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Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition
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Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition

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Slideshow is created by Sherry Jones. Slideshow is co-presented by Sherry Jones and Kate Guthrie Caruso. …

Slideshow is created by Sherry Jones. Slideshow is co-presented by Sherry Jones and Kate Guthrie Caruso.

Description: This is a presentation at the COLTT 2013 conference on rgMOOC, or "Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts." rgMOOC is a type of gMOOC, or game-based MOOC. gMOOC is a term coined by Sherry Jones and Jack Park. This presentation details Sherry's development of the gMOOC theory and how the theory is implemented in the UX design of rgMOOC, as well as Kate's method of teaching Writing Composition via Youtube, Twitter, and other Web 2.0 tools.

Register for rgMOOC 2! (Sep. 2 - Nov. 10, 2013) - http://bit.ly/rgmooc2form

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  • 1. Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition Sherry Jones and Kate Caruso COLTT 2013 August 7, 2013 Slides: http://bit.ly/rgmooccoltt This work is licensed under a Creative Commons Attribution - NonCommercial - NoDerivs 3.0 Unported License.
  • 2. ● CCCS - Immersive Gaming Grant Challenge - Incorporate Immersive Gaming in the classroom. ● Our Solution? - Create a Rhetoric and Composition MOOC with Video Games! ● rgMOOC 2!!! (Sep. 2 - Nov. 10, 2013) - http://bit.ly/rgmooc2form Grant Challenge
  • 3. ● A Hybrid Course is also associated with rgMOOC. ● Hybrid Course Students participate in rgMOOC, and attend F2F class for clarification of ideas. ● An Open Lab with laptops are available for students to access (and play video games). Hybrid Course + rgMOOC
  • 4. ● Justin Reich (EdWeek, Aug. 6, 2013) clarifies: ○ xMOOC = LMS + Autograder ○ cMOOC = Web + Syndication Engine ● rgMOOC is Connectivist + Games + Open Access + CC + Syndication ● rgMOOC = Rhetoric + Game-Based MOOC rgMOOC and Connectivism
  • 5. ● gMOOC = Game-Based MOOC ● The term gMOOC is coined by Sherry Jones (Philosophy, Rhetoric, Comp.) and Jack Park (Founder of Knowledge Gardening Theory). ● Sherry Jones develops the theory to include the following elements: ● Role-Playing and Narrative-Driven (Episodic + Epistolary + Magic Realism) environment. ● Use Digital Games for immersive learning of almost any discipline (ex. Composition). gMOOC! (MOOC Theory) 1
  • 6. ● Beyond cMOOCs - Syndication with Games! ● Play to Learn! (Interactivity + Critical Thinking + Problem Solving). ● Write about COTS Games via Game Studies. ● Both Instructors and Participants Role-Play. ● Synchronous chat + Asynchronous curation. ● Massive collaborative writing on Etherpad. ● Create games to demonstrate competency of discipline-based theories. ● Provide Badges as Rewards/Loot! gMOOC! (MOOC Theory) 2
  • 7. ● Procedural Rhetoric is the study of the underlying rules of a game system that makes claims about the world ● "Procedural Rhetoric is a type of procedural literacy that advances and challenges the logics that underlie behavior, and how such logics work" -- Ian Bogost (Persuasive Games 258) Game Studies Theory
  • 8. Create a Trailer = They Will Come
  • 9. ● Intended Audience - gamers, non- gamers, writers, educators, or enthusiastic learners (open to all!). ● Who Attended rgMOOC 1? - Around 682 people each day! Students, Professors, Business Leaders, Lifelong learners. ● Most surprisingly, professors from Udacity and Coursera lurked! (-_-)/ Who is rgMOOC’s Audience?
