAL MARKETING : Move from strategy to executionMarie-Andrée Roger
 
Making Lead Scoring & Nurturing Work
Making Lead Scoring & Nurturing WorkMaking Lead Scoring & Nurturing Work
Making Lead Scoring & Nurturing WorkLeadLife Solutions
 
Digital Marketing Strategy Workshop - Abed Jrab
Digital Marketing Strategy Workshop - Abed JrabDigital Marketing Strategy Workshop - Abed Jrab
Digital Marketing Strategy Workshop - Abed JrabAbed Jrab
 
Was Gamification a short trend or is it a new fundament of modern CRM & Loyal...
Was Gamification a short trend or is it a new fundament of modern CRM & Loyal...Was Gamification a short trend or is it a new fundament of modern CRM & Loyal...
Was Gamification a short trend or is it a new fundament of modern CRM & Loyal...Comarch
 
The Future of Marketing Survey - JP Marketer Results
The Future of Marketing Survey - JP Marketer ResultsThe Future of Marketing Survey - JP Marketer Results
The Future of Marketing Survey - JP Marketer ResultsAdobeJapanPR
 
The Power of Gamification in HR
The Power of Gamification in HRThe Power of Gamification in HR
The Power of Gamification in HRSilvia Galessi
 
Gamification a real life study
Gamification a real life studyGamification a real life study
Gamification a real life studyJeannette Browning
 
Gamifying Marketing in traditional industries
Gamifying Marketing in traditional industriesGamifying Marketing in traditional industries
Gamifying Marketing in traditional industriesJacobKolding
 
Managing digital-marketing-smart-insights-2015
Managing digital-marketing-smart-insights-2015Managing digital-marketing-smart-insights-2015
Managing digital-marketing-smart-insights-2015cjmarcode
 

Similar to Practical Approach to Gamification (20)

Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier Whitepaper
 
Five Trends in the Gamification of Corporate Learning for 2014
Five Trends in the Gamification of Corporate Learning for 2014Five Trends in the Gamification of Corporate Learning for 2014
Five Trends in the Gamification of Corporate Learning for 2014
 
Gamification in PPL
Gamification in PPLGamification in PPL
Gamification in PPL
 
A comprehensive guide to gamification
A comprehensive guide to gamification A comprehensive guide to gamification
A comprehensive guide to gamification
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
 
The Gamification Buyer's Guide
The Gamification Buyer's GuideThe Gamification Buyer's Guide
The Gamification Buyer's Guide
 
Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?
 
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearning
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningGamify your e learning! 6 Ways to Incorporate Gamification into eLearning
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearning
 
How to introduce gamification in your org paris oct 2015
How to introduce gamification in your org paris oct 2015How to introduce gamification in your org paris oct 2015
How to introduce gamification in your org paris oct 2015
 
Insurance Agency Producer & CSR Sales Training
Insurance Agency Producer & CSR Sales TrainingInsurance Agency Producer & CSR Sales Training
Insurance Agency Producer & CSR Sales Training
 
8 Steps for Engaging Candidates Online Without Investing Big Bucks
8 Steps for Engaging Candidates Online Without Investing Big Bucks8 Steps for Engaging Candidates Online Without Investing Big Bucks
8 Steps for Engaging Candidates Online Without Investing Big Bucks
 
LEAN DIGITAL MARKETING : Move from strategy to execution
LEAN DIGITAL MARKETING : Move from strategy to executionLEAN DIGITAL MARKETING : Move from strategy to execution
LEAN DIGITAL MARKETING : Move from strategy to execution
 
Making Lead Scoring & Nurturing Work
Making Lead Scoring & Nurturing WorkMaking Lead Scoring & Nurturing Work
Making Lead Scoring & Nurturing Work
 
Digital Marketing Strategy Workshop - Abed Jrab
Digital Marketing Strategy Workshop - Abed JrabDigital Marketing Strategy Workshop - Abed Jrab
Digital Marketing Strategy Workshop - Abed Jrab
 
Was Gamification a short trend or is it a new fundament of modern CRM & Loyal...
Was Gamification a short trend or is it a new fundament of modern CRM & Loyal...Was Gamification a short trend or is it a new fundament of modern CRM & Loyal...
Was Gamification a short trend or is it a new fundament of modern CRM & Loyal...
 
