This document discusses how games can be used in museums to enhance the learning experience of visitors. It provides examples of different types of games used in museums, including on-site games, web-based games, mobile games, and alternate reality games. It also discusses how games can leverage the social aspects of learning by allowing players to comment, contribute content, and discuss games. Museums are exploring how to harness the potential of crowdsourcing through games by having visitors help tag objects, record personal stories, and solve puzzles to generate new content for the museum. Overall, while the educational value of some games is questioned, interactive mobile games and social games that engage players in contributing content are seen as ways to better support learning by making the