User Experience of Reality

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

1 comments

Comments 1 - 1 of 1 previous next Post a comment

Post a comment
Embed Video
Edit your comment Cancel

25 Favorites

User Experience of Reality - Presentation Transcript

  1. User Experience of Reality JANE MCGONIGAL, PhD game director @ the Institute for the Future
    • Reality is broken.
  2.  
  3.  
  4.  
    • Games work better.
        • Better instructions
        • Better feedback
        • Better emotions
        • Better community
  5.  
    • “ We are witnessing what amounts to no less than a global mass exodus to virtual worlds and other online gaming environments.”
    • – economist Edward Castranova
    • It’s a quality of life problem.
    • And quality of life is just another way of saying “ user experience of reality .”
    • So what is the future of reality UX ?
  6.  
  7.  
  8. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
  9.  
  10.  
  11.  
    • The Quality of Life Index
    • The Happy Planet Index
    • “ Gross National Happiness”
    • Subjective Life Satisfation
    • The Canadian Index of Well-Being
    • World’s Most Livable Cities
    • The Vanderford Riley Well Being Schedule
    • The Authentic Happiness Inventory
  12.  
  13.  
    • Are UX designers in the happiness business?
    • YES YOU ARE!!!
  14. A future forecast ( 2013 ): the rise of the h appiness engineers
    • Quality of life becomes the primary metric for evaluating interactive brands, services, environments, and experiences.*
    • *see TARA HUNT – “Happiness is your new business model”
    • Positive psychology is increasingly a principal, explicit influence on interactive design and development.
    • Communities form around different visions of a real life worth living .
    • Good user experience is defined as a measurable increase in real happiness, or well-being – the new capital .
    • By 2013, Reality UX design is the leading-edge of happiness engineering .
  15.  
    • Multiplayer games
    • are the
    • ultimate happiness engines .
  16. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
  17. Alternate Reality Gaming
  18.  
  19.  
  20.  
  21.  
  22.  
  23.  
  24.  
  25.  
  26.  
  27.  
  28.  
  29.  
  30.  
  31.  
  32. Happiness = participation in every possible moment. In other words, ENGAGEMENT .
  33. WE WILL HARNESS OUR COGNITIVE SURPLUS . *
    • 100 million mental hours  WIKIPEDIA
    • 5 days of World of Warcraft
    • 4 episodes of American Idol
    • *read CLAY SHIRKY
  34. WE WILL HARNESS OUR COGNITIVE SURPLUS . *
    • 100 million mental hours  WIKIPEDIA
    • 5 days of World of Warcraft
    • OR, 1 season of American Idol votes
  35. We will increasingly operate within an economy of of engagement.
  36.  
  37. the L O ST ring
  38.  
  39.  
  40.  
  41.  
  42.  
  43.  
  44.  
  45.  
  46.  
  47.  
  48. the L O ST ring Improved Reality UX for the 2008 Olympics!
    • So wh at’s important?
    • Reality is broken.
    • Games work better.
    • You, the UX designers , are our best hope for fixing reality --
    • IF you choose to harness the power of games .
  49. What humans crave: 1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
  50. So what’s important?
  51. STEAL THIS SLIDE!
    • Nicole Lazzaro – www.xeodesign.com
    • Edward Castranova – Exodus from Reality
    • Tara Hunt – www.horsepigcow.com
    • BJ Fogg – www.bjfogg.com
    • Gamasutra - www.gamasutra.com
    • Alternate Reality Gaming Network - www.argn.com
    • Jane McGonigal - www.avantgame.com
  52. www.SUPERSTRUCTGAME.org Sign up NOW , play Sept 22 – Nov 6 2008

+ avantgameavantgame, 2 years ago

custom

4585 views, 25 favs, 19 embeds more stats

Game design for the real world is a leading-edge ar more

More info about this document

© All Rights Reserved

Go to text version

  • Total Views 4585
    • 4091 on SlideShare
    • 494 from embeds
  • Comments 1
  • Favorites 25
  • Downloads 148
Most viewed embeds
  • 238 views on http://uxfactory.com
  • 53 views on http://chromainc.typepad.com
  • 47 views on http://www.uxfactory.com
  • 35 views on http://www.mtristao.com
  • 33 views on http://mtristao.com

more

All embeds
  • 238 views on http://uxfactory.com
  • 53 views on http://chromainc.typepad.com
  • 47 views on http://www.uxfactory.com
  • 35 views on http://www.mtristao.com
  • 33 views on http://mtristao.com
  • 31 views on http://dusanwriter.com
  • 29 views on http://www.hanrss.com
  • 9 views on http://electricarchaeologist.wordpress.com
  • 6 views on http://fintsomsnus.com
  • 2 views on http://www.dusanwriter.com
  • 2 views on file://
  • 2 views on http://feeds.feedburner.com
  • 1 views on http://mail37.paran.com
  • 1 views on http://lgekrptms01.lge.com
  • 1 views on http://safe.tumblr.com
  • 1 views on http://bartcollet.secondbrain.com
  • 1 views on http://gracemcdunnough.tumblr.com
  • 1 views on http://www.mtristao.com.
  • 1 views on http://www.chromainc.typepad.com

less

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel
File a copyright complaint
Having problems? Go to our helpdesk?

Categories