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Session02b Meaningful Learning (Real-world)
Session02b Meaningful Learning (Real-world)
Session02b Meaningful Learning (Real-world)
Session02b Meaningful Learning (Real-world)
Session02b Meaningful Learning (Real-world)
Session02b Meaningful Learning (Real-world)
Session02b Meaningful Learning (Real-world)
Session02b Meaningful Learning (Real-world)
Session02b Meaningful Learning (Real-world)
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Session02b Meaningful Learning (Real-world)

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  • http://keycompetencies.tki.org.nz/In-teaching/Discussion-tools/Events
  • http://keycompetencies.tki.org.nz/In-teaching/Discussion-tools/Places
  • http://keycompetencies.tki.org.nz/In-teaching/Discussion-tools/Roles
  • Transcript

    • 1. Designing meaningful learning<br /><ul><li>Using real-world contexts
    • 2. Tapping students’ prior knowledge
    • 3. Learning-by-doing</li></li></ul><li>Problem<br />Most lessons in formal education are <br />formula or theory-centric<br />procedures devoid of connection to real-world contexts<br />2<br />http://www.flickr.com/photos/70243696@N00/342753239/ used under CC licence<br />
    • 4. Real-world contexts<br />Are based on real-life issues, problems, experiences, examples<br />Focus on the application (knowledge-in-use) rather than the mere memorisation of theories, principles<br />Can help engage students, maintain motivation<br />3<br />http://www.flickr.com/photos/hmns/4185319892/ used under CC licence<br />Challenger Learning Center: Mission Control, Houston Museum of National Science<br />
    • 5. Incorporating real-world contexts<br />Teachers need to consider the various possibilities for using real-world contexts, including:<br />Events/activities<br />Places<br />Student roles<br />Source<br />4<br />http://www.flickr.com/photos/goldendragon613/250121658/ used under CC licence<br />
    • 6. Possible events<br />5<br />
    • 7. Possible places<br />6<br />
    • 8. Possible student roles<br />7<br />
    • 9. Roles of technology<br />How might technology foster the use of real-world contexts?<br />Use of simulations or games to recreate a model or modified version of a real-world situation (e.g., flight simulator, McDonald’s)<br />Mimic real-world use of current tools(watch this video)<br />8<br />http://www.flickr.com/photos/wlodi/2253850341/ used under CC licence<br />
    • 10. Activity<br />In pairs, discuss how you might use real-world contexts in art, music or home economics<br />Share with the class using LinoIt<br />Art: Green notes<br />Home economics: Blue notes<br />Music: Pink notes<br />9<br />

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