3dpip

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3dpip

  1. 1. 3D TECHNOLOGY SHREE VAISHNAV INSTITUTE OF MANAGEMENT PRESENTATION ON
  2. 3. INTRODUTION 3D computer graphics are works of graphic art that were created with the aid of digital computers and specialized 3D software . In general, the term may also refer to the process of creating such graphics, or the field of study of 3D computer graphic techniques and its related technology
  3. 4. Contents <ul><li>Introduction </li></ul><ul><li>Opportunities of 3d </li></ul><ul><li>Conclusion </li></ul>
  4. 7. Opportunities of 3d <ul><li>3d as an Entertainment Technology </li></ul><ul><ul><ul><li>3ds in Mobile </li></ul></ul></ul><ul><ul><ul><li>3ds in Television </li></ul></ul></ul><ul><ul><ul><li>3ds in play stations </li></ul></ul></ul><ul><li>3d and Digital Learning </li></ul>
  5. 8. 3d is slowly crossing the chasmmoving from the realm of digital cinema, it is entering homes and educational institution. The most obvious application of 3d might be in the field of entertainment but with the growing popularity of the technology we see its customized form entering the field of education as well. 3D AS AN ENTER TAINMENT
  6. 9. 3D IN MOBILES In modern era 3d technology is widely used in mobile phones. like In India the first 3d mobile phone has been introduced by spice.
  7. 10. 3D IN TELEVITIONS In the past few years we have seen 3d technology gain consistent momentum and this has resulted in its increased adoption in the entertainment industry. In the modern era 3d technology is being used in lcd and led television sets.
  8. 11. 3D IN PLAYSTATIONS Many play stations games are designed with help of 3d technology. While playing we feel that we are playing on the real grounds.
  9. 12. 3D AND DIGITAL LEARNING 3D as we all know is about visual experience. It’s about giving form to a fantasy visual. Dissecting an animal without actually performing a real life dissection.
  10. 13. CONCLUSION 3d is truly set to become a game changer in the field of education and entertainment. It will change the way content is packaged and viewed .
  11. 14. CONCLUSION
  12. 15. THANK YOU MITISHA AGRAWAL ANSHU KHANDELWAL

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