Game Studies Download 3.0
The Game Studies Download is compiled annually by Jane McGonigal, Ian Bogost, and Mia Consalvo for the Game Developers Conference.
It's a summary of the top ten research findings from academic game studies from the previous calendar year.
Our main criteria for selecting studies is simple: the direct relevance of the researchers' insights to the future innovation of game design and development.
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- Slide 1: Game Studies
Download 3.0
Get schooled.
- Slide 2: Who We Are
Ian Bogost, Ph.D.
Mia Consalvo, Ph.D.
Jane McGonigal, Ph.D.
- Slide 3: Why Game Studies?
Game researchers are very smart
people who care a lot about games the
people who play them, and the future of
the medium.
They have targeted expertise in: HCI,
economics, computer science,
psychology, narrative, anthropology,
artificial intelligence, architecture, and
more.
- Slide 4: Get Ready
• We looked at hundreds of new
articles and studies
• This is our rapid fire Top 10
Countdown!
• It’s 10 big ideas & 10 practical
takeaways
• Download the slides later:
www.avantgame.com/top10.htm
- Slide 5: #10 Top Research Finding
The best content understands exactly how the
player likes to play -- and makes it slightly harder.
- Slide 6: “How do you keep players at the very
edge of performance?”
Julian Togelius, Renzo De Nardi and Simon M.
Lucas, University of Essex
- Slide 7: “How do you keep players at the very
edge of performance?”
The big insights:
Optimization is uninteresting!
Fun tracks are the ones in which the player
almost loses control
Player behavior can be sources for
generation during play — or before play, as
archetypes
Julian Togelius, Renzo De Nardi and Simon M.
Lucas, University of Essex
- Slide 8: Julian Togelius, Renzo De Nardi and Simon M.
Lucas, University of Essex
- Slide 9: #10 Top Design Takeaway
Big splashy screenshot goes here
Custom procedural variations in a limited
environment can be more fun than big
environments & open worlds.
- Slide 10: #10 Top Design Takeaway
Big splashy screenshot goes here
How can your next game use player-inspired
procedural variation?
- Slide 11: #9 Top Research Finding
Breaking the “immersive spell” can make
gameplay more engaging.
- Slide 12: “Does immersion really have to be
seamless?”
Ewan Kirkland, Buckinghamshire Chilterns
University College, UK
- Slide 13: How can disrupting immersion make
a game more engaging?
The big insights:
Breaking the fourth wall can be good!
Clumsy controls can heighten fear and frustration,
driving emotional reactions
Games that comment on themselves provide
memorable content, atmosphere
Disruptions can contribute to a unique game style
Ewan Kirkland, Buckinghamshire Chilterns
University College, UK
- Slide 14: #9 Top Design Takeaway
Making players remember it’s a game can
heighten their experience.
- Slide 15: #9 Top Design Takeaway
Could you engage players by breaking their
immersion at least once?
- Slide 16: #8 Top Research Finding
Big splashy screenshot goes here
Reality-based gaming is already a bigger market
than you think.
- Slide 17: “Are game players getting tired of
screens?”
Big splashy screenshot goes here
Zhao Chen Ding, Academy of Art & Design,
Tsinghau University Beijing
- Slide 22: “Are game players getting tired
of screens?”
The big insights:
In China, reality-based games are perceived as a
better way to play with friends & family
Standardized tools facilitate fair gaming 1.5
million XClub members
WAN-enabled game engines extend the immersive
environment (see Majoy City)
Consoles, laptops & mobile game devices are key
to next-gen reality games
Zhao Chen Ding, Academy of Art & Design,
Tsinghau University Beijing
- Slide 23: #8 Top Design Takeaway
Big splashy screenshot goes here
Reality gaming is taking consoles and mobile
devices in a more “traditionally social” direction.
- Slide 24: #8 Top Design Takeaway
Big splashy screenshot goes here
How can your next game go beyond the screen
to better facilitate playing with friends and
family?
- Slide 25: #7 Top Research Finding
Big splashy screenshot goes here
Gamers can be altruistic, empathic, and
nurturing.
- Slide 26: “Can games tap into ‘nice’
emotions?”
Big splashy screenshot goes here
Aki Järvinen, University of Tampere, Finland
- Slide 27: “Can games tap into ‘nice’
emotions?”
According to emotion theory, there are 4 types of
emotions to explore:
“Prospect-based” - tied to an event
“Attribution” - relating to the emotions of others
“Fortunes-of-others” - eliciting empathy and
altruism
Attraction - likes and dislikes
Aki Järvinen, University of Tampere, Finland
- Slide 28: Prospect-based
- Slide 29: Attribution
- Slide 30: Fortunes-of-Others
- Slide 31: Attraction
- Slide 32: “Can games tap into ‘nice’
emotions?”
The big insights:
Current games privilege prospect-based
emotions and attribution emotions
There is an unexplored design space in
developing fortunes-of-others and attraction
emotions.
Aki Järvinen, University of Tampere, Finland
- Slide 33: #7 Top Design Takeaway
Empathy, altruism, and attraction can add
emotional depth to any game.
- Slide 34: #7 Top Design Takeaway
Big splashy screenshot goes here
How can your next game make players want to
be nice to game characters?
- Slide 35: #6 Top Research Finding
It takes 10 hours of gameplay for women to play
with the same spatial attention skill as men.
- Slide 36: “How fast can women gamers
improve spatial attention?”
Jing Feng, Ian Spence & Jay Pratt, University of
Toronto, Canada
- Slide 37: “How fast can women gamers
improve spatial attention?”
