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Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
 

Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD

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How games bring out the best in us, act as a gateway to real-life goals, change who we think we really are, and protect us from real harm, and give us actual superpowers.... and how we will play ...

How games bring out the best in us, act as a gateway to real-life goals, change who we think we really are, and protect us from real harm, and give us actual superpowers.... and how we will play world-changing games in the future as a result.

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  • Born to play games. We are fortunate that we were born at this moment in history, when the games we play can possibly change the real world.
  • It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  • It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  • More urgent optimism. More curiosity about our own capabilities. More awe and wonder. Better at coordinating efforts. Better at stickign with difficult challenges.
  • EPIC WIN- Games are the next great technology for organizing human society, improving global quality of life, and augmenting our collective capacity to survive the next century.
  • Researchers have documented the top 10 positive emotions that games activate: joy, relief, love (really!), surprise, pride, curiosity, excitement, awe and wonder, contentment, and creativity. Scientists have shown that playing games helps us actively provoke these 10 positive emotions anywhere, anytime – no matter what else is going on in our lives.   Knowing which games provoke which emotions gives us the power to control our emotions and to manage our stress, boredom, loneliness or frustration – and most importantly, to achieve the 3:1 ratio of positive emotions in our lives.
  • Crucially, scientists have determined that these successes are NOT what make happy people happy. Instead, feeling strong positive emotions on a regular basis creates the conditions for success to occur.   In other words, science tells us: We can’t wait for success to make us happy. We have to activate our positive emotions first, and all of these successes come naturally as a result.
  • Strive to meet or exceed this ratio over a stretch of several days or even weeks. According to scientists, your positivity ratio forecasts your entire life trajectory. Below a 3:1 ratio, you tend toward negativity and failure ( a downward spiral ). Above it, you tend toward positivity and success ( an upward spiral ). We humans are not static. We are always on either a positive trajectory or on a negative one, and our ability to achieve the 3:1 ratio determines which trajectory we are on.
  • Every day, you are changing more than 250 lives – for better or for worse – just by how you feel.   Amazingly, you’re not only changing the lives of the people you care about most – you’re also changing the lives of people whom you don’t know yet, and some of whom you’ll never meet at all. You already have that power – and you wield it every single day, whether you know it or not.
  • I think we should get this even higher. 21 billion hours a week!
  • These powers don’t just stay in games. They filter into our real-world actions… EPIC WIN- Games are the next great technology for organizing human society, improving global quality of life, and augmenting our collective capacity to survive the next century.
  • Every game is a power fantasy… but not the power of blowing things up, etc…
  • http://www.youtube.com/watch?v=AmKwF_Si734
  • http://www.youtube.com/watch?v=9FPMGfAenZg
  • http://www.youtube.com/watch?v=E0J9H3Yxjec
  • http://vimeo.com/9094186
  • Urgentevoke.com
  • above or beyond the human or demanding more than human power or endurance; "superhuman beings"; "superhuman strength"; "soldiers driven mad by superhuman misery" wordnetweb.princeton.edu/perl/webwn Superhuman can mean an improved human, for example, by genetic modification, cybernetic implants, or as what humans might evolve into, in the distant future. ...
  • Okay, maybe not superhumans exactly… more like super-empowered humans.

Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD Presentation Transcript

    • Born to Play Games
    • — a talk about our human destiny, circa 2020 AD
    • J a n e M c G o n i g a l , P h D
    • Director of Game Research & Development
    • Institute for the Future
    • August 2010
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  • Game designer nominated for Nobel Peace Prize by 2023
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    • Do games bring out the best in us ?
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    • Are games a gateway to real-life goals ?
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    • Do games change who we think we really are ?
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    • Are games protecting us from real harm ?
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    • Can games give us real-life superpowers ?
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  • Y E S .
    • Games do bring out the best in us.
    • Games are a gateway to real-life goals.
    • Games do change who we think we really are .
    • Games are protecting us from real harm.
    • Games can give us actual superpowers .
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  • Y E S .
    • Games do bring out the best in us.
    • Games are a gateway to real-life goals.
    • Games do change who we think we really are .
    • Games are protecting us from real harm.
    • Games can give us actual superpowers .
  • Games activate 10 powerful positive emotions.
    • 10. Joy
    • 9. Relief
    • 8. Love (really!)
    • 7. Surprise
    • 6. Pride
    5. Curiosity 4. Excitement 3. Awe & Wonder 2. Contentment 1. Creativity
  • Being happy makes us successful – and not the other way around.
    • Better grades in school
    • More popularity, social support
    • Higher achievements in personal goals
    • More raises and promotions at work
    • Longer, more satisfying marriages
  • We can change our lives by achieving “The 3:1 ratio”.
    • Scientists have calculated a “tipping point” for exactly how much positive emotion is required to unlock the conditions for success:
    • It’s 3 positive emotions for every 1 negative emotion you feel.
  • Positive emotions make us super-resilient.
    • People with a positivity ratio of 3:1 or higher not only are happier and more successful – they live 10 years longer.
  • Emotions are contagious – both positive and negative.  
    • Every time you feel an emotion, scientists have discovered, it spreads on average to 6 other people you know : friends, family members, neighbors or co-workers. Then it spreads to 36 people they know; and then on to 216 people they know.
    • The old story is that anything that feels good is merely a distraction—trivial, inconsequential, and therefore expendable. The new story—backed by science—is that these same good feelings, cultivated through natural and ordinary means, are the active ingredients needed to produce an upward spiral toward flourishing. Whereas the old story leaves people feeling guilty when they ‘take time’ for something that makes them feel good, the new story can give people the courage to cultivate their best possible lives.
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    • — Barbara Frederickson, PhD in Positivity
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  • 1994 : We start playing Warcraft Are we on the threshold of our own epic game ?
  • 90 million Farmville players 1 in every 75 people on the planet is currently playing FarmVille 1 in 200 logs in on any given day to manage and grow their virtual farm.
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  • Show Epic Win Trailer
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  • Watch Groundcrew Demo
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  • Show Foldit Demo
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  • Show EVOKE trailer
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  • Demo the game site www.urgentevoke.com
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  • Game designer nominated for Nobel Peace Prize by 2023
    • FOR THOUSANDS OF YEARS , GAMES HAVE MADE US WHO WE ARE: HUMAN .
    • FOR THOUSANDS OF YEARS , GAMES HAVE MADE US WHO WE ARE: HUMAN .
    • TODAY’S GAMES MAKE US THE BEST VERSION OF OURSELVES:
    • SUPERHUMANS .
    • SUPER-EMPOWERED HUMANS .
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    • Games give us something to do when there is nothing to do. We thus call games ‘pastimes’ and regard them as trifling fillers of the interstices of our lives. But they are much more important than that. They are clues to the future. And their serious cultivation now is perhaps our only salvation.
    • — Bernard Suits, philosopher  
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  • worldchanging
  • worldchanging [email_address] @avantgame www.gameful.org