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Games for Innovation: A Five Year Forecast

by Jane McGonigal on Apr 17, 2011

  • 3,058 views

Games provoke powerful positive emotions -- like curiosity, optimism, determination, and a desire to achieve something extraordinary. What if we could bring those same emotions to the workplace? to inn...

Games provoke powerful positive emotions -- like curiosity, optimism, determination, and a desire to achieve something extraordinary. What if we could bring those same emotions to the workplace? to innovation? to customer relationships? This five-year forecast looks at the opportunity to invent new work practices and business solutions that engage customers, consumers and employees as effectively as a good game.

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11 Embeds 430

http://www.transmediakids.com 228
http://gamification.com 160
http://paper.li 12
http://michaelbatistich.com 9
http://www.storytelling.es 7
http://thinkrs.tumblr.com 5
http://www.tumblr.com 3
http://posterous.com 2
http://flavors.me 2
http://www.slideshare.net 1
http://michaelbatistich.tumblr.com 1

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