Agile 101 - Building Software Faster, Cheaper & Better

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    Agile 101 - Building Software Faster, Cheaper & Better - Presentation Transcript

    1. Agile 101 - Building Software Faster, Cheaper & Better June 26, 2009
    2. Who am I?  Software Practitioner & Evangelist  14 years of building software and learning  Certified Scrum Master  Director Engg. - Lead Impetus Labs, Consulting and Research  I am available for  Speaking on Technology & Agile  Help & Support your Agile journey  (e) vineet.tyagi@impetus.co.in  (m) 931 310 2111 2
    3. Agenda  Agile 101  What is Agile ?  Agile Manifesto  Agile Principles  7 Habits of Agile Team  Agile Myths and Misconceptions  Agile & Service Industry 3
    4. Some facts … 1995 : The CHAOS Report **  Type 1 : Project Success  On time on budget, all features are delivered (16.2%)  Type 2 : Project Challenged  Completed and operational but over budget, fewer features than specified (52.7%)  Type 3 : Project Impaired  Cancelled at some stage (31.1%) **Tom Clancy 1995 | The Standish Group International 4
    5. Some facts … Traditional Processes were not helping  Customers unhappy  Requirement Changes are dealt through risk avoidance strategy  i.e resist requirement change  Eliminating change means business failure  So ?  These led to evolutions in the way we approach software development 5
    6. Evolution  Agile is evolutionary not revolutionary  The context of developing software is changing ● Technology driven business innovation ● Dynamic Market conditions ● Time to Market ● Requirement Stability  What does it mean for software development? ● You cant win a 20-20 game with a test match strategy 6
    7. Introducing Agile The BRAVE new way of developing software  Don’t avoid risk, take it as unavoidable and accept it  Requirement Changes are dealt through risk acceptance strategy 7
    8. Agile Manifesto “We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:  Individuals and interactions over processes and tools  Working software over comprehensive documentation  Customer collaboration over contract negotiation  Responding to change over following a plan “That is, while there is value in the items on the right, we value the items on the left more.” Agile Manifesto http://www.agilemanifesto.org 8
    9. Principles Behind Agile Manifesto  Our highest priority is to satisfy the customer through early and continuous delivery of valuable software  Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage  Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale 9
    10. Principles Behind Agile Manifesto  Business people and developers must work together daily throughout the project  Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done  The most efficient and effective method of conveying information to and within a development team is face-to-face conversation  Working software is the primary measure of progress 10
    11. Principles Behind Agile Manifesto  Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely  Continuous attention to technical excellence and good design enhances agility  Simplicity--the art of maximizing the amount of work not done--is essential.  The best architectures, requirements, and designs emerge from self-organizing teams.  At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. 11
    12. So, What is Agile? Simply Stating … It a way of developing software that follows the Agile Principles  There are a number of agile software development methods; most attempt to  minimize risk by developing software in short timeboxes, called iterations, which typically last one to four weeks  Each iteration is like  miniature software project of its own  includes all of the tasks necessary to release the mini-increment of new functionality: planning, requirements analysis, design, coding, testing, and documentation 12
    13. So, What is Agile? 13
    14. 7 Habits of the Agile Team  Self Organizing  Deliver Frequently  Plan to Learn  Communicate Powerfully & Effectively  Test Everything  Measure Value  Clear the path – Remove Roadblocks 14
    15. Myths & Misconceptions  Agile methods are sometimes characterized as being at the opposite end of the spectrum from "plan-driven" or "disciplined" methodologies  A more accurate distinction is to say that methods exist on a continuum from "adaptive" to "predictive”  Adaptive methods focus on adapting quickly to changing realities  When the needs of a project change, an adaptive team changes as well  Predictive methods, in contrast, focus on planning the future in detail  A predictive team can report exactly what features and tasks are planned for the entire length of the development process  Predictive teams have difficulty changing direction 15
    16. Myths & Misconceptions  Agile methods v/s CMM/CMMi  CMM/CMMi is NOT a method or a process model  It is a reference process benchmark  CMM/CMMi don’t prescribe what process (for developing software that is) to use  Agile Software Development process can be benchmarked on CMM/CMMi models  Initial, Managed, Defined, Quantitively Managed & Optimizing 16
    17. Myths & Misconceptions Agile __________  Is a silver bullet  Will solve my resource issues  Has no planning/ documentation/architecture/ <insert pet peeve>  Is a license to hack  Creates quality issues  Is undisciplined  Doesn’t build on my previous experience / expertise  Is not proven  Is not being used by industry leaders 17
    18. Agile & Service Industry  Agile does not work for the Service Industry  To the contrary it works very well, rapid gains in productivity and customer satisfaction  Have to ensure a few basics  Be ready for ugly stuff …. Courage  Be mindful of your context …. Success Stories are what they are … Stories  Organizational changes required …. Champion at top  Use what works … practices first method next  What about contracts?  Mindset change needed …. Does not make one lose the safety net 18
    19. Thank You Questions?
    20. Pair Programming
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