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Modulo 1: Función del disenador

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  • 1. Proyecto
    Diseño I
    Función del Diseñador
  • 2. Introducción
    PDI
    • Diseño no hacemos referencia a un objeto
    • 3. Objetos son la respuesta materializada a un problema planteado.
    El diseñador como un alquimista
    Toma elementos cercanos, analiza aspectos y códigos de la comunicación interpersonal, el comportamiento humano y sus necesidades. Mediante un proceso creativo, reúne estos elementos, materializándolos en un objeto.
  • 4. Funcióndel Diseñador
    PDIII
    Diseñar objetos que respondan a las necesidades del hombre, a su tradición, su cultura, su historia, su sociedad, su lenguaje… Los medios para producirlos son la mente, las manos, la materia, los procesos, la tecnología.
  • 5. Funcióndel Diseñador
    PDIII
    Diseñar objetos que respondan a las necesidades del hombre, a su tradición, su cultura, su historia, su sociedad, su lenguaje… Los medios para producirlos son la mente, las manos, la materia, los procesos, la tecnología.
  • 6. Funcióndel Diseñador
    PDIII
    Diseñar objetos que respondan a las necesidades del hombre, a su tradición, su cultura, su historia, su sociedad, su lenguaje… Los medios para producirlos son la mente, las manos, la materia, los procesos, la tecnología.
  • 7. Resultado
    PDIII
    Soluciones innovativasque generan cambios importantes a la sociedad, colaborando activamente en el desarrollo económico, social y cultural de un país.
  • 8. Características
    1
    Observador
    Curiosidad por la investigación de los objetos que lo rodean; sus formas, materiales, mecanismos y procesos.
    Sensibilidad estética.
    Percepción y memoria visual
    Percepción de relaciones espaciales situadas en su entorno.
    PDIII
    2
    3
    4
    5
  • 9. Video
    PDIII
    R.A. Mashelkar: Diseñosinnovadoresparaproductos de muybajocosto
  • 10. Reflexión
    PDIII
    Inovación inclusiva
    Innovación disruptiva
    Lente convexo de liderazgo
  • 11. 10 Principles of Design
    By Dieter Rams
    Good design is innovative
    The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.
  • 12. Good design makes a product useful
    A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasizes the usefulness of a product whilst disregarding anything that could possibly detract from it.
  • 13. Good design is aesthetic
    The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful.
  • 14. Good design makes a product understandable
    It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory.
  • 15. Good design is unobtrusive
    Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.
  • 16. Good design is honest
    It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.
  • 17. Good design is thorough, down to the last detail
    Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer.
  • 18. Good design is environmentally friendly
    Design makes an important contribution to the preservation of the environment. It conserves resources andminimizes physical and visual pollution throughout the lifecycle of the product.
  • 19. Good design is as little design as possible
    Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials.
    Back to purity, back to simplicity.
  • 20. Tarea 1
    PDIII
    • Traer 2 objetos (función aparente, no función)
    • 21. Hacer una presentación en PP que incluya:
    • 22. Donde estaba?
    • 23. Quien lo puso?
    • 24. Como llego?
    • 25. De quien es?
    • 26. Para que sirve?
    • 27. Por que lo escogí?
    Historia