Quality of life is the primary metric for evaluating everyday technologies
Positive psychology is a principal, explicit influence on design
The public expects tech companies to have a clear vision for a life worth living
To succeed, a brand, product or service, must increase real happiness – the new capital
Stumbling on Happiness Daniel Gilbert, 2006 The Science of Happiness Stefan Klein, 2006 Happiness: Lessons from a New Science Richard Layard, 2005 Authentic Happiness Martin E.P. Seligman, 2004 The Paradox of Choice Barry Schwartz, 2004 Handbook of Positive Psychology Snyder & Lopez, 2002
Harvard Magazine Feb 2007 “The Science of Happiness” New York Times Jan 2007 “Happiness 101” The Economist Dec 2006 “Happiness – And How to Measure It” BBC News April 2006 “The Happiness Formula” Time Magazine Jan 2005 “The Science of Happiness”
“ From the isolation of our digital gaming and virtual worlds we try to interact with our surrounding real-world environment with the same efficacy, solidarity and engagement, but the two worlds have little in common.
How can we intervene against the widespread public alienation and lack of engagement in the complex world of everyday life, and bring these two worlds together?”
Why We Make Ubiquitous Games: A Cut-up Manifesto Values When we play games, we experience relaxation, concentration, cohesion, elation, adventurous thinking, constant challenge, focus, and relief. We want more of these things in everyday life. When we play games, we feel awed, sneaky and backwards. We should feel like this in real life, too.
Why We Make Ubiquitous Games: A Cut-up Manifesto Beliefs We believe a well-designed game can improve a life that is boring, or routine. It can help change for the better someone who is work-obsessed, or depressed, or kind of a dick. A well-designed game can transform someone who is a loner and doesn’t value life, who takes things for granted and for whom everything comes easy, into a very different person.
Strategies You will have to bring strangers into the game.
You feel insignificant or humbled by a ubiquitous game. It can remove your ordinary identity, make you nobody, obscure your status. It can create a physical challenge or give you a near-death experience.
It forces you away from work and out of your routine. You may choose adventure!
Why We Make Ubiquitous Games: A Cut-up Manifesto Possibilities A ubiquitous game could wake you up if you are sleep walking through life. You might pay attention to infinite possibilities. You might notice absurdity. A ubiquitous game could give you a shared social experience. You would realize that not every clue means something, but you can still think about it. You can still push the button and see what happens.
Why We Make Ubiquitous Games: A Cut-up Manifesto Possibilities Life is complex and not everything is meaningful. But maybe in the game, everything comes together anyway. When you don’t know if it is the game or not, you are more open to possibilities. You may appreciate reality more. It doesn’t have to be a game for you to enjoy life. Wanting to be in the game is the game.
Supercomputing (parallel problem-solving and collective action)
What does this have to do with the 3 realms of happiness? persistent pleasure, engagement in real life, purpose and meaning, part of something bigger (10)
“ It is really important to me that you (and other people) understand the differences that these games has made in my way of thinking. It has powerfully affected my attitudes about what is possible . I know that large scale communities can work and be extraordinarily effective. I am not afraid of the complexities.” – Rose, player (1 year out)
“ We are not alone. We are not one person secluded from the rest of the world...kept apart by the technology we have embraced. We have become a part of it through the technology. We have become a part of something greater than ourselves .” – T., player (1 month out)
“ We experienced more than a game, more than collective intelligence. We experienced a search for shared meaning .” – Jessica, player (1 year out)
“ These games change people’s conception of human nature . It is like the equal, but completely opposite, power of an atomic bomb being unleashed on the world.” -Sharon, player (3 years out)
“ I'm now convinced that we could solve all the world's problems if we could turn this distributed problem-solving model massive and tap into all those unused brain-cycles of gamers whom I'm positive would be willing to spare a couple minutes each day to sharpen their brains and help the world. Yaaaay!” – Cherry, player (3 years out)