<ul><li>In California, we spend  72 million hours a week  playing computer and videogames. </li></ul>
<ul><li>What if  YOU  could tap into that human resource to solve your city’s most urgent problems? </li></ul>
<ul><li>“ We must   collaborate  –or  perish .” </li></ul><ul><li>-  Wikinomics </li></ul>
 
Epic Win games as a platform for city-scale collaboration Jane McGonigal, PhD Director of Games Research & Development Ins...
Game developer  nominated for Nobel Peace Prize by  2020
“ Games  are the most elevated form of investigation.”
 
 
 
 
 
 
 
How games help us collaborate <ul><li>Satisfying work </li></ul><ul><li>Real hope of success </li></ul><ul><li>A strong so...
 
 
 
 
 
 
<ul><li>What if we could harness some of those collaboration superpowers and optimism to  real-world knowledge building  a...
Will Wright + Jill Tarter
<ul><li>“ I’m interested in the possibility that learning to be good at a game makes you good at life,   makes you good at...
<ul><li>“ There’s real value in being pushed toward   global awareness and looking long-term .  That’s one of the things t...
World Without Oil
 
 
 
<ul><li>“ My friends, my family – they’ve all noticed the difference. This game has honestly changed my life.” </li></ul><...
What we learned <ul><li>We can motivate and coordinate real change </li></ul>
 
 
<ul><li>7000 forecasters from </li></ul><ul><li>90 countries,  </li></ul><ul><li>on 6 continents,  </li></ul><ul><li>In 13...
 
<ul><li>Accounting </li></ul><ul><li>Advertising </li></ul><ul><li>Aerospace & Airlines </li></ul><ul><li>Agriculture </li...
Comic Book Industry Communications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics...
Home Remodeling Hotels Housing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance Int...
Nano-biotechnology Nonprofit Nursing Oil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology...
> 1000 stories  about the future > 500 discussion forum topics > 500  collaborative  superstructures
<ul><li>“ This is by far  my favorite vision of the future , because it’s the first one I can actually imagine myself doin...
What we learned <ul><li>We can provoke urgent optimism </li></ul>
Now please arrange and reseat yourselves accordingly – in less than 60 seconds.
 
 
<ul><li>“ We never saw this in our students before: a new mindset of Africans being the solution providers as opposed to t...
What we’re learning <ul><li>We can change who plays </li></ul>
 
Get help making a game: <ul><li>Colleges and universities </li></ul><ul><li>Libraries </li></ul><ul><li>Museums </li></ul>...
Use free online platforms <ul><li>Ning  for social networking </li></ul><ul><li>Twitter  for updates </li></ul><ul><li>Wor...
Tap into my network!   <ul><li>Email me at   [email_address]   </li></ul><ul><li>if you want to offer an “alternate realit...
 
[email_address]
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Games as a platform for city-scale collaboration

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If you're a city manager, how can you get more creative help to achieve your city's most urgent goals? How can you get massively more people involved in tackling your city's toughest challenges? An alternate reality game may be the solution -- and it may be easier to pull off than you think.

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  • 342,000 years a week. Or 50,000 years a day. 50,000 years ago Neanderthal man walked the earth. That’s plenty of time to invent the future.
  • 342,000 years a week. Or 50,000 years a day. 50,000 years ago Neanderthal man walked the earth. That’s plenty of time to invent the future.
  • Good news — across borders, cultures, disciplines, and firms, and increasingly with masses of people at one time. Fortunately, we have the vast, global “social surplus” to draw on.*
  • So let’s talk about the future, and what our relationship to it is. This is a sign in our Palo Alto offices. It sums up our approach to the future.
  • Theme for my comments are “epic win” – a gamer term for the best possible outcome, and being the Director of games R &amp; D at IFTF I’m interested in trying to imagine epic wins for humanity over the next decade, what are the best possible scenarios for our future, and how can we make them happen. So when I think about a public forum, maybe perhaps as opposed to the idea of a space for rational discussion and debate, I think of it as a space for exuberant discussion and debate, a space for optimistic goal-setting and social imagination.
  • Received nobel prize for physics in 1921
  • 1. Common ground 2. Shared attention
  • 3. Multiple points of view 4. Freedom to play and experiment
  • Bad news
  • Venezuela Brazil Cayman Islands Hungary New Zealand China India Chile Germany Colombia Italy Romania Densmakr Ireland Croatia France Ecuador Antilles Cyprus Czech Republic Belgium Netherlands Djibouti Dominican Republic Australia UK Canada Norway United Arab Emirates South Africa Egypt Estonia Portugal Finland Sweden Switzerland Mexico Haiti Indonesia Honduras Hong Kong Spain Iran Pakistan Israel Turkey Japan Greece Uganda Cambodia Lithuania Russia Poland Malaysia Kuwait Argentina Peru Slovenia Luxembourg Philippines Maldives Martinique Mauritius Guatemala Uruguay Niger Nigeria Iceland Georgia Saudi Arabia Bosnia Herzegovina Korea Macedonia Singapore Slovakia Bulgaria Somalia Taiwan Tanzania Tasmania Thailand Tunis Bosnia-Herzegovina Ukraine Austria Vietnam Costa Rica Afganistan Azores Gambia Aruba
  • Your turn! Awe-inspiring questions and problems Concrete challenges Competitive collaboration Global &amp; social, in fun, fierce bursts Everyone has the opportunity to become a Super Empowered Hopeful Individual.      Games are a powerful tool for inventing a better future, and saving the real world.
  • Games as a platform for city-scale collaboration