The Future of Marketing Survey - JP Marketer Results
The Future of Marketing Survey - JP Marketer ResultsThe Future of Marketing Survey - JP Marketer Results
The Future of Marketing Survey - JP Marketer Results
 
The Power of Gamification in HR
The Power of Gamification in HRThe Power of Gamification in HR
The Power of Gamification in HR
 
Gamification a real life study
Gamification a real life studyGamification a real life study
Gamification a real life study
 
Gamifying Marketing in traditional industries
Gamifying Marketing in traditional industriesGamifying Marketing in traditional industries
Gamifying Marketing in traditional industries
 
Managing digital-marketing-smart-insights-2015
Managing digital-marketing-smart-insights-2015Managing digital-marketing-smart-insights-2015
Managing digital-marketing-smart-insights-2015
 

More from Axonify

Increase Speed to Capability by Reimagining Your Onboarding Strategy
Increase Speed to Capability by Reimagining Your Onboarding StrategyIncrease Speed to Capability by Reimagining Your Onboarding Strategy
Increase Speed to Capability by Reimagining Your Onboarding StrategyAxonify
 
Webinar Slides: Measuring What Matters
Webinar Slides: Measuring What MattersWebinar Slides: Measuring What Matters
Webinar Slides: Measuring What MattersAxonify
 
Webinar: How to Increase Omni-Channel Adoption With Associates
Webinar: How to Increase Omni-Channel Adoption With AssociatesWebinar: How to Increase Omni-Channel Adoption With Associates
Webinar: How to Increase Omni-Channel Adoption With AssociatesAxonify
 
3 Corporate Learning Trends to Watch in 2015
3 Corporate Learning Trends to Watch in 20153 Corporate Learning Trends to Watch in 2015
3 Corporate Learning Trends to Watch in 2015Axonify
 
Using Gamification to Drive Sales Team Performance
Using Gamification to Drive Sales Team PerformanceUsing Gamification to Drive Sales Team Performance
Using Gamification to Drive Sales Team PerformanceAxonify
 
Webinar: Bloomingdale's Innovative Approach to eLearning is a Game Changer
Webinar: Bloomingdale's Innovative Approach to eLearning is a Game ChangerWebinar: Bloomingdale's Innovative Approach to eLearning is a Game Changer
Webinar: Bloomingdale's Innovative Approach to eLearning is a Game ChangerAxonify
 
When the LMS Just Isn't Enough
When the LMS Just Isn't EnoughWhen the LMS Just Isn't Enough
When the LMS Just Isn't EnoughAxonify
 
The New R's For Engaging Millennial Learners
The New R's For Engaging Millennial LearnersThe New R's For Engaging Millennial Learners
The New R's For Engaging Millennial LearnersAxonify
 
Demystifying Gamification in Learning
Demystifying Gamification in LearningDemystifying Gamification in Learning
Demystifying Gamification in LearningAxonify
 

More from Axonify (9)

Increase Speed to Capability by Reimagining Your Onboarding Strategy
Increase Speed to Capability by Reimagining Your Onboarding StrategyIncrease Speed to Capability by Reimagining Your Onboarding Strategy
Increase Speed to Capability by Reimagining Your Onboarding Strategy
 
Webinar Slides: Measuring What Matters
Webinar Slides: Measuring What MattersWebinar Slides: Measuring What Matters
Webinar Slides: Measuring What Matters
 
Webinar: How to Increase Omni-Channel Adoption With Associates
Webinar: How to Increase Omni-Channel Adoption With AssociatesWebinar: How to Increase Omni-Channel Adoption With Associates
Webinar: How to Increase Omni-Channel Adoption With Associates
 
3 Corporate Learning Trends to Watch in 2015
3 Corporate Learning Trends to Watch in 20153 Corporate Learning Trends to Watch in 2015
3 Corporate Learning Trends to Watch in 2015
 
Using Gamification to Drive Sales Team Performance
Using Gamification to Drive Sales Team PerformanceUsing Gamification to Drive Sales Team Performance
Using Gamification to Drive Sales Team Performance
 
