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Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
Werewolf How To And Why
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Werewolf How To And Why

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How to play Werewolf -- and WHY to play Werewolf!

How to play Werewolf -- and WHY to play Werewolf!

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  • Jane explains the history of the game, and her history with the game
  • Transcript

    • 1. Werewolf Werewolf A mind game of collective intelligence , ad hoc collaboration , and trust
    • 2. In the beginning
    • 3. Roles are assigned
    • 4. And then...
    • 5. Night Falls
      • Werewolves kill a villager
      • The Seer tries to find a werewolf
      • The Healer tries to protect an endangered villager
      • Everyone makes noise
    • 6. Day Breaks
      • The victim is announced
      • Everyone investigates
      • Nominations are made, + debate and defense
      • Justice is exacted – and the village gets smaller…
    • 7. Night Falls Again
    • 8. GAME OVER? All Werewolves are Dead or Werewolves and Villagers are equal in Number
    • 9. Reveal vs. No Reveal
    • 10.
      • Night
      • Werewolves select a victim
      • Seer finds out if someone is a werewolf
      • Healer protects someone
      • Day
      • Victim is revealed
      • Investigation, interrogation, and debate
      • MOB JUSTICE
    • 11. If You Are Killed
      • Say nothing more – no dying gasps or final words!
      • Stay and watch-- it’s a great time to learn
      • Whisper your commentary to your fellow dead… Others are still playing the game!
    • 12. Strategies Remember: Anyone can say anything, and none of it is necessarily true Pay attention to non-verbal cues Pay attention to voting patterns Pretend to be a different role Develop multi-day/multi-night tactics Develop multi-game tactics
    • 13. Werewolf Werewolf So why are we playing this game? What skills are we developing?
    • 14. 10 Powers of Super - Collaboration
      • Mobbability Open Authorship
      • Influency Emergensight
      • Ping Quotient Longbroading
      • Multi-Capitalism Cooperation Radar
      • Protovation Signal/Noise Management
    • 15. Mobbability
      • the ability to perform real-time work in large groups
      • a talent for organizing and collaborating with many people simultaneously
    • 16. Influency
      • the ability to be persuasive in multiple social contexts and spaces
      • flexible, customizable rhetorical tactics
    • 17. Ping Quotient
      • measures your responsiveness to other people’s requests for engagement, your propensity and ability to reach out to others in a network
    • 18. Multi-Capitalism
      • fluency in working with and negotiating alternate capitals
      • natural, intellectual, social, financial, human, virtual, personal, e.g.
    • 19. Protovation
      • fearless experimentation in rapid, iterative cycles
      • understanding that failure is fun
    • 20. Open Authorship
      • ease and savvy in creating content for “open consumption” – through peer 2 peer circulation, citation, and modification
    • 21. Emergensight
      • ability to prepare for and handle the surprising results and complexity that occur at larger scales
    • 22. Longbroading
      • thinking in terms of higher level systems, massively multiple cycles, and a much bigger picture
    • 23. Cooperation Radar
      • the ability to sense, almost intuitively, who would make the best collaborators on a particular task
    • 24. Signal/Noise Management
      • filtering meaningful info, patterns, and commonalities from massively-multiple streams of data
    • 25. 10 Powers of Super - Collaboration
      • Mobbability Open Authorship
      • Influency Emergensight
      • Ping Quotient Longbroading
      • Multi-Capitalism Cooperation Radar
      • Protovation Signal/Noise Management

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