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3 billion hours gaming a week: Is it worth it?
 

3 billion hours gaming a week: Is it worth it?

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We think of games as escapist – as helping us forget about real lives – rather than as adding to our real lives. We think of games as something we play to forget about our problems – not to help ...

We think of games as escapist – as helping us forget about real lives – rather than as adding to our real lives. We think of games as something we play to forget about our problems – not to help us solve real problems. We think of games as fundamentally separate from reality – and I am here to say that this is not only completely wrong, it’s actually the most dangerous idea we have about games today.

Why is it a dangerous idea? Because the biggest obstacle to industry growth is the perception that games are a waste of time. Meanwhile, the biggest source of criticism of videogames is that they are addicting and a distraction from what really matters: real life.

The great challenge for the next decade of games is to battle this perception – AND to do a better job of making games that clearly and powerfully connect with our real lives.

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    3 billion hours gaming a week: Is it worth it? 3 billion hours gaming a week: Is it worth it? Presentation Transcript

    • We spend 3 billion hours a week playing videogames.
      … is it worth it?
    • We’ve convinced ourselves:
      Games are awaste of time.
    • They’re addicting –
      and a distraction from what really matters: real life.
    • “Playing games is the single most productive thing we can do with our time.”
    • We should play games 21 billion hours a week!
    • WTF? That’s a crazy idea.
    • Does 10,000 hours of playing computer and videogames have side effects?
    • Do games bring out the best in us?
    • Are games a gateway to real-life goals?
    • Do games change who we think we really are?
    • Are games protecting us from real harm?
    • Can games give us real-life superpowers?
    • YES.
      Games do bring out the best in us.
      Games are a gateway to real-life goals.
      Games do change who we think we really are.
      Games are protecting us from real harm.
      Games can give us actual superpowers.
    • With great gaming comes great responsibility.
    • “The opposite of play isn’twork –
      it’s depression.”
    • EUSTRESS
      positive stress
    • The positive emotions we get from games are already spilling over into real life.
    • But we can do more.
      We can make a bigger positive impact.
    • How are we Doing?
      Positive Emotion A-
      Relationships B
      Meaning F
      Accomplishments D+
    • How are we Doing?
      Positive Emotion A+
      Relationships A-
      Meaning B+
      Accomplishments A+
      (in the game)
    • FLOURISHING
      Positive Emotion
      Relationships
      Meaning
      Accomplishments
      (PERMA)
      (in reality)
    • Real Positive Emotion
    • The Springboard Effect
    • (not this, exactly)
    • (more like this)
    • Jane
      the concussionslayer
    • My watcher: my twin sister Kelly
    • My Willow: my husband Kiyash
    • My Xander: my friends Natalie, Rommel & Maurice
    • Make recovery feel:
      Possible – optimism
      Interesting – curiosity
      Self-motivated – agency
      Meaningful – awe, wonder
      … for me AND my caretakers.
    • SuperBetter
      a multi-player adventure game
    • Real Relationships
    • We need radically more cooperative games
      LET’S PLAY:
      “DhoomMachale”, circa 2013, the world’s first FPS dance game
    • Real Meaning
    • We need games that spark real hope
      LET’S PLAY:
      “Civ D”, circa 2014, the first AAA game about surviving a peaceful revolution
    • Real Accomplishments
    • We need games that deliver real achievements
      LET’S PLAY:
      “Fallout: 中国”, circa 2015, an action role-playing game that requires increasingly complex conversational Mandarin to interact with characters
    • 你好
      Ni hao
      HELLO
      谢谢
      Xiexie
      THANK YOU
    • We spend 3 billion hours a week playing videogames.
      … is it worth it?
    • How are we Doing?
      Positive Emotion A-
      Relationships B
      Meaning F
      Accomplishments D+
    • With great gaming comes great responsibility.
    • Gameful.org
    • QUESTIONS?
      P.S.
      Let’s tweet: @avantgame
      Or get these slides: slideshare.net/avantgame