10 practical ways      to bringgamer superpowers to the classroom   Jane McGonigal, PhD      @avantgame
1. Get inspired by gameful            schools• Quest to Learn: http://Q2l.org• RIT student achievement system:  http://res...
2. Tap into HASTAC competitions• Mozilla’s Open Badges infrastructure  https://wiki.mozilla.org/Badges• Learning Lab winne...
3. Play worldchanging games• FoldIthttp://fold.it• Galaxy Zoo http://galaxyzoo.org• Canaries in a Coalmine  http://www.ina...
4. Teach digital game design• Gamestar Mechanic  http://gamestarmechanic.com/• Game Maker  http://www.yoyogames.com/make• ...
5. Make a school or town ARG!• Alternate Reality Game design for kids  http://www.slideshare.net/avantgame  /make-an-alter...
6. Join Gameful get help• Gameful: a secret HQ for anyone who  wants to change the world with  games http://gameful.org
7. Celebrate superpower             development•   3D spatial•   hand-eye coordination (surgeons!)•   history•   reading• ...
8. Play world-building games• Minecrafthttp://minecraft.net• Minecraft in the classroom  http://minecraftteacher.net/• Lit...
9. Accommodate diverse player          styles• Girls are more motivated by cooperative  gaming, boys typically gravitate t...
10. Tap into the participatory        teaching culture• Games & Learning Society  http://gameslearningsociety.org• Videoga...
Inspire others….http://amzn.to/sKMl7E http://amzn.to/sKMl7E
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10 practical ways to bring gamer superpowers to the classroom

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A link-packed presentation with resources for any school that wants to help students learn how to change the world -- through games.

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10 practical ways to bring gamer superpowers to the classroom

  1. 1. 10 practical ways to bringgamer superpowers to the classroom Jane McGonigal, PhD @avantgame
  2. 2. 1. Get inspired by gameful schools• Quest to Learn: http://Q2l.org• RIT student achievement system: http://research.microsoft.com/apps/vi deo/default.aspx?id=145734• Indiana University Gaming the Classroom project: http://gamingtheclassroom.wordpress. com/
  3. 3. 2. Tap into HASTAC competitions• Mozilla’s Open Badges infrastructure https://wiki.mozilla.org/Badges• Learning Lab winners http://www.dmlcompetition.net/Com petition/3/winners.php?comp=ll• Winners Hub• http://hastac.org/competitions
  4. 4. 3. Play worldchanging games• FoldIthttp://fold.it• Galaxy Zoo http://galaxyzoo.org• Canaries in a Coalmine http://www.inacoalmine.com/canaries/tr yit.php• EVOKE http://urgentevoke.com• Find the Future http://game.nypl.org• World Without Oil http://worldwithoutoil.org
  5. 5. 4. Teach digital game design• Gamestar Mechanic http://gamestarmechanic.com/• Game Maker http://www.yoyogames.com/make• Game creation resources http://www.ambrosine.com/resource. html
  6. 6. 5. Make a school or town ARG!• Alternate Reality Game design for kids http://www.slideshare.net/avantgame /make-an-alternate-reality-game
  7. 7. 6. Join Gameful get help• Gameful: a secret HQ for anyone who wants to change the world with games http://gameful.org
  8. 8. 7. Celebrate superpower development• 3D spatial• hand-eye coordination (surgeons!)• history• reading• teamwork• problem-solving (trial and error)• knowledge sharing (wikis, forums, youtube demos and walkthroughs)
  9. 9. 8. Play world-building games• Minecrafthttp://minecraft.net• Minecraft in the classroom http://minecraftteacher.net/• Little Big Planet http://littlebigplanet.com• Little Big Classroom http://www.brainygamer.com/the_brainy _gamer/2011/03/lbp-classroom.html• LBP Teacher packs http://www.1up.com/news/littlebigplane t-teach-math-science
  10. 10. 9. Accommodate diverse player styles• Girls are more motivated by cooperative gaming, boys typically gravitate to competitive gaming• Everyone responds well to “personal bests” competition• Multiplayer co-op and social gaming has the broadest appeal• Girls may initially face higher cognitive load with 3D gaming and interfaces• Some players prefer exploring vs. creating
  11. 11. 10. Tap into the participatory teaching culture• Games & Learning Society http://gameslearningsociety.org• Videogames and Learning: Teaching and Participatory Culture in the Digital Age http://amzn.to/tIYE4f
  12. 12. Inspire others….http://amzn.to/sKMl7E http://amzn.to/sKMl7E
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