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Interaction Design Style (Part 1 of 5)

From askrom, 2 years ago

Presentation by Christopher Fahey (http://www.behaviordesign.com & more

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Slide 1: Interaction Design Style (Part 1 of 5) ASIS&T IA Summit Monday, March 24, 2007

Slide 2: A last minute addition with no title as yet. ASIS&T IA Summit Monday, March 24, 2007

Slide 3: Christopher Fahey graphpaper.com

Slide 6: Fashion = Style “As for fashion, it is change for its own sake – a constant unbalancing of the status quo, cruelest perhaps to buildings, which would prefer to remain just as they are, heavy and obdurate, a holdout against the times. Buildings are treated by fashion as big, difficult clothing, always lagging embarrassingly behind the mode of the day.” - Stewart Brand, How Buildings Learn

Slide 7: Fashion = Style = Art “Art is radical, but buildings are inherently conservative. Art experiments, experiments fail, art costs extra. Art throws away old, good solutions.” - Stewart Brand, How Buildings Learn

Slide 11: What is Style?

Slide 31: What is Style? “A style is the consequence of recurrent habits, restraints, or rules invented or inherited, written or overheard, intuitive or preconceived.” - Paul Rand, Good Design is Good Will, 1987 (as quoted in Steven Heller’s Stylepedia, 2007)

Slide 32: Why Style is a Dirty Word Style is superficial, incomplete Style diverts focus from functionality Style-based solutions are impermanent Style is exclusionary and elitist Style provokes “the anxiety of influence”

Slide 35: Why Style is Good Style encourages innovation Style normalizes practices Style is inspiring Style has emotional impact Style sells Style happens anyway