Webinar: Bloomingdale's Innovative Approach to eLearning is a Game Changer
Webinar: Bloomingdale's Innovative Approach to eLearning is a Game ChangerWebinar: Bloomingdale's Innovative Approach to eLearning is a Game Changer
Webinar: Bloomingdale's Innovative Approach to eLearning is a Game Changer
 
When the LMS Just Isn't Enough
When the LMS Just Isn't EnoughWhen the LMS Just Isn't Enough
When the LMS Just Isn't Enough
 
The New R's For Engaging Millennial Learners
The New R's For Engaging Millennial LearnersThe New R's For Engaging Millennial Learners
The New R's For Engaging Millennial Learners
 
Demystifying Gamification in Learning
Demystifying Gamification in LearningDemystifying Gamification in Learning
Demystifying Gamification in Learning
 

Recently uploaded

Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1GloryAnnCastre1
 
CHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxCHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxAneriPatwari
 
Sulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesSulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesVijayaLaxmi84
 
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxBIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxSayali Powar
 
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvRicaMaeCastro1
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptxDhatriParmar
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationdeepaannamalai16
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...Nguyen Thanh Tu Collection
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfPrerana Jadhav
 
ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6Vanessa Camilleri
 
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxDIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxMichelleTuguinay1
 
4.9.24 School Desegregation in Boston.pptx
4.9.24 School Desegregation in Boston.pptx4.9.24 School Desegregation in Boston.pptx
4.9.24 School Desegregation in Boston.pptxmary850239
 
How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17Celine George
 
4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptxmary850239
 
How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17Celine George
 

Recently uploaded (20)

Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1
 
CHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxCHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptx
 
Sulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesSulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their uses
 
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxBIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
 
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
 
Mattingly "AI & Prompt Design: Large Language Models"
Mattingly "AI & Prompt Design: Large Language Models"Mattingly "AI & Prompt Design: Large Language Models"
Mattingly "AI & Prompt Design: Large Language Models"
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentation
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdf
 
ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6
 
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxDIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
 
4.9.24 School Desegregation in Boston.pptx
4.9.24 School Desegregation in Boston.pptx4.9.24 School Desegregation in Boston.pptx
4.9.24 School Desegregation in Boston.pptx
 
How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17
 
prashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Professionprashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Profession
 
