UX Critiques (the Houston Startup Design Workshop) - revised
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

UX Critiques (the Houston Startup Design Workshop) - revised

on

  • 1,475 views

Round 2 of Houston Experience Design. A presentation and workshop on quick, grounded, user interface critiques.

Round 2 of Houston Experience Design. A presentation and workshop on quick, grounded, user interface critiques.

Statistics

Views

Total Views
1,475
Views on SlideShare
1,467
Embed Views
8

Actions

Likes
2
Downloads
11
Comments
0

4 Embeds 8

http://paper.li 5
http://a0.twimg.com 1
http://tweetedtimes.com 1
http://www.linkedin.com 1

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

CC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

UX Critiques (the Houston Startup Design Workshop) - revised Presentation Transcript

  • 1. HOUSTON STARTUP DESIGN WORKSHOP Quick, grounded user interface critiques Houston Experience Design, Tue, Oct 11 @ Caroline Collective http://houstonexperiencedesign.wordpress.com/ http://www.slideshare.net/austingovella/ux-critiques-the-houston-startup-design-workshop
  • 2. AGENDAMIND GAMEShow to think when giving and receiving critiquesGOALS & CONTEXTSModelling the user, the interaction, the interface, andcomparisonsACTIVITIESDocumenting and critiquing interfaces
  • 3. MIND GAMES
  • 4. MINDGAMESDesigners don’t design anything. Organizations designeverything. Always remember it’s never about you. It’salways about the TEAIM.Everything has GOALS & CONTEXTS. Goals are thepoint, contexts the constraints. Nothing else matters.Identify what achieves the goal and what doesn’t.Youwant to evaluate OUTCOMES, not identify solutions.
  • 5. GIVING CRITIQUESTEAIM:It’s not about right or wrong. It’s about “us”succeeding.GOALS & CONTEXTS:Ask questions about context and what the goals are.OUTCOMES:Identify what may work and what may not.
  • 6. RECEIVING CRITIQUESTEAIM:Remember it’s not about you. It’s about “our” goals.GOALS & CONTEXTS:Focus on goals and contexts. Judo aesthetics andpreferences.OUTCOMES:Note what works, what doesn’t, and open questions.
  • 7. GOALS & CONTEXTS
  • 8. GOALS & CONTEXTSModel the userModel the interactionModel the interfaceCompare and evaluate
  • 9. MODEL THE USERWho is the user?Young? Old? Busy? Relaxed?Why is the user here?What’s their goal? What are they trying to do?
  • 10. MODEL THE INTERACTIONWhen will the user use this interface?Just once? Once a day? A week? A month? A year?Where will they be?At home? Work? In the car? On a tablet?
  • 11. MODEL THE INTERFACEWhat kind of interface is it?Words, lists, galleries, infographics?(Usually evident at first glance)How will they use it?Browse? Click? Drag? Select? A wizard?
  • 12. COMPARED TO WHAT?What’s a similar interface or experience we cancompare this to?Compared to that interface or experience, how goodis this one supposed to be?
  • 13. EVALUATENot as good as our comparison, but still usable.As good as our comparison.Better than our comparison.Better than any other experience out there.
  • 14. QUESTIONS?
  • 15. ACTIVITY TIME!!!DOCUMENT YOUR SCREENS
  • 16. ACTIVITY TIME!!! CRITIQUES
  • 17. FOR MORE INFORMATIONOur speaker: Houston Experience Design:AUSTIN GOVELLA A user experience community for information architecture and interaction designInformation Architect + UX Designer houstonux@gmail.comag@agux.co @houstonux@austingovella http://houstonexperiencedesign.wordpress.comhttp://www.thinkingandmaking.com http://facebook.com/groups/ houstonexperiencedesign