10 practical ways to bring gamer superpowers to the classroom
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10 practical ways to bring gamer superpowers to the classroom



A link-packed presentation with resources for any school that wants to help students learn how to change the world -- through games.

A link-packed presentation with resources for any school that wants to help students learn how to change the world -- through games.



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10 practical ways to bring gamer superpowers to the classroom Presentation Transcript

  • 1. 10 practical ways to bringgamer superpowers to the classroom Jane McGonigal, PhD @avantgame
  • 2. 1. Get inspired by gameful schools• Quest to Learn: http://Q2l.org• RIT student achievement system: http://research.microsoft.com/apps/vi deo/default.aspx?id=145734• Indiana University Gaming the Classroom project: http://gamingtheclassroom.wordpress. com/
  • 3. 2. Tap into HASTAC competitions• Mozilla’s Open Badges infrastructure https://wiki.mozilla.org/Badges• Learning Lab winners http://www.dmlcompetition.net/Com petition/3/winners.php?comp=ll• Winners Hub• http://hastac.org/competitions
  • 4. 3. Play worldchanging games• FoldIthttp://fold.it• Galaxy Zoo http://galaxyzoo.org• Canaries in a Coalmine http://www.inacoalmine.com/canaries/tr yit.php• EVOKE http://urgentevoke.com• Find the Future http://game.nypl.org• World Without Oil http://worldwithoutoil.org
  • 5. 4. Teach digital game design• Gamestar Mechanic http://gamestarmechanic.com/• Game Maker http://www.yoyogames.com/make• Game creation resources http://www.ambrosine.com/resource. html
  • 6. 5. Make a school or town ARG!• Alternate Reality Game design for kids http://www.slideshare.net/avantgame /make-an-alternate-reality-game
  • 7. 6. Join Gameful get help• Gameful: a secret HQ for anyone who wants to change the world with games http://gameful.org
  • 8. 7. Celebrate superpower development• 3D spatial• hand-eye coordination (surgeons!)• history• reading• teamwork• problem-solving (trial and error)• knowledge sharing (wikis, forums, youtube demos and walkthroughs)
  • 9. 8. Play world-building games• Minecrafthttp://minecraft.net• Minecraft in the classroom http://minecraftteacher.net/• Little Big Planet http://littlebigplanet.com• Little Big Classroom http://www.brainygamer.com/the_brainy _gamer/2011/03/lbp-classroom.html• LBP Teacher packs http://www.1up.com/news/littlebigplane t-teach-math-science
  • 10. 9. Accommodate diverse player styles• Girls are more motivated by cooperative gaming, boys typically gravitate to competitive gaming• Everyone responds well to “personal bests” competition• Multiplayer co-op and social gaming has the broadest appeal• Girls may initially face higher cognitive load with 3D gaming and interfaces• Some players prefer exploring vs. creating
  • 11. 10. Tap into the participatory teaching culture• Games & Learning Society http://gameslearningsociety.org• Videogames and Learning: Teaching and Participatory Culture in the Digital Age http://amzn.to/tIYE4f
  • 12. Inspire others….http://amzn.to/sKMl7E http://amzn.to/sKMl7E