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High-fidelity, carefully-annotated wireframes and design mockups are brittle and time-consuming to manage, often requiring expensive software and specialized skill to create and maintain.
In this talk, Brittany will share case studies of how poly-skilled product teams of designers and developers at Atomic Object share tasks and collaborate on UX, focus on the user, and iterate on design quickly by using low-fidelity sketches, storyboards, and mockups. She will share techniques for creating flexible, easily-managed design artifacts, as well as discuss the benefits and caveats of these techniques.
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