The big insights:
Spatial attention requires the ability to detect,
localize and identify a target
Gamers are always better than non-gamers at
spatial tasks
Female players achieved spatial attention
proficiency in the game after 10 hours of gameplay
Abilities were maintained over time (5 months)
Jing Feng, Ian Spence & Jay Pratt, University of
Toronto, Canada
- Slide 39: #6 Top Design Takeaway
Women can excel at spatial attention games,
given time with the game.
- Slide 40: #6 Top Design Takeaway
How can you get new gamers to invest 10 hours
in your game while they improve their spatial
attention?
- Slide 41: #5 Top Research Finding
The exit screen matters.
- Slide 43: “How do players experience the
moment they exit a game?”
Mark Wigley, Graduate School of Architecture,
Columbia University
- Slide 44: “How do players experience the
moment they exit a game?”
The big insights:
Exiting a game is not like turning off the TV or
putting down a book
The abruptness of exiting a game reveals how
deeply you have been immersed
The only real risk in games is to exit!
Like any other architecture, the real key to game
space is the design of the entrance and the exit
Mark Wigley, Graduate School of Architecture,
Columbia University
- Slide 46: By Dan Burkholder (New Orleans series)
- Slide 47: - M.J.Ouellette, Institute for
Construction Research
- Slide 48: #5 Top Design Takeaway
Big splashy screenshot goes here
The exit experience is an under-designed game
space.
- Slide 49: #5 Top Design Takeaway
Big splashy screenshot goes here
How will you architect a grand exit to your next
game?
- Slide 50: #4 Top Research Finding
Big splashy screenshot goes here
Musical instrument tutoring can make you a
REAL music hero.
- Slide 51: “Can music games teach you to play
for real?”
Big splashy screenshot goes here
G.Percival, G.Tzanetakis University of Victoria,
Y.Wang National University of Singapore
- Slide 52: “Can music games teach you to play
for real?”
The big insights:
Explain why a performance gesture is wrong, not
just that it was wrong
Practice can be enhanced by generating exercies
based on computational analysis of pitch problems
3 goal areas for future work: teacher’s lessons,
student’s practice, and student motivation
G.Percival, G.Tzanetakis, Y.Wang
- Slide 55: #4 Top Design Takeaway
Music games can answer the criticism “why not
play a real instrument” – without sucking.
- Slide 56: #4 Top Design Takeaway
Big splashy screenshot goes here
How can future music games connect fantasy
performance with real-world practice?
- Slide 57: #3 Top Research Finding
Voice chat measurably makes you like your
guildmates more – usually.
- Slide 58: How does voice chat impact the
social bonds of gamers?
D. Williams, L. Xiong, USC Annenberg; S.
Caplan, U Delaware
- Slide 59: How does voice impact the online
gaming experience?
The big insights:
Voice chat intensifies social feelings – both
positive and negative
“Push to talk” has a strong bonding effect on
guildmates…
… but the annoying become more annoying.
D. Williams, L. Xiong, USC Annenberg; S.
Caplan, U Delaware
- Slide 60: Feeling thermometer outcomes for treatment
versus control.
- Slide 61: #3 Top Design Takeaway
Voice intensifies social impact, which is a mixed
blessing.
- Slide 62: #3 Top Design Takeaway
How can you help players mitigate potential
downsides of voice chat?
- Slide 63: #2 Top Research Finding
Big splashy screenshot goes here
There are 3 key ways to increase the monetary
value of avatars.
- Slide 64: “What’s my game character worth?”
Big splashy screenshot goes here
T.Kujanpää, T.Manninen, L.Vallius, Game
Design/Research, U. of Oulu
- Slide 69: “What’s my game character worth?”
The big insights:
You can increase player investment in your game
by building more “social”, “achievement” and
“immersion value” in your characters
Overall value of game characters is increasing due
to the persistence of MMO worlds & overall growth
in economy
T.Kujanpää, T.Manninen, L.Vallius, Game
Design/Research, U. of Oulu
- Slide 70: #2 Top Design Takeaway
Gamers are inceasingly looking for maximum
“character value”.
- Slide 71: #2 Top Design Takeaway
How will you use social, achievement, &
immersion value to increase your next game
characters’ net worth?
- Slide 72: #1 Top Research Finding
Big splashy screenshot goes here
Videogames are the future of live sports.
- Slide 73: How can real sports events mix with
virtual ones?
Big splashy screenshot goes here
J.Bardzell, S.Bardzell, C.Birchler, Will Ryan,
Indiana University
- Slide 74: How can real sports events mix with
virtual ones?
The big insights:
Sports viewing is changing. Internet access is
pushing TV aside as a dominant way for sports
fans to participate with games, teams
Videogames don’t let fans participate except with
rosters and the like
But live sports generates a ton of live data, ready
for transmission
J.Bardzell, S.Bardzell, C.Birchler, Will Ryan,
Indiana University
- Slide 75: How can real sports events mix with
virtual ones?
The bigger insights:
There’s a whole new world of untapped
mixed-reality games
Not wonky augmented reality or
telepresence!
J.Bardzell, S.Bardzell, C.Birchler, Will Ryan,
Indiana University
- Slide 78: #1 Top Design Takeaway
Sports viewing is changing – and videogames
have a huge role to play in their future.
- Slide 79: #1 Top Design Takeaway
Big splashy screenshot goes here
How can your next sports game mix the realities
of a live professional sports with a virtual version
of it?
- Slide 80: #1 Top Design Takeaway
… and really, how might any game mix
the realities of a live real events with a
virtual version of it?
- Slide 81: Download the slides and complete
references – and our secret “Top 10
SHADOW List!”
www.avantgame.com/top10.htm