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A Guide to Farming Miracles (for UX teams in tough environments)

by Austin Govella on Jul 14, 2011

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Designers don't really design anything. Organizations design everything. So, what if your organization sucks? Seriously. What do you do then? And then -- while you're at it -- do it "agile". Do it "lea...

Designers don't really design anything. Organizations design everything. So, what if your organization sucks? Seriously. What do you do then? And then -- while you're at it -- do it "agile". Do it "lean".

Organizations face seven barriers when trying to design create better products and services: value, focus, time, memory, quality, understanding, and improvement.

We'll look at seven approaches you'll be able to use on Monday to help your company overcome these seven barriers. Instead of changing what you do, you'll learn to change how you do it. It's changing the how that enables better design. You'll be able to build better, more balanced teams, better interfaces, and better experiences.

Presented at the Big Design conference in Dallas, TX on Friday, July 15th, 2011 at 1:00pm.

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lean ux design agile ux bigd11 user experience bigdesign11 agile process project inspiration ux management tools

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A Guide to Farming Miracles (for UX teams in tough environments) — Presentation Transcript