Sherwood Rise is an Augmented transmedia Book, a research collaboration between Dave Miller and Dave Moorhead, under the leadership of Professor Alexis Weedon, University of Bedfordshire, UK.
The project is part of the UNESCO 'Crossing Media Boundaries: Adaptations and New Media Forms of the Book', which networks 6 institutions internationally.
The first version of the project is now live. Please begin here: http://itsthetruth.org
Sherwood Rise is an Augmented Reality transmedia story experience, told through a range of media and formats - printed newspapers, smartphones, emails, hacker websites, blogs, sound, music, graphic novels and augmented reality.
This is a durational fiction, told over 4 days.
Inspired by the current financial crisis, and the Occupy movement, the story is based on the traditional tale of Robin Hood. The traditional tale of peasant revolt and dissent is brought up to date, and been adapted for augmented reality and transmedia. In this adaptation, austerity is imposed on the poor by a privileged elite, while a gang of hacker outlaw terrorists called the ‘Merry Men’ fight back.
The project explores the future of the book and transmedia storytelling:
- It's a story told in a range of media on multiple platforms
- It expands a traditional printed story, adds additional layers of story through augmented reality
- It adds augmented digital artefacts onto a printed story
- It's a study of the processes of adaptation in creating augmented books.
The objectives of the project are:
(1) To add virtual elements to the real world page by combining mobile device/ new media technology and the book
(2) To use mobile device based augmented reality and Transmedia, in novel and innovative ways to expand a narrative
(3) In creative and artistic ways to raise awareness and stimulate thought about financial fraud, corruption, austerity
(4) To adapt a story that works across many cultures, particularly UK, India, China (the Robin Hood tale is common to many cultures)
(5) To produce a book which is part static and part dynamic, and altered by the reader's behaviour.
(6) To challenge power relations of news using augmented reality
My research interests for this project include:
- Augmented reality activism, challenging authority, privilege and power
- The politics of augmented reality and storytelling/ news, contested content.
- Aesthetic, artistic, cultural and sociopolitical uses of AR and Transmedia stories
- Revealing hidden stories within a fiction
- Many voices in a story - simultaneous multiple viewpoints
- The experience of designing, adapting and building a Transmedia book experience from the ground up
- The reader experience - reading an augmented reality book, moving from paper to screen, the disjointed reading experience
- The aesthetics of augmented reality on mobile devices
For further information, please visit the project blog: http://augmentedwonder.blogspot.co.uk