Werewolf Werewolf A  mind game  of  collective intelligence ,  ad hoc   collaboration , and  trust
In the beginning
Roles are assigned
And then...
Night Falls <ul><li>Werewolves  kill a villager </li></ul><ul><li>The Seer  tries to find a werewolf </li></ul><ul><li>The...
Day Breaks <ul><li>The victim is announced </li></ul><ul><li>Everyone investigates </li></ul><ul><li>Nominations are made,...
Night Falls Again
GAME OVER? All Werewolves are Dead or Werewolves and Villagers are equal in Number
Reveal vs. No Reveal
<ul><li>Night </li></ul><ul><li>Werewolves select a victim </li></ul><ul><li>Seer finds out if someone is a werewolf </li>...
If You Are Killed <ul><li>Say nothing more – no dying gasps or final words! </li></ul><ul><li>Stay and watch-- it’s a grea...
Strategies Remember: Anyone can say anything, and none of it is necessarily true Pay attention to non-verbal cues  Pay att...
Werewolf Werewolf So why are we playing this game? What skills are we developing?
10 Powers of   Super - Collaboration <ul><li>Mobbability Open Authorship  </li></ul><ul><li>Influency Emergensight  </li><...
Mobbability <ul><li>the ability to perform real-time work in large groups </li></ul><ul><li>a talent for organizing and co...
Influency <ul><li>the ability to be persuasive in multiple social contexts and spaces   </li></ul><ul><li>flexible, custom...
Ping Quotient <ul><li>measures your responsiveness to other people’s requests for engagement, your propensity and ability ...
Multi-Capitalism <ul><li>fluency in working with and negotiating alternate capitals </li></ul><ul><li>natural, intellectua...
Protovation <ul><li>fearless experimentation in rapid, iterative cycles  </li></ul><ul><li>understanding that failure is f...
Open Authorship <ul><li>ease and savvy in creating content for “open consumption” – through peer 2 peer circulation, citat...
Emergensight <ul><li>ability to prepare for and handle the surprising results and complexity that occur at larger scales  ...
Longbroading <ul><li>thinking in terms of higher level systems, massively multiple cycles, and a  much bigger picture  </l...
Cooperation Radar <ul><li>the ability to sense, almost intuitively, who would make the best collaborators on a particular ...
Signal/Noise Management <ul><li>filtering meaningful info, patterns, and commonalities from  massively-multiple  streams o...
10 Powers of   Super - Collaboration <ul><li>Mobbability Open Authorship  </li></ul><ul><li>Influency Emergensight  </li><...
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Werewolf How To And Why

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How to play Werewolf -- and WHY to play Werewolf!

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  • Jane explains the history of the game, and her history with the game
  • Werewolf How To And Why

    1. 1. Werewolf Werewolf A mind game of collective intelligence , ad hoc collaboration , and trust
    2. 2. In the beginning
    3. 3. Roles are assigned
    4. 4. And then...
    5. 5. Night Falls <ul><li>Werewolves kill a villager </li></ul><ul><li>The Seer tries to find a werewolf </li></ul><ul><li>The Healer tries to protect an endangered villager </li></ul><ul><li>Everyone makes noise </li></ul>
    6. 6. Day Breaks <ul><li>The victim is announced </li></ul><ul><li>Everyone investigates </li></ul><ul><li>Nominations are made, + debate and defense </li></ul><ul><li>Justice is exacted – and the village gets smaller… </li></ul>
    7. 7. Night Falls Again
    8. 8. GAME OVER? All Werewolves are Dead or Werewolves and Villagers are equal in Number
    9. 9. Reveal vs. No Reveal
    10. 10. <ul><li>Night </li></ul><ul><li>Werewolves select a victim </li></ul><ul><li>Seer finds out if someone is a werewolf </li></ul><ul><li>Healer protects someone </li></ul><ul><li>Day </li></ul><ul><li>Victim is revealed </li></ul><ul><li>Investigation, interrogation, and debate </li></ul><ul><li>MOB JUSTICE </li></ul>
    11. 11. If You Are Killed <ul><li>Say nothing more – no dying gasps or final words! </li></ul><ul><li>Stay and watch-- it’s a great time to learn </li></ul><ul><li>Whisper your commentary to your fellow dead… Others are still playing the game! </li></ul>
    12. 12. Strategies Remember: Anyone can say anything, and none of it is necessarily true Pay attention to non-verbal cues Pay attention to voting patterns Pretend to be a different role Develop multi-day/multi-night tactics Develop multi-game tactics
    13. 13. Werewolf Werewolf So why are we playing this game? What skills are we developing?
    14. 14. 10 Powers of Super - Collaboration <ul><li>Mobbability Open Authorship </li></ul><ul><li>Influency Emergensight </li></ul><ul><li>Ping Quotient Longbroading </li></ul><ul><li>Multi-Capitalism Cooperation Radar </li></ul><ul><li>Protovation Signal/Noise Management </li></ul>
    15. 15. Mobbability <ul><li>the ability to perform real-time work in large groups </li></ul><ul><li>a talent for organizing and collaborating with many people simultaneously </li></ul>
    16. 16. Influency <ul><li>the ability to be persuasive in multiple social contexts and spaces </li></ul><ul><li>flexible, customizable rhetorical tactics </li></ul>
    17. 17. Ping Quotient <ul><li>measures your responsiveness to other people’s requests for engagement, your propensity and ability to reach out to others in a network </li></ul>
    18. 18. Multi-Capitalism <ul><li>fluency in working with and negotiating alternate capitals </li></ul><ul><li>natural, intellectual, social, financial, human, virtual, personal, e.g. </li></ul>
    19. 19. Protovation <ul><li>fearless experimentation in rapid, iterative cycles </li></ul><ul><li>understanding that failure is fun </li></ul>
    20. 20. Open Authorship <ul><li>ease and savvy in creating content for “open consumption” – through peer 2 peer circulation, citation, and modification </li></ul>
    21. 21. Emergensight <ul><li>ability to prepare for and handle the surprising results and complexity that occur at larger scales </li></ul>
    22. 22. Longbroading <ul><li>thinking in terms of higher level systems, massively multiple cycles, and a much bigger picture </li></ul>
    23. 23. Cooperation Radar <ul><li>the ability to sense, almost intuitively, who would make the best collaborators on a particular task </li></ul>
    24. 24. Signal/Noise Management <ul><li>filtering meaningful info, patterns, and commonalities from massively-multiple streams of data </li></ul>
    25. 25. 10 Powers of Super - Collaboration <ul><li>Mobbability Open Authorship </li></ul><ul><li>Influency Emergensight </li></ul><ul><li>Ping Quotient Longbroading </li></ul><ul><li>Multi-Capitalism Cooperation Radar </li></ul><ul><li>Protovation Signal/Noise Management </li></ul>
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