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Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
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Games as a Platform for Innovation - Financial Times Global Investment Series

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A view into how and why online games are becoming the most important platform for collaboration and innovation, and how games optimize human ability and harness the power of collective intelligence to …

A view into how and why online games are becoming the most important platform for collaboration and innovation, and how games optimize human ability and harness the power of collective intelligence to solve real-world problems -- with a special focus on Canadian firms and the Canadian game development industry.

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  • (total here is 943)
  • (total here is 943)
  • What if you could bring these emotions to the workplace? To innovation? To customer relationships?
  • http://venturebeat.com/2010/12/10/vcs-level-up-with-gamification-investments-2/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Venturebeat+%28VentureBeat%29
  • 15 million users; $600 million valuation
  • Vancouver-based project
  • Toronto-based
  • McGill – Montreal – local game developers
  • (total here is 943)
  • of…
  • Transcript

    • 1. 1 Billion Gamers 38 110 17187 80 18 105 31116 10 35 2 14
    • 2. 3rd in the world for videogame development1st in per capita employment * Entertainment Software Association, 2011 report http://theesa.ca
    • 3. 16,000 game developers8 of the top 10 game companies 20% of North America’s bestselling games * http://theesa.ca
    • 4. $1.7 billion USD industry+ 11% growth for past 2 years+17% forecast for next 2 years * http://theesa.ca
    • 5. 1 Billion Gamers 38 110 17187 80 18 105 31116 10 35 2 14
    • 6. 500milliondownlo ads1 billionplayers
    • 7. 200,000 years300 millionminutes a day
    • 8. $400 millionin 24 hours$1 billion in2 weeks
    • 9. 170 hours ayear perplayer…Or 1 monthof full-timework everyyear
    • 10. 100 million hours3 weeks of Angry Birds play7 days of Call of Duty
    • 11. What if we could bring thesepowerful positive emotions… to our real lives? to our workplaces? to the world’s toughest challenges?
    • 12. GAMIFICATIONInventing new kinds of workand business practices that engage and empoweremployees, customers, andconsumers as effectively as a good game
    • 13. In the last 12 months…• $10+ million in seed capital for a series of disruptive, gamification startups *• $25+ million capital to traditional businesses betting big on gamification as a core customer strategy *• a new $100 million fund dedicated to gamification * * Venture Beat
    • 14. Economic Forecasts2011: $100 million in gamification development *2015: $1.6 billion *2016: $2.8 billion ** * Bloomberg Business Week ** M2 Research
    • 15. • FFoursquare
    • 16. Industry Forecasts2014: A primary gamification platform will become as important as Facebook, eBay or Amazon *2015: More than 50% of organizations that manage innovation processes will gamify them * * Gartner Research & Analysis
    • 17. Industry Forecasts2016: Nearly 70% of Global 2000 organizations will have at least one gamified application. * * Gartner Research & Analysis
    • 18. Top Gamification Movers SAP Oracle IBM Cisco Autodesk Open Text
    • 19. SAP’s Moon Shot:“Gamification is the path to 1 billion users by 2015.”
    • 20. In the U.S., 99% of boys under 18 &94% ofgirls play regularly – 13 and 8 hours a week
    • 21. 92% of two-year olds play games!
    • 22. “It’s inevitable: soon, we will ALL be gamers.”
    • 23. 1 Billion Gamers 38 110 17187 80 18 105 31116 10 35 2 14
    • 24. Get the slides! slides@avantgame.com@avantgame

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