  • 10. Now for a Tour of rgMOOC!
  • 11. ● Intel = Assigned Readings and Lectures. ● Agents have the choice of reading a range of texts (from easy to difficult). ● Level - Heroic = Medium Difficulty. ● Level - Legendary = Complex Difficulty (require prior discipline-based knowledge to access). rgMOOC Agents Have the Intel!
  • 12. 1:32-5:29 Intel Video 1
  • 13. ● Each week, after reviewing the Intel, Agents are required to play 1 game from an extensive game collection. ● Web and PC Games from various game genres are assigned. ● Playing the game prepares students to complete Directive Co-ops about the game. Play a Game (or Three)
  • 14. 0:00-2:29 Let’s Play! 1
  • 15. 0:00-2:45 Let’s Play! 2
  • 16. ● Episodic Narrative = Narrative in episodes (sets readers’ anticipation to read more subsequent narratives). ● Epistolary Narrative = Narrative written in documents (ex. tell a story through a series of letters). ● The Game Mole offers episodic and epistolary narratives to lure participants back to rgMOOC! The Game Mole’s Narratives 1
  • 17. ● Magic Realism - When a narrative breaks the rules of our real world. ● “Professor Matthew Strecher defines magic realism as "what happens when a highly detailed, realistic setting is invaded by something too strange to believe." (Wikipedia) ● The Game Mole disrupts rgMOOC’s own narrative by playing as a spy who provides secret/hidden intel to participants! The Game Mole’s Narratives 2
  • 18. The Game Mole’s Narratives 2
  • 19. ● Directive Co-op are questions about the Intel and the games assigned. ● Agents must complete 1 game, and read relevant Intel to the game, in order to complete 1 Directive Co-op. ● 200 Words Minimum (but Agents give us a whole lot more). ● Writing Tutorials are offered. Directive Co-ops (Field Report!)
  • 20. 5:44-8:08 Writing Tutorial 1
  • 21. ● “Mr. Bree: Instructing the Basics of Neuroscience through Video Games” by Rozalia Zeibeki ● Response to “Auti-sim” by Francisco Vargas Directive Co-ops (Samples)
  • 22. rgMOOC Twubs Live Debriefing (Live Discussion!)
  • 23. ● In Weeks 9-10 (last 2 weeks), participants are to make their own games to demonstrate understanding ● Road Rage by Lucas Villa-Kainec (aka Agent V-K/GAMERansom) ● Knowledge for the Future by Brandon Madrigal (aka bigbyrdbmad) Make a Game! (Samples)
  • 24. Storify by Francisco Vargas Storify! (Syndicate Your Work!)
  • 25. ● Hybrid students develop online literacy (social media, audience, etc.) ● Hybrid students begin writing more extensively, and conducting more complex research, to compete with fellow MOOC participants. ● Hybrid students become “leaders” in rgMOOC (Help other Agents) MOOC Effects on Hybrid Students 1
  • 26. MOOC Effects on Hybrid Students 2
  • 27. ● Games as Art + Socio-cultural Constructs ● Paratextuality/Transmediality of Games ● Game Genres as Mediators of Meaning ● Game Rules, Mechanics, and Dynamics as "Procedural Rhetoric" ● Gameplay and Aristotelian Triangle ● Rhetorical Analysis of Game Design ● Game Platforms, Culture, and Audience Topics Covered in rgMOOC 2
  • 28. 8:27-10:46 Sneak Peek of rgMOOC 2!
  • 29. ● rgMOOC 2 Trailer http://bit.ly/rgmooc2promo ● rgMOOC Registration Form http://bit.ly/rgmooc2form ● Please forward this slideshow to anyone interested in Game Studies! GAME ON! (SEP. 2 - NOV. 10, 2013) rgMOOC 2 Trailer + Registration!
  • 30. Sherry Jones sherryjones.edtech@gmail.com Twitter @autnes Visual Bio Kate Caruso katecaruso09@gmail.com Twitter @writercar CV ACCESS THIS SLIDESHOW http://bit.ly/rgmooccoltt Questions? Comments?

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