Interaction Design Style (Part 1 of 5)

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Interaction Design Style (Part 1 of 5) - Presentation Transcript

    • Interaction
    • Design Style (Part 1 of 5)
      • ASIS&T IA Summit
      • Monday, March 24, 2007
    • A last minute addition
    • with no title as yet.
      • ASIS&T IA Summit
      • Monday, March 24, 2007
    • Christopher Fahey
    graphpaper.com
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    • Fashion = Style
      • “ As for fashion, it is change for its own sake – a constant unbalancing of the status quo, cruelest perhaps to buildings, which would prefer to remain just as they are, heavy and obdurate, a holdout against the times. Buildings are treated by fashion as big, difficult clothing, always lagging embarrassingly behind the mode of the day.”
      • - Stewart Brand, How Buildings Learn
    • Fashion = Style = Art
      • “ Art is radical, but buildings are inherently conservative. Art experiments , experiments fail, art costs extra. Art throws away old, good solutions.”
      • - Stewart Brand, How Buildings Learn
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    • What is Style?
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    • What is Style?
      • “ A style is the consequence of recurrent habits, restraints, or rules invented or inherited, written or overheard, intuitive or preconceived.”
      • - Paul Rand, Good Design is Good Will, 1987
      • (as quoted in Steven Heller’s Stylepedia, 2007)
    • Why Style is a Dirty Word
      • Style is superficial, incomplete
      • Style diverts focus from functionality
      • Style-based solutions are impermanent
      • Style is exclusionary and elitist
      • Style provokes “the anxiety of influence”
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    • Why Style is Good
      • Style encourages innovation
      • Style normalizes practices
      • Style is inspiring
      • Style has emotional impact
      • Style sells
      • Style happens anyway

+ Christopher FaheyChristopher Fahey, 3 years ago

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