4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx
 
How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17
 

Practical Approach to Gamification

  • 1. A Practical Approach to Gamification April 7th, 2015
  • 2. Some Housekeeping Details The event is being recorded Use the Q&A window The Polling function Follow the conversation on Twitter: #GamifiedLearning @kkapp | @Axonify
  • 3. The Focus of Today o Gamification Overview o A Practical Approach to Get Started o Aligning your Corporate Goals & Learning Strategies o Building your Business Case o Gamification Requirements Gathering o Q&A Karl Kapp AUTHOR & PROFESSOR OF INSTRUCTIONAL TECHNOLOGY BLOOMSBURG UNIVERSITY Shum Attygalle DIGITAL MARKETING MANAGER AXONIFY
  • 4. Gamification Workbook You will receive a copy shortly after the webinar!
  • 7. E L E V TO R V POLL: Where are you currently at with gamification? A. People keep saying it but I don’t know what it really means. B. Trying some things, but haven’t found the sweet spot. C. Heavily entrenched, trying to gamify as much as we can.
  • 8. Some Definitions: GamificationGame-based Learning Simulation Learning The use of gaming elements integrated into a training program aligned with corporate goals to promote change in behavior. The use of a game to teach knowledge, skills & abilities to learners using a self-contained space. A realistic, controlled- risk environment where learners can practice specific behaviors & experience impacts of their decisions. Proprietary & Confidential
  • 9. Gamification is using game- based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems.
  • 10. Gamification is to Learning as a Piece is to a Puzzle
  • 11. Gamification uses elements of the game, but is not the game in-and-of itself.
  • 12.
  • 14. E L E V TO R V Setting the Groundwork Determine your Corporate Goals & Learning Strategies Build your Business Case. Define your Requirements. A B C
  • 15. Determine your Corporate Goals & Learning Strategies A 1. Isolate area of strategic importance 2. Identify target group 3. Identify target behavior 4. Determine purpose 5. Define Success 5-Step Work Plan to Uncovering your Goals
  • 16. ISOLATE AREA OF STRATEGIC IMPORTANCE 1
  • 17. Successful roll out of their Omnichannel strategy. Increase product knowledge to drive sales. Reduce safety incidents within their Logistics organization.
  • 19. Retail Associates Sales Reps Employees in their Logistics Operation
  • 21. To learn, internalize and consistently apply Omnichannel principles when dealing with customers. To remember and apply product and procedural knowledge with their medical clients. To embrace and apply safe working practices everyday on the job.
  • 22. DETERMINE PURPOSE – WHY GAMIFICATION? 4
  • 23. Gamifying the learning experience would encourage participation and retention. Game mechanics such as rewards and competition will increase participation and knowledge retention. Gamification would reduce the boredom associated with traditional safety training.
  • 25. 90% Omnichannel knowledge retention. 80% increase in rep confidence and revenue growth. Reduce safety incidents by 50%.
  • 26. Making a Case for Gamification can be a Challenge B o Determine the current gaps in your learning strategy where gamification can help o Combine Steps 1-5 from the previous section to use as the basis for your Business Case – i.e. where to focus, problems you’ll solve, how you will measure success etc. o Gather and share successes that organizations similar to yours have experienced Build your Business Case
  • 27. o Now time to determine what you need from a gamified learning solution o Know thy audience o What motivates them? Challenge? Game Play? o What do they value? Rewards? Recognition? Gamification Requirements Gathering Stage Define your Requirements. C
  • 28. Requirements Gathering Stage In the Gamification Workbook there are “selection tables” where you can prioritize your gamification elements based on your goals and audience.
  • 29. To guide you I’d like to share some data… 250,000 Learners 31% Retail Associates 18% Professional Sales Reps 37% Manufacturing/Distribution Employees 14% Other Knowledge Workers
  • 30. 6 Gamification Elements Game Play Avatars/Coaches Rewards Leaderboard Report Card Social
  • 31. E L E V TO R V Game Mechanic: Game Play Game play leads to better learning. more than those who don’t. 20% FACT: 72% of Knowledge Workers choose game play. Learners who play games, participate
  • 32. Game Mechanic: Leaderboard Participation is >2x higher for those employees who frequently check their leaderboard
  • 33. Game Mechanic: Leaderboard Sales reps check their leaderboard more than any other job function. Check daily 55% 36% Retail Associates 24% Mftg/Distn 46% Other Knowledge Workers vs.
  • 34. Game Mechanic: Rewards Having tangible rewards help translate virtual success into real-world value. of Retail and M&D employees visit the rewards page daily 40% 30% Sales Reps 15% Other Knowledge Workers vs.
  • 35. What to consider when incorporating rewards… FACT: Voluntary participation is over twice as high when you provide tangible rewards (vs. intangible). Rewards/Participation Correlation o Provide forum to show off virtual rewards o Know your audience and what motivates o Offer tangible rewards i.e. gift cards, vacation day o Be creative i.e. executive parking spot o Offer team rewards i.e. pizza party
  • 36. o Avatar: A reflection of you o Coach: A learning guide o In a gamified learning environment, learners respond better to the term “Coach” Game Mechanic: Avatars vs. Coaches
  • 37. Game Mechanic: Coaches Opt to select a “Coach” No difference by role 80% Least Popular (3%) Most Popular (22%)
  • 38. Learning Coaches Male Employees Female Employees Select a male coach 66% 34% Select a female coach Select a male coach 43% 57% Select a female coach
  • 39. Game Mechanic: Report Card Sales reps care more about how they’re doing than any other profession. Check their report card daily. 38% 15% Retail Associates 9% Mftg/Distn 32% Other Knowledge Workers vs.
  • 40. Game Mechanic: Social News feeds & content crowdsourcing drive engagement. of Sales Reps engage socially every day. 16% 11% Retail Associates 6% Mftg/Distn 15% Other Knowledge Workers vs.
  • 41. E L E V TO R V In Summary Determine your Corporate Goals & Learning Strategies Build your Business Case. Define your Requirements. A B C
  • 42. & To Connect With Karl Kapp Web: karlkapp.com To See Axonify in Action Web: www.axonify.com/contact

Editor's Notes

  1. GAME-BASED LEARNING An example is the Cheesecake Factory’s game to teach new cooks how to make hamburgers and other types of food. The company’s CLO had an iPhone game built which shows a hamburger bun and different types of food and condiments falling from the top of the screen. The learner has to grab and arrange these ingredients in the right order to assemble the correct hamburger before the items fall to the bottom. Once the learner starts to succeed the game speeds up, and scores are shared among all employees. Those with the highest scores are widely known, and these people are experts in how to assemble and cook various menu items. It’s a simple game, but is fun, engaging and gets the message across. SIMULATION LEARNING A realistic, controlled-risk environment where learners can practice specific behaviours and experience the impact of their decisions. Best for highly complex skills Simulation games don’t need to be entertaining to be educational Build more confidence on the job than classroom instruction – 20% higher GAMIFICATION Gamification is the use of game-based mechanics, aesthetics and game thinking to engage people motivate action, promote learning and solve problems. The game supports the learning, but isn’t the learning Game elements are used as engagement tools to encourage employees to participate in the learning.
  2. Identify an area of strategic importance to your organization, whether it is a high priority initiative or an issue that is impacting business results.
  3. Select the most critical or influential group within your organization that will have the greatest impact on the initiative identified in STEP 1.
  4. AT the end of the day you’d like your gamification strategy to change behavior, so defining what that is upfront is critical. Based on steps 1 and 2, what behaviors do you need to change or actions would you like to influence?
  5. It’s important to be clear about WHY you would like to add gamification as opposed to other techniques to your learning strategy for this particular group, to solve this particular problem.
  6. As with any initiative, “results” will be key in measuring the effectiveness of your program. Define a clear set of business objectives that can be measured against your gamification strategy.
  7. FACT #1: Science says “Game play improves retention of learning” By integrating learning right into game play, we are generating an increased level of arousal in the brain. At some point, we’ve all fought to stay awake during a training session: that’s a distinct lack of arousal. Likewise, we’ve all experienced something so interesting that we sit forward in our chair, and pay attention. That’s arousal, and it’s something you find when people play games they enjoy. Now, here’s the science! The Prefrontal Cortex (PFC) is the region of the brain that directs and sustains attention. To function effectively, researchers including Dr. Amy F.T. Arnsten, Professor of Neurobiology and Psychology at Yale University, have identified that the PFC needs the right amount of arousal to allow it to increase attention on relevant information, and filter out distractions. Emotionally arousing information can lead to better memory encoding, therefore influencing better retention and retrieval of information. Game play increases arousal. So when today’s workers sit down to participate in an eLearning session woven through a game, their Prefrontal Cortex becomes aroused. They’re captivated, and fully engaged. And primed to learn. FACT #2: It gives people the time out they need To learn, we need to focus our attention. But the PreFrontal Cortex can only take so much before it needs a time out. It gets tired. We get distracted. Researchers have recently established that even brief diversions from a task can dramatically improve your ability to focus on that task for prolonged periods. Their research established that switching from a main task to a second task could significantly improve performance in the main task. In Axonify, we integrate learning in bite-sized pieces right into the midst of game play. So while learners focus on the learning module, they complete it and jump back into game play before they get an information overload. This gives them break they need from learning, while focusing on game play that doesn’t require laser focus, and may even allow for a bit of daydreaming. FACT #3: Game play increases learning participation & effectiveness When people equate learning with fun, they’re far more likely to participate. In fact, “game play” is Axonify’s most popular game mechanic and we have a ton of competition when it comes to popular game mechanics like our leaderboard, rewards and avatars! 67% of learners choose to take their learning from within one of the many games that Axonify offers them. In other words, 2/3 of our learners prefer to play a game while learning. And here’s one more staggering statistic for you: data pulled from our community of hundreds of thousands of daily users indicates that Axonify learners who play games participate 20% more than those who don’t. The more they participate, they more they learn. Game play in eLearning isn’t just about fun. It’s about harnessing the power of brain science to deliver more effective learning. It’s about improving knowledge retention. And job performance.