    1. 2. <ul><li>In California, we spend 72 million hours a week playing computer and videogames. </li></ul>
    2. 3. <ul><li>What if YOU could tap into that human resource to solve your city’s most urgent problems? </li></ul>
    3. 4. <ul><li>“ We must collaborate –or perish .” </li></ul><ul><li>- Wikinomics </li></ul>
    4. 6. Epic Win games as a platform for city-scale collaboration Jane McGonigal, PhD Director of Games Research & Development Institute for the Future
    5. 7. Game developer nominated for Nobel Peace Prize by 2020
    6. 8. “ Games are the most elevated form of investigation.”
    7. 16. How games help us collaborate <ul><li>Satisfying work </li></ul><ul><li>Real hope of success </li></ul><ul><li>A strong social fabric </li></ul><ul><li>The chance to become a part of something bigger </li></ul>
    8. 23. <ul><li>What if we could harness some of those collaboration superpowers and optimism to real-world knowledge building and problem solving ? </li></ul>
    9. 24. Will Wright + Jill Tarter
    10. 25. <ul><li>“ I’m interested in the possibility that learning to be good at a game makes you good at life, makes you good at changing the world , and gives you skills that are going to allow you to reinvent your environment. ” </li></ul>
    11. 26. <ul><li>“ There’s real value in being pushed toward global awareness and looking long-term . That’s one of the things that I find very useful about big games…. these are the timelines we need to be looking at — the 10-, 50-, 100- year horizons . Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.” </li></ul>
    12. 27. World Without Oil
    13. 31. <ul><li>“ My friends, my family – they’ve all noticed the difference. This game has honestly changed my life.” </li></ul><ul><li>-- Melissa, WWO player </li></ul>
    14. 32. What we learned <ul><li>We can motivate and coordinate real change </li></ul>
    15. 35. <ul><li>7000 forecasters from </li></ul><ul><li>90 countries, </li></ul><ul><li>on 6 continents, </li></ul><ul><li>In 13 languages </li></ul>
    16. 37. <ul><li>Accounting </li></ul><ul><li>Advertising </li></ul><ul><li>Aerospace & Airlines </li></ul><ul><li>Agriculture </li></ul><ul><li>Architecture </li></ul><ul><li>Armed Forces </li></ul><ul><li>Art & Design </li></ul><ul><li>Automotive </li></ul><ul><li>Babysitting </li></ul><ul><li>Banking </li></ul><ul><li>Bartending </li></ul><ul><li>Beverages </li></ul><ul><li>Biomedical Science </li></ul>Biotech & Bioengineering Broadcasting Building & Construction Call Centers Carpentry Car Services Caregiving Chemical Engineering Church & Ministry Citizen Journalism Civil Engineering Cleaners Clothing Cognitive Science Collections
    17. 38. Comic Book Industry Communications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
    18. 39. Home Remodeling Hotels Housing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
    19. 40. Nano-biotechnology Nonprofit Nursing Oil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
    20. 41. > 1000 stories about the future > 500 discussion forum topics > 500 collaborative superstructures
    21. 42. <ul><li>“ This is by far my favorite vision of the future , because it’s the first one I can actually imagine myself doing something important in.” </li></ul><ul><li>– Andrew F. </li></ul>
    22. 43. What we learned <ul><li>We can provoke urgent optimism </li></ul>
    23. 44. Now please arrange and reseat yourselves accordingly – in less than 60 seconds.
    24. 47. <ul><li>“ We never saw this in our students before: a new mindset of Africans being the solution providers as opposed to the solution seekers.” </li></ul><ul><li>- Thirumeni Thiru , EVOKE outreach </li></ul>
    25. 48. What we’re learning <ul><li>We can change who plays </li></ul>
    26. 50. Get help making a game: <ul><li>Colleges and universities </li></ul><ul><li>Libraries </li></ul><ul><li>Museums </li></ul><ul><li>IGDA chapters </li></ul>
    27. 51. Use free online platforms <ul><li>Ning for social networking </li></ul><ul><li>Twitter for updates </li></ul><ul><li>Wordpress for blogs </li></ul><ul><li>Wikia for wikis </li></ul><ul><li>Facebook for promotion </li></ul>
    28. 52. Tap into my network! <ul><li>Email me at [email_address] </li></ul><ul><li>if you want to offer an “alternate reality game” internship </li></ul>
    29. 54. [email